Stellaris

Stellaris

!MicroMod - Rare Planets
29 条留言
[Z] Dezert [V]  [作者] 7 月 19 日 上午 10:59 
он обрабатывает существующие миры, скрипт очень простой, совместимость максимальная
Renegade 7 7 月 19 日 上午 5:57 
Мод работает?
Liseq 3 月 10 日 下午 1:40 
Love this mod. It should be vanilla.
Demognomicon 2023 年 12 月 28 日 上午 7:26 
@[Z] Dezert [V] - Yes but this was a gas giant and not a normally habitable planet. AFAIK no empires can spawn on gas giants and for some reason this is what is happening every game on one system.
[Z] Dezert [V]  [作者] 2023 年 12 月 28 日 上午 6:28 
mod ignores habitable planets
Demognomicon 2023 年 12 月 27 日 上午 3:20 
I keep getting an un surveyable system with a gas giant that has broken ring sections but there is an empire on the gas giant (and not on the ring). This empire cannot be diplomatically interacted with and never expands or otherwise does anything. Could this mod be causing that? I don't know what other mods would have this effect.
[Z] Dezert [V]  [作者] 2023 年 7 月 23 日 上午 12:49 
No
ZNordZ 2023 年 7 月 22 日 下午 5:19 
Is it possible to make sure that there are no planets in the galaxy at all, except for two guarantors?
Gluch 2022 年 10 月 21 日 上午 9:24 
Strange, but still writes that the module is not suitable for this version of the game, despite the fact that it is for 3.5
[Z] Dezert [V]  [作者] 2022 年 10 月 21 日 上午 6:38 
Gluch, done
Gluch 2022 年 10 月 21 日 上午 5:45 
Please update the module! If necessary, I will even donate.
hypersot 2022 年 7 月 26 日 下午 12:50 
@Jesus,
what I really meant was, to 'count' those planets. Apologies for the poor wording.

Since then however I have already found a way to count all planets in a galaxy (both habitable and candidates) via a script command.

Thanks for replying
Brushboss 2022 年 7 月 26 日 上午 11:11 
@hypersot all candidates are in your expansion planner
sorting of the list might be a bit fonky but they are all there
hypersot 2022 年 6 月 30 日 上午 3:31 
@ [Z] Dezert [V],
do you know of any way I can check all the galaxy's planets that have the 'terraforming candidate' tag?

Trying to balance a map out but I'm having a terrible time when searching for the 'candidates'.
I'm using 'observe' btw.

Thanks
[Z] Dezert [V]  [作者] 2022 年 5 月 15 日 上午 5:40 
3.4 compatible
hypersot 2022 年 5 月 15 日 上午 3:04 
Is there a reason why this shouldn't work with the last Stellaris update?

Thanks
[Z] Dezert [V]  [作者] 2022 年 5 月 9 日 下午 1:39 
Okey xD
hypersot 2022 年 5 月 9 日 上午 5:39 
My apologies,

I was in the middle of an ongoing game and didn't actually use the mod before commenting here.

Now that I started a new game with the mod on and saw the starting screen, things are much more clearer.

Please ignore my previous posts
hypersot 2022 年 5 月 8 日 下午 9:39 
Then it's clear I don't understand the calculation.

It just occured to me that the 10-90% in the description is really 10 habitable planets to 90% of all habitable planets.
In my calculation I assumed 10-90% = 10%-90%

Can you please verify?
[Z] Dezert [V]  [作者] 2022 年 5 月 8 日 下午 5:36 
if we exclude all scripted planets and planets of empires, then somewhere around ~50-500
hypersot 2022 年 5 月 8 日 上午 8:31 
Obviously, i didn't present the question clearly enough.

Let me make it easier,

assuming the original number of habitable planets is 625 (25% of 2500)
after the calculations, will the range of habitable planets (including those that can be terraformed) be 118-568 with this mod on?
[Z] Dezert [V]  [作者] 2022 年 5 月 8 日 上午 6:30 
hypersot, i don't know the number of habitable planets in a galaxy with 2500 stars
hypersot 2022 年 5 月 8 日 上午 5:45 
Help me understand if I got it right:

I normally play on a 2500 map with a 0.25 habitable planet slider mark (leftmost setting)

Pretending that 0.25 means 25% of the total (just for the sake of the example),
does that mean that, hypothetically, I will be getting a 118-568 range of potentially habitable planets? (including those that can be terraformed)

Thanks
[Z] Dezert [V]  [作者] 2022 年 1 月 6 日 下午 10:15 
thanks, I will try to fix it
슈팅스타 2022 年 1 月 6 日 下午 5:12 
This mod is good, but after the update, this mod also blow up some unique planets (like zannam or fallen empire holy planet) is there any solution for this mod to "keep the unique"?
[Z] Dezert [V]  [作者] 2021 年 12 月 3 日 下午 5:43 
Oigen, да, но фактически ты не заметишь разницы между 90% и 90%+80%.
Моды на -80% и -60% не совместивы друг с другом, так как используют один и тотже ID ивента.
Но если тебе действительно так интересно, то предположим к примеру у тебя на 1000 звезд есть 200 обычных планет, не скриптовых или планет из модов, пригодных для заселения.
В первом случае -90% от 200, это 20 планет.
Во втором -(90%+80%) от 200, будет 4 планет.
Oigen 2021 年 12 月 3 日 上午 10:03 
Вероятно я сейчас задаю глупый вопрос, но если включить одновременно все три мода на уменьшение кол-ва обитаемых миров, процент планет уменьшится ещё больше?
[Z] Dezert [V]  [作者] 2021 年 12 月 2 日 上午 9:12 
Thanks for your question.
I have updated the mod.
1. Player Host first selects parameters.
2. The choice of the rest of the players is unimportant.
DoIxMegatron 2021 年 12 月 1 日 下午 9:23 
How would I use this in multiplayer? Every one of us in the game gets the menu to pop up.