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Whether it works together with “Enhanced Armaments” you can easily test yourself in the editor, select a submarine, put the desired things in cabinets and start the test.
Then you can see if the weapons of “Enhanced Armaments” if they did not go into the hotbar whether they can now.
If it doesn't work, but you don't want to do without belts and backpacks, you should use this mod “Modular Backpack (Forked)”. There is the possibility to build backpacks that have a heavy weapon place, this mod can also be added to an existing save.
These backpacks can also be viewed in the editor on a submarine, these are placed on weapon holders that can be built on a “Fabricator”.
Definitely useful mod , it should stay that way.
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HMG Does not work without the necessary skill at all because you fall down with every shot, then you do not need the other inconveniences inaccurate and not in the hotbar to do.
Rapid Fissile Accelerator, you already use up your valuable fuel rods, and wasting a charge on something that would die from a bullet is not necessary.
Auto shotgun, it's not that much bigger than the normal one, so why not put it in the hotbar, just so you don't a other to use something for longer distances.
Scrap cannon , Oh waste of material, shoots it like buckshot, thought it would only shoot the material at something, no weapon for me.
Assault rifle , twice as big as SMG , but shoots slower than a SMG , a little more powerful otherwise very similar nothing that says this weapon shouldn't go in the groin.
Except other mods that have been around longer , complete customization mods don't count , not everyone wants a mod that changes the whole game , so the mod should be rated much better.
Or does it not work anymore , Scrap cannon , which is not around that long now either so it should still work this Mod with V 1.0 and higher. ?
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Original it is inconvenient not to be able to carry the weapons in the hotbar, while almost everything else in the game goes in almost everywhere.
If you want to carry the weapon with you, but don't want to have it in your hands all the time, you have to put it where the belt Place is, instead of a belt, which makes no sense, because you have the weapon on your back, not on your hip.
So any weapon should be able to be carried in the groin, if originally only belt space goes, but it is then only at the back, and you can no longer wear a belt, only to then have the inventory even smaller.
It is also inconvenient to use them when you have to drag them halfway across the screen, and then the accuracy is not the best of the weapons either, so more time wasting.
So far I haven't used any of them because of the inconvenience of carrying these weapons.
Will have to try another stack mod that hopefully doesn't have any conflicts.
Note: I've updated this mod in a current playthrough, I haven't created a new HMG since updating (Not sure if that affects anything)