幸运房东

幸运房东

Slime Symbols
20 条留言
awsomns3 2022 年 11 月 30 日 上午 6:34 
I honestly agree with a lot of people about the rarities for Big and Small slimes being swapped, but I also think that they should be added to the animals group, or at the very least the group with all the stuff buffed by Shrine
LordGeovanni 2022 年 3 月 4 日 上午 9:28 
I really, really like this mod. This makes me eager to get a Ninja each game.

I see two "problems" overall which makes it OP: Common Rarity of Big Slime makes it too easy to obtain early-game/too hard late-game. Because Big add 4 Small, this generates a lot of Coin. All Slimes also get destroyed by the same Symbols, so frequently Medium/Small that get added are instantly destroyed as well.

I would flip the Rarity/Value of Big Slime and Small Slime and I would change the destroy Value of Small into 10 Coins making Small into a symbol similar to Milk (9 Value destoryed by Cat). That makes each Big into a potential 4 Small or 40 Coin, rather than into 100 Coin. Having a way to "generate" Slimes would also benefit as the board gets empty fast. Maybe having Slimes eat something to generate more Slimes (Like Banana Peels) or contribute towards an Item that generates them. (Such as Slimes eat Coins which then an Item generates a new Big Slime every 5 Coins destroyed.)
Squish 2021 年 12 月 13 日 下午 4:01 
love this mod, it's a little difficult to set up but can really snowball a short game. wish there were some items or essences for slimes, like leveling up ninjas or enchanting the highlander with a certain number of kills
SpideyMan720 2021 年 11 月 21 日 下午 7:40 
I think it would be cool, if arrows destroyed the slimes as well, don't know if it would be balanced or not though
Noctus  [作者] 2021 年 11 月 16 日 上午 11:01 
I might just lower the reward of the small slimes to 15
Pepper :3 2021 年 11 月 16 日 上午 10:27 
the current version actually doesn't play that bad though
Pepper :3 2021 年 11 月 16 日 上午 10:05 
My thought process behind this is that if you have the means to split the big slime you can profit a little through the mid came and into the early late game by continuing to slice the slimes up, i chose to make the big slime profitable to slice up by a little over double because the symbols to split it are situational already, and if you take slimes you understand that you are gonna flood your slots, so the bonus economy is balanced by the fact that slimes could disrupt your current engines , and they do not last forever unless you stop splitting them by removal. i chose to make small slimes common because that fits with the slime fantasy and if they are worth one it could be nice to find in the early game to try and build for the big slime if you want to get a cog or something.
Pepper :3 2021 年 11 月 16 日 上午 10:05 
i think making the split slimes have no rarity is a good balance idea. with what maybe was talking about i think it would fit the slime fantasy better if you made the slime work a little like this:
Big Slime:
Value = 4
Rarity = Rare/Vr
Effect = When split (same as what you had) forms 3 medium slimes.

Medium Slime:
Value = 2
Rarity = N/A
Effect = Medium slime gets destroyed when next to highlander, ninja or chemical seven. When destroyed spawns 4 small slimes.

Small Slime:
Value = 1
Rarity = common
Effect = Small slime gets destroyed when next to highlander, ninja or chemical seven. When destroyed gives 2 money.
MaybeLater_x 2021 年 11 月 16 日 上午 8:53 
That could work too :) I guess if it's compared to monkey and coconut maybe it's more balanced than I'm thinking
Noctus  [作者] 2021 年 11 月 16 日 上午 8:41 
I might put the small slime and med on no rarity so they dont spawn
MaybeLater_x 2021 年 11 月 16 日 上午 8:04 
Love the idea of this but I think the balance is all backwards. I think small slimes should be common and give 1, and the large slime should be very rare and give 4. 75% of the time my ninja would cut through big, medium and small slime in the same move giving me (I think it was) 27 coins upon death. Also, a very rare draft that is just a 4-per isn't that great.

Apart from that, fun mod! Gives Ninja more to do for sure, while having other supporting symbols.
Tyler Durden 2021 年 11 月 16 日 上午 7:40 
epic mod
Noctus  [作者] 2021 年 11 月 15 日 上午 2:56 
The slimes should work now! (I hope)
And as a small side effect the big slimes can spawn small ones if destroyed
penguin 2021 年 11 月 14 日 下午 7:44 
chemical 7 isn't destroying slimes :(
Noctus  [作者] 2021 年 11 月 14 日 下午 2:46 
Sorry for that the modding api is broken again I fixed that issue but the slimes do not split atm...
It should be fixed once the bug in the API is fixed!

I hope.... atm the custom symbols cannot be checked for in the code so thats the issue
A Pack Of Orphans 2021 年 11 月 14 日 下午 2:42 
Chemical 7 also kills everything adjacent to it as well, I presume Highlander will also do the same.
A Pack Of Orphans 2021 年 11 月 14 日 下午 2:35 
Ninja just kills everything around him now like the bomb.
cat, target, dud, light bulb, owl, shiny pebble.
This is also continuous.
Noctus  [作者] 2021 年 11 月 14 日 下午 2:17 
The Slimes are fixed !!!!!
Noctus  [作者] 2021 年 11 月 14 日 下午 1:31 
The latest update broke the effects of the splitting so I need to fix that...
rose.mark 2021 年 11 月 14 日 上午 7:39 
The slimes don't seem to be splitting when next to a Ninja.