Barotrauma 潜渊症

Barotrauma 潜渊症

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18 条留言
Moon-Shadow 2 月 6 日 下午 6:36 
You can easily add the mod to an already created save, I did it after my test.

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Whether it works together with “Enhanced Armaments” you can easily test yourself in the editor, select a submarine, put the desired things in cabinets and start the test.

Then you can see if the weapons of “Enhanced Armaments” if they did not go into the hotbar whether they can now.

If it doesn't work, but you don't want to do without belts and backpacks, you should use this mod “Modular Backpack (Forked)”. There is the possibility to build backpacks that have a heavy weapon place, this mod can also be added to an existing save.

These backpacks can also be viewed in the editor on a submarine, these are placed on weapon holders that can be built on a “Fabricator”.
Ganja | Ham Mafia | 2 月 6 日 下午 12:50 
Enhanced Armaments won't cause any issues with this right? I wanna add this to a campaign I'm running but I'm not sure if it'll work with Enhanced Armaments. Also is it possible to add this mid-campaign?
Moon-Shadow 2023 年 8 月 17 日 下午 12:03 
Mod moved to active list , editor opened , and put the Weapons and ammunition in a submarine in cabinets.

Definitely useful mod , it should stay that way.

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HMG Does not work without the necessary skill at all because you fall down with every shot, then you do not need the other inconveniences inaccurate and not in the hotbar to do.

Rapid Fissile Accelerator, you already use up your valuable fuel rods, and wasting a charge on something that would die from a bullet is not necessary.

Auto shotgun, it's not that much bigger than the normal one, so why not put it in the hotbar, just so you don't a other to use something for longer distances.

Scrap cannon , Oh waste of material, shoots it like buckshot, thought it would only shoot the material at something, no weapon for me.

Assault rifle , twice as big as SMG , but shoots slower than a SMG , a little more powerful otherwise very similar nothing that says this weapon shouldn't go in the groin.
Moon-Shadow 2023 年 8 月 15 日 下午 9:55 
If you go by how useful the mod is, where are its star ratings. ?

Except other mods that have been around longer , complete customization mods don't count , not everyone wants a mod that changes the whole game , so the mod should be rated much better.

Or does it not work anymore , Scrap cannon , which is not around that long now either so it should still work this Mod with V 1.0 and higher. ?
Moon-Shadow 2023 年 8 月 15 日 下午 9:50 
That what the other one mean only assault rifle to carry there , then better another mod.

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Original it is inconvenient not to be able to carry the weapons in the hotbar, while almost everything else in the game goes in almost everywhere.

If you want to carry the weapon with you, but don't want to have it in your hands all the time, you have to put it where the belt Place is, instead of a belt, which makes no sense, because you have the weapon on your back, not on your hip.

So any weapon should be able to be carried in the groin, if originally only belt space goes, but it is then only at the back, and you can no longer wear a belt, only to then have the inventory even smaller.

It is also inconvenient to use them when you have to drag them halfway across the screen, and then the accuracy is not the best of the weapons either, so more time wasting.

So far I haven't used any of them because of the inconvenience of carrying these weapons.
bug 2023 年 7 月 3 日 上午 2:28 
Any way I can change this to just affect the assault rifle? I feel like the other guns are too strong in hotbar
AL-1S 2023 年 5 月 7 日 上午 9:32 
好像没有电弧枪
✠Kekard Kain✠ 2023 年 3 月 24 日 上午 1:09 
You were correct the issue was on my end, Turns out to be an incompatibility with the 真·32x Stack+Gunlight mod i have enabled.

Will have to try another stack mod that hopefully doesn't have any conflicts.
DieMost  [作者] 2023 年 3 月 23 日 下午 5:37 
@✠Kekard Kain✠ I've successfully tested in both new game or existing saves. Try to disable any other weapon related mods to avoid conflicts.
✠Kekard Kain✠ 2023 年 3 月 23 日 上午 8:06 
Not sure if the HMG update is working correctly since i still can't put it in my hotbar.....

Note: I've updated this mod in a current playthrough, I haven't created a new HMG since updating (Not sure if that affects anything)
✠Kekard Kain✠ 2023 年 3 月 23 日 上午 1:03 
Legend
DieMost  [作者] 2023 年 3 月 21 日 下午 4:32 
@✠Kekard Kain✠ Updated
✠Kekard Kain✠ 2023 年 3 月 21 日 上午 2:01 
Can we update this for the Heavy Machine Gun?
Xesarex 2022 年 10 月 23 日 上午 8:29 
NICE :captainsmooth:
DieMost  [作者] 2022 年 10 月 22 日 下午 11:30 
@Xesarex Mod updated. Your holdable gun is ready.
Xesarex 2022 年 10 月 22 日 下午 5:52 
Awww man, but hey if you do then a random internet stranger will be grateful. :2017meatball:
DieMost  [作者] 2022 年 10 月 22 日 下午 4:41 
@Xesarex Nope, this mod is old so new guns don't work.
Xesarex 2022 年 10 月 21 日 上午 6:39 
Doest it work on a Rapid Fissile Accelerator ?