RimWorld

RimWorld

Alpha Memes
2.432 kommentarer
Sarg Bjornson  [ophavsmand] 2. okt. kl. 11:04 
Biological Defilers is that
Aravox 2. okt. kl. 10:03 
We need a Hunters meme, of some kind. I'm playing a Saurid Race (reptilian) and making them hunt, but i can't find any kind of Hunter meme for idelology. Can you please add one?

Something that allows a positive buff for killing animals or xenos. Maybe a hunter meme for killing selected specific xenos? Or and specific animals. So that i could make like a honor system for tougher animals to be killed and hunted and gain buffs?
Sarg Bjornson  [ophavsmand] 1. okt. kl. 4:54 
Well, how many colonists do you have?
daemonbot 1. okt. kl. 4:29 
I don't understand how the Megalith needlet works. I built like 4 of the damn things and they still had -15 mood.
Balthazad 27. sep. kl. 21:10 
@valkyree: that's demonology. pentagramms are supposed to protect from evil, satan isn't evil, satan loves torturing the evil. if u really want hollywoodesque pentagram ritual sites anyways, try the mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3199358915 "Ideology symbols as Ideograms". idk where from, but i could pick pentagrams as ideo symbol and so i could paint them on the floor.
Balthazad 27. sep. kl. 21:03 
ok i use this mod since a couple years and i have questions now.
what is a delelopment point? (scrapper description)
why the helixien gas pipes from vanilla furniture expanded power? i don't even see any of them there, i see them only on vanilla helixien gas expanded ._.
and now, seriously, how to get red wood? add something to the description pls?
ggfirst 26. sep. kl. 15:18 
Any chance for having new art combination for VAE-accessaries? Yee
Dust 25. sep. kl. 22:24 
Nvm, I forgot to add "Body Modification Approved".
Dust 25. sep. kl. 21:07 
Is it intended colonists following Biological Corrupter don't like being biologically corrupted? Sent some of my cultists to the mutation springs in Alpha Biomes and they're unhappy about being mutated.
V∆ŁĶẎŘĒΞ 25. sep. kl. 7:54 
anomaly ritual =):8bitdish::8bityuki::mordecaicrow:
V∆ŁĶẎŘĒΞ 25. sep. kl. 7:53 
How about a ritual site skin in the shape of a Satanist pentagram for an esoteric style? (Just sharing the idea in case you're working on this mod.)
Scarlet Sade 25. sep. kl. 6:02 
Hey I was just wondering if there were any plans to make stylized Odyssey buildings, because a steampunk gravship would be so freaking siiiiiiiick.
ggfirst 19. sep. kl. 18:43 
Any chance floor tiles can be dyed with color? I really love steampunk style especialy the floor and it would be super, duper, omega cool if I can color them with with burgundy orange and stuff.
Fion 19. sep. kl. 18:21 
@Alexios II Komnenos It doesn't work with a bunch of mods. So that's why I am not using it. Alpha Memes is fine though.
Lyre_Lies 19. sep. kl. 17:06 
is there a problem with the scrapping ritual for the scavenger meme? I have the items but every time i click the begin button for the ritual nothing happens.
Pelagia 19. sep. kl. 16:51 
I use other mods like Morrowrim that only work with older versions. No need to be rude.
Sarg Bjornson  [ophavsmand] 19. sep. kl. 12:02 
Alternatively, stop using 1.4, wtf
Sarg Bjornson  [ophavsmand] 19. sep. kl. 12:02 
Literally, google it: Alpha Memes Github. It's that easy
Pelagia 19. sep. kl. 11:52 
Please re-add the 1.4 version, I can't access my save. What github are you talking about?
Alexios II Komnenos 18. sep. kl. 8:01 
I'm not sure why you are doing that though, Alpha Genes works on 1.6
Fion 13. sep. kl. 23:13 
Yeah I am updating to 1.6 cause I really want to try Anomaly. So I am redoing my whole load order now and updating every mod. Been taking all day. But I think I am shelving Alpha Genes but keeping Alpha Memes. Just due to what mods I am putting on.
Sarg Bjornson  [ophavsmand] 13. sep. kl. 22:56 
"When removing a wheel from my car...."
Mort Strudel 13. sep. kl. 20:55 
This isn't actually a bug of course, but just a curiosity: When disabling Pristine Limestone in Cherry Picker, the randomly generated little structure ruin walls that spawn around on every map will spawn as wood instead of stone. Beware the flammable ancient dangers!
Sarg Bjornson  [ophavsmand] 12. sep. kl. 22:45 
All previous versions are on GitHub. There is very little reason to play such legacy versions nowadays
Fion 12. sep. kl. 15:44 
I'm guessing this was removed for 1.4? My mod order won't even load anymore and resets whole mod list to basic. :( Can't use this for my 1.4 save..
Sarg Bjornson  [ophavsmand] 12. sep. kl. 13:59 
<3
ggfirst 12. sep. kl. 13:57 
Gob bless Sarg. I love this mod since the release. I find everything new and cool all the time. Thanks for the mod!
Sarg Bjornson  [ophavsmand] 7. sep. kl. 22:42 
Whatever you want
ELVISLIVES 7. sep. kl. 14:08 
What do you do with the mummy after you mummify it?
Josh/Robus 6. sep. kl. 11:54 
All fixed on my end, my play-through is saved <3 Thank you as always for your hard work, Sarg!
SAUCE__GODD 6. sep. kl. 11:19 
Sarg Bjornson has my eternal love for actually using the Change Notes tab
Sarg Bjornson  [ophavsmand] 6. sep. kl. 10:17 
v4.05:

Changed internal logic of the Ocular warping ritual so it works again. Animal and dryad will now be killed upon completion of the ritual
Yinyang107 25. aug. kl. 17:03 
Playing a Cube-styled run and I somehow ended up with a bookcase that has "Style: Cubic" followed by "Style: Cubic", that is two say, two identical lines in the info card. i don't know for sure if this is Alpha Memes' fault because I'm tracking down some other ideo errors right now (pawns losing ideo on game load) but the bookcase seems to be the only affected object
Josh/Robus 24. aug. kl. 9:48 
My issue is similar to Яambus', but they bring the animal, just not the ocular dryad. Drafting and bringing the Dryad to the room wouldn't change it. It would just stay Standing and they wouldn't fetch the Ocular Dryad to start the ritual.

I also couldn't get the Corruptor Dryads to make a Corrupted Gauranlen Seed. They'd switch between Standing and Sleeping eternally. From my experience, it was the Dryads who were bugged, not the Seed Pod. Below are things I tried:

- Deleting the Pod and allowing it to regrow, changing the caste between.
- Killing the Dryads, allowing new ones to respawn.
- Using a different Gauranlen Seed, with a different pawn. (I spawned a Corrupted one specifically, as the first tree was from a normal Gauranlen Seed but it was corrupted when it grew)

My other Ideology mods are:
Vanilla Ideology Expanded - Memes and Structures (Bug was present before installing)
Vanilla Ideology Expanded - Relics and Artifacts
Sarg Bjornson  [ophavsmand] 24. aug. kl. 4:29 
That gives me some hint
Яambus 24. aug. kl. 2:36 
So figured out a work around till the bug gets fixxed for the ocular ritual getting stuck. If the ritual spot is away from the animal pen and colonist won't get the animal then the ritual will get stuck. I just put the ritual spot in the pen with the animal to be converted and the ritual seems to be working.

Seems to be an error with the AI and retrieving the animal.
Necirays 23. aug. kl. 17:53 
Please add the "morbid" meditation focus to the rum barrels ! They are a grave where bodies can be burried but pawns can't meditate near them
Яambus 23. aug. kl. 3:49 
Anyone else having issues with ocular ritual getting stuck (tried with rimworld original animals or boomalope or dromdary) and the colonist just bring the animal to the ritual stop and stand there. There is no errors popping up either :/
Sarg Bjornson  [ophavsmand] 23. aug. kl. 0:33 
Cherry Picker is not supported. I don't even know how it does what it does
Gaaius 23. aug. kl. 0:32 
Disabling redwood or pristine limestone blocks via cherry picker causes the walls of most generated structures to be made of wood - even if they wouldnt have been been made of either material:
1.Redwood structures dont generate naturally (as far as i can tell)
2.Pristine limestone structures are much rarer then "most"
3.If such a structure would spawn while these things are disabled, an error "using default" appears, but that didnt happen during most tests, i.e. those realy werent pristine limestone structures
Would it be possible to have the existance of these materials only affect structure generation of structures that actually tried to be made out of either material?
girlkisser 20. aug. kl. 14:13 
That does seem to be it, but it wasn't updated and the lite version is missing the stuff I like. Dang. Thank you for the help.
Sarg Bjornson  [ophavsmand] 20. aug. kl. 10:50 
iirc Industrial Armoury
girlkisser 20. aug. kl. 10:46 
Peeking around in the style textures, I saw the steampunk style has textures for a "gunlance" and an "impact axe". Are these from a mod? If it is, I can't find it... If it isn't, what weapon are they a style for?
SanguinarcAQL 20. aug. kl. 2:13 
Megalith can only be built if you have the Neolithic structure; you can add the precept for it, but won't be able to build it if your structure is not Neolithic (which is too bad, I want my flesh cult to be able to build giant megaliths to honor their god but i can't :steamsad:)
Sarg Bjornson  [ophavsmand] 19. aug. kl. 9:56 
Should be there. It is specifically called Megalith
Nebraska Jones 19. aug. kl. 9:42 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3552123259

Unfortunately as you can see there's no monolith there, unless I guess you build a Stele and it converts?
Sarg Bjornson  [ophavsmand] 19. aug. kl. 9:16 
@Copy & Nebraska Jones: Use the search function
Nebraska Jones 19. aug. kl. 8:29 
anyone else missing the megalith building from the neolithic religion? feel like it should be under misc, does it just mean a nature shrine?
Copy 19. aug. kl. 4:35 
Hey I have Someproblem How Do I build Baptismal Font Cuz I have Baptize Ritual
Sarg Bjornson  [ophavsmand] 18. aug. kl. 23:53 
No idea