边缘世界 RimWorld

边缘世界 RimWorld

Alpha Memes
2,454 条留言
Triel 11 月 15 日 下午 9:39 
Was there an idea for art/crafting specialists? I have an idea to make a mod that splits production specialist into art/construction/crafting specialists, and master architect kinda inspired me too
Northward Bound 11 月 14 日 下午 4:21 
what you are telling me... I got to choose between having pretty yellow brick and stone... or Orgies? You cruel cruel cruel bastard...
Sarg Bjornson  [作者] 11 月 13 日 下午 12:57 
Master architect needs the kemetic structure
Northward Bound 11 月 13 日 下午 12:43 
no worries about this, odds are its one of the 200+ other gd mods i have installed, but has anyone encountered a slight role bug with master architect where their abilities are not active? All the other alpha meme role abilities are functional. just this one role seems to have an issue. either way, great mod. i really enjoy it.
Tyrant 11 月 13 日 上午 9:51 
Or maybe it could be a new meme "vampires must be studied". Some sort of vengeful ideo where killing vampires is good, but arming yourself against them is better. We don't want them as colonist cause they are still dangerous and feed on us, but we get buffs when they are prisoners, when they are used in rituals(anomaly or ideology). I guess there could also be a mod buff "Sanguinophage sad", similar to the "Kids are happy" one. There could be degrees, the sadder the vampire prisoner the happier the stronger the buff. We still get raids, but no buff for the successful raid. Smaller buff for killing vampires
Tyrant 11 月 13 日 上午 9:31 
Would it be possible to make the "vampire in colony" debuff only apply if it's an actual colonist? I captured and one and we are basically farming his organ, torturing him with chronophagy rituals, gene extraction and subcore creation. He's so resiliant it's very useful for science experiement.
GlitchRageDragon 11 月 8 日 下午 8:25 
@gerewoatle - i figured as much, but i didnt want to dig through the files as i dont like mucking with them too much if i can avoid it. Thank you regardless, that is exactly what i was hoping for.

For anyone else thats wondering, the file path is C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2661356814\Textures
Gerewoatle 11 月 8 日 下午 7:57 
@GlitchRageDragon - All the textures are in the mod folder. Just open it up and browse around.
GlitchRageDragon 11 月 8 日 下午 5:21 
Is there an image repository of all the new skins added for buildings/weapons/etc. styles that i can peruse outside of the game, so i don't have to meticulously load in and out of save files, or is what is showcased here on the mod page all there is? for example, the Animalist style only shows off 13 of the 33 weapons it says in-game that it effects.
Amentus 11 月 1 日 下午 4:28 
@DemonfromtheVoid Sounds like Necrotic Ship having a mod conflict
Sarg Bjornson  [作者] 11 月 1 日 下午 12:17 
Sorry Mario, your princess is in another castle
DemonfromtheVoid 11 月 1 日 下午 12:06 
components in the ideology im using are named "necrotic soul components" but for the recipe im trying to build, it is calling for "necrotque soul" instead of what it actually needs for the gravship substructure <-- the error i seem to get
Professor 10 月 25 日 上午 11:48 
😂
Sarg Bjornson  [作者] 10 月 25 日 上午 11:39 
I slapped some spikes on them and now they are spikecore :)
Professor 10 月 25 日 上午 11:12 
Fair. I'm not sure what you mean by "They are part of the basegame styles now."
Sarg Bjornson  [作者] 10 月 25 日 上午 9:15 
No, styled ranged weapons for existing religions are crass and should never have been added. They are part of the basegame styles now
Professor 10 月 25 日 上午 8:44 
Could you restore the Jewish styles for ranged weapons back in that got removed back in 2024?
Dealer Mangan 10 月 22 日 下午 10:46 
I absolutely love psychic vampirism as a more involved alternative to psyfocus management, i wish there were more mods that redesigned psyfocus acquisition on the workshop, because meditation is just soooooo booooooring...
BANGBANGCHOOCHOOTRAIN 10 月 22 日 下午 1:36 
This says that one Megalith is required for every 3 colonists. I have 10 colonists and 4 completed Megaliths, but am still getting the mood penalty for not enough megaliths.
m'aiqlovin 10 月 13 日 上午 8:14 
add the mussolini bust to the authoritarian style :steamthumbsup::steamthumbsup::steamthumbsup:
Magikarp 10 月 8 日 下午 7:04 
Is there a way to make fleshwall doors have like, supporting blocks on the sides(something akin to the large door from big and small furniture mod)? I love the flesh cult style, but those door gaps drive me nuts. But if it is what it is. then oh well.
Barney McGrew 10 月 5 日 上午 11:59 
Hydroagriculture in the water primacy meme seems a bit picky- i wanted to have it for role play as I'm on an Atoll, but there's 4-5 tiles of beach on both sides so it's impossible to get the 3 tile buff?

I guess it's been designed with rivers in mind...
Sarg Bjornson  [作者] 10 月 4 日 上午 2:36 
Limitation of the Anomaly graphics
selageth 10 月 4 日 上午 2:24 
Quick question about the Fleshcult meme: the fleshwalls do not connect with doors (regardless what kind of door), but they do connect flawlessly with other wall blocks. Is this intended/a built-in limitation?

Example here:
https://i.imgur.com/HWBhGta.png
Sarg Bjornson  [作者] 10 月 2 日 上午 11:04 
Biological Defilers is that
Aravox 10 月 2 日 上午 10:03 
We need a Hunters meme, of some kind. I'm playing a Saurid Race (reptilian) and making them hunt, but i can't find any kind of Hunter meme for idelology. Can you please add one?

Something that allows a positive buff for killing animals or xenos. Maybe a hunter meme for killing selected specific xenos? Or and specific animals. So that i could make like a honor system for tougher animals to be killed and hunted and gain buffs?
Sarg Bjornson  [作者] 10 月 1 日 上午 4:54 
Well, how many colonists do you have?
daemonbot 10 月 1 日 上午 4:29 
I don't understand how the Megalith needlet works. I built like 4 of the damn things and they still had -15 mood.
Balthazad 9 月 27 日 下午 9:10 
@valkyree: that's demonology. pentagramms are supposed to protect from evil, satan isn't evil, satan loves torturing the evil. if u really want hollywoodesque pentagram ritual sites anyways, try the mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3199358915 "Ideology symbols as Ideograms". idk where from, but i could pick pentagrams as ideo symbol and so i could paint them on the floor.
Balthazad 9 月 27 日 下午 9:03 
ok i use this mod since a couple years and i have questions now.
what is a delelopment point? (scrapper description)
why the helixien gas pipes from vanilla furniture expanded power? i don't even see any of them there, i see them only on vanilla helixien gas expanded ._.
and now, seriously, how to get red wood? add something to the description pls?
ggfirst 9 月 26 日 下午 3:18 
Any chance for having new art combination for VAE-accessaries? Yee
Dust 9 月 25 日 下午 10:24 
Nvm, I forgot to add "Body Modification Approved".
Dust 9 月 25 日 下午 9:07 
Is it intended colonists following Biological Corrupter don't like being biologically corrupted? Sent some of my cultists to the mutation springs in Alpha Biomes and they're unhappy about being mutated.
V∆ŁĶẎŘĒΞ 9 月 25 日 上午 7:54 
anomaly ritual =):8bitdish::8bityuki::mordecaicrow:
V∆ŁĶẎŘĒΞ 9 月 25 日 上午 7:53 
How about a ritual site skin in the shape of a Satanist pentagram for an esoteric style? (Just sharing the idea in case you're working on this mod.)
Scarlet Sade 9 月 25 日 上午 6:02 
Hey I was just wondering if there were any plans to make stylized Odyssey buildings, because a steampunk gravship would be so freaking siiiiiiiick.
ggfirst 9 月 19 日 下午 6:43 
Any chance floor tiles can be dyed with color? I really love steampunk style especialy the floor and it would be super, duper, omega cool if I can color them with with burgundy orange and stuff.
Fion 9 月 19 日 下午 6:21 
@Alexios II Komnenos It doesn't work with a bunch of mods. So that's why I am not using it. Alpha Memes is fine though.
Lyre_Lies 9 月 19 日 下午 5:06 
is there a problem with the scrapping ritual for the scavenger meme? I have the items but every time i click the begin button for the ritual nothing happens.
Pelagia 9 月 19 日 下午 4:51 
I use other mods like Morrowrim that only work with older versions. No need to be rude.
Sarg Bjornson  [作者] 9 月 19 日 下午 12:02 
Alternatively, stop using 1.4, wtf
Sarg Bjornson  [作者] 9 月 19 日 下午 12:02 
Literally, google it: Alpha Memes Github. It's that easy
Pelagia 9 月 19 日 上午 11:52 
Please re-add the 1.4 version, I can't access my save. What github are you talking about?
Alexios II Komnenos 9 月 18 日 上午 8:01 
I'm not sure why you are doing that though, Alpha Genes works on 1.6
Fion 9 月 13 日 下午 11:13 
Yeah I am updating to 1.6 cause I really want to try Anomaly. So I am redoing my whole load order now and updating every mod. Been taking all day. But I think I am shelving Alpha Genes but keeping Alpha Memes. Just due to what mods I am putting on.
Sarg Bjornson  [作者] 9 月 13 日 下午 10:56 
"When removing a wheel from my car...."
Mort Strudel 9 月 13 日 下午 8:55 
This isn't actually a bug of course, but just a curiosity: When disabling Pristine Limestone in Cherry Picker, the randomly generated little structure ruin walls that spawn around on every map will spawn as wood instead of stone. Beware the flammable ancient dangers!
Sarg Bjornson  [作者] 9 月 12 日 下午 10:45 
All previous versions are on GitHub. There is very little reason to play such legacy versions nowadays
Fion 9 月 12 日 下午 3:44 
I'm guessing this was removed for 1.4? My mod order won't even load anymore and resets whole mod list to basic. :( Can't use this for my 1.4 save..
Sarg Bjornson  [作者] 9 月 12 日 下午 1:59 
<3