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Like a work squad from royalty, but started via random event. Maybe you load up a shuttle with the cash first.
Regarding AvP, that is a tale in and of itself. I would love to, I did try, but looking at it deeply I don't think I have the chops. It's requested on mlie's list so we'll just have to be patient.
1. It's a commissioned mod
2. on the github page of this mod: Warning: This mod is deprecated and will not support Rimworld versions >1.4. https://github.com/Colonial-Dev/Rimworld-Mod-Archive/tree/master/Rimworld-Spaceports
just don't forget to comment once updated/ published somewhere else! (:
1. I’m working on resolving some past reported bugs right now. Once I get some results on that, I’ll be consulting with Orpheus on how to handle that, but I will likely have it updated here if possible.
2. As for the created by section, I wouldn’t even want to be included without having made a meaningful contribution, so that is currently TBD.
2 things:
1. are you uploading a new mod for this, or going to update this one?
2. when are you going to be put in the "created by" area? (if the answer is "update this one"
Thanks!
So, do you know which dev? and will it still be this page?
And, have a good time with your kids and real life (Say hi to them for me please). I do hope you still participate somewhat on this mod, even if only as a person who sometimes comments their thoughts (:
And, make sure that you do take some breaks, lest you get overwhelmed with real life, and retreat 100% (Which wouldn't be bad for us as you would start modding, but...)
Take care!
Also, once that happens, will you post a link to the new one? (Or, even make this mod have basically nothing, but it shows that other mod as a "dependncie", so people use this mod to subscribe to the other. While this mod is still active, it displays a window when you open the game saying that it's no longer necessary)