边缘世界 RimWorld

边缘世界 RimWorld

Sensible Aiming
40 条留言
Wallex 2024 年 12 月 22 日 下午 12:36 
Searched for this after a pawn with level 12 shooting, with a shotgun, at point blank, missed a scyther with 46% movement and fucking died.
good old fox 2024 年 4 月 14 日 下午 2:42 
is this going to have a 1.5 update ?
Com_turtle 2024 年 4 月 12 日 下午 2:33 
doesn't seem to work in 1.5 :(
Stray 2024 年 3 月 25 日 上午 10:07 
i hope to god this gets updated to 1.5
NyxDom 2024 年 2 月 19 日 下午 1:16 
difference between this and combat update? and if they're compatible?
coc568 2023 年 11 月 5 日 下午 10:34 
Thanks this is exactly what I was looking for didn't want yayo's combat or combat expanded.
The Blind One 2023 年 9 月 10 日 上午 12:27 
Wait so what exactly does this do?

This doubles the hit accuracy?

"ShotReport.AimOnTargetChance_IgnoringPosture to double the result. "
AngleWyrm 2023 年 2 月 18 日 下午 10:30 
Would it be possible to add a mod config option? My guy just went hunting with this mod installed, and it took him six shots to hit a rabbit. At this moment you may be thinking "There's a lot of factors that go into it" To which I reply EXACTLY, that's why I want to customize the value according to my needs
CrackaJack 2023 年 2 月 1 日 上午 1:59 
i forgot how bad it was without this, how can u miss a muffalo 5 times in a row
Teirdalin 2022 年 12 月 12 日 下午 10:59 
Incase anyone is curious due to the fact everyone is posting "1.4?"
It is updated to 1.4.
Hollow 2022 年 11 月 23 日 上午 1:33 
interesting,nice work
Stray 2022 年 11 月 17 日 上午 12:28 
1.4?
Bobby_Hill (♀) 2022 年 10 月 29 日 下午 10:33 
1.4 1.4 1.4 1.4
Agustinso 2022 年 10 月 23 日 上午 7:30 
An update would be nice just in case, but I think its working in 1.4. I haven't seen anything wrong so far, and pawns seem to actually!
Victor 2022 年 10 月 20 日 下午 5:33 
I love your mod, I hope you can update it to 1.4 soon!
Lord Maelstrom 2022 年 3 月 5 日 下午 1:39 
k
UdderlyEvelyn  [作者] 2022 年 3 月 5 日 下午 12:40 
@Lord Maelstrom It shouldn't.
Lord Maelstrom 2022 年 3 月 4 日 下午 3:45 
does this mod affect friendly fire?
Raider1 2022 年 2 月 19 日 下午 12:53 
When I included this mod ranged combat became a bit too effective even when heavily outnumbered. Just my 2 cents. Works great tho!
Syok (You) 2022 年 2 月 4 日 下午 9:05 
Thank you for the answer, I'm actually using your mod as we speak and I found it to be just about perfect, anyways, so no pressure!
UdderlyEvelyn  [作者] 2022 年 2 月 4 日 下午 8:40 
@Syok Of course it does, and.. I'm not sure how hard it would be to make it only affect friendlies but that's definitely another order of magnitude of complexity. I will look into it when I get back around to this mod to add the configuration options.
Nyquil 2022 年 2 月 4 日 下午 7:24 
Excited to try this. never dabbled in CE because of too many conflicting mods
Syok (You) 2022 年 2 月 4 日 下午 3:27 
does it affect enemies? If yes, is there any chance in this world we can make it only affect friendlies?
Tr1ll10ns 2022 年 1 月 27 日 下午 2:04 
Excellent.
UdderlyEvelyn  [作者] 2022 年 1 月 26 日 下午 1:01 
Affects anything that uses Verb_LaunchProjectile, which Verb_Shoot inherits from, and this includes turrets.
Tr1ll10ns 2022 年 1 月 26 日 上午 10:12 
Does this affect turrets?
UdderlyEvelyn  [作者] 2022 年 1 月 25 日 下午 12:35 
Thanks dendroid. :)

Glad you're liking it WiseOdin. :D
dendroid101 2022 年 1 月 24 日 下午 8:24 
Evelyn you have so many cool mods!
WiseOdin 2022 年 1 月 24 日 下午 5:54 
@Evelyn I've got a couple hours in with the mod and things are much better. My pawns were able to hit the targets while being attacked by a large pack of manhunting turtles!
UdderlyEvelyn  [作者] 2022 年 1 月 23 日 下午 7:30 
@Lincrono Glad to hear you found a use! Let me know if you enjoy the way combat feels more. :)

@WiseOdin Woo! Let me know how it feels for ya. :D
Lincrono 2022 年 1 月 23 日 下午 2:04 
I've never attempted a vanilla play through due to a visceral *hate* for the stupid shooting I've seen from creators and on forums. I use CE, but I've wanted to try a mod pack with stuff CE will probably never support for a long time. Thanks to this I probably can!
WiseOdin 2022 年 1 月 22 日 上午 9:15 
I've been waiting for this very mod! Thanks you so much! Tired of firing lines of pawns all missing charging enemies :)
UdderlyEvelyn  [作者] 2022 年 1 月 15 日 上午 8:56 
@123nick Sure, I can put that on my to-do list!
123nick 2022 年 1 月 12 日 下午 4:05 
Can we have this but with some configuration settings? like, instead of 2x better accuracy after post processing its 1.5x or some other number inbetween?
UdderlyEvelyn  [作者] 2021 年 12 月 4 日 下午 1:14 
@urist Thanks, I'm glad you understand why this exists, lol. I totally get when people want something more comprehensive, CE is an impressive project.
net 2021 年 12 月 2 日 下午 9:37 
I use CE because of this issue and can't go back because of how fun the more lethal combat is, but this was long overdue. A mod like this was needed for people who don't want to break certain mods on their modlist by installing CE, and for people who realized Yayo's Combat doesn't really fix aiming at all and is just as incompatible.
UdderlyEvelyn  [作者] 2021 年 11 月 29 日 上午 10:47 
Makes it easier to hit anything whatsoever, but still entirely possible and likely to miss, particularly in difficult shots or with low skill.
JessieFeathers 2021 年 11 月 29 日 上午 8:54 
awesome! So this makes it easier to hit standing targets specifically? or running in the open targets as well? You gave good detail but any extra would be appreciated if you could!
AnnO 2021 年 11 月 28 日 下午 2:15 
Pog