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I see two "problems" overall which makes it OP: Common Rarity of Big Slime makes it too easy to obtain early-game/too hard late-game. Because Big add 4 Small, this generates a lot of Coin. All Slimes also get destroyed by the same Symbols, so frequently Medium/Small that get added are instantly destroyed as well.
I would flip the Rarity/Value of Big Slime and Small Slime and I would change the destroy Value of Small into 10 Coins making Small into a symbol similar to Milk (9 Value destoryed by Cat). That makes each Big into a potential 4 Small or 40 Coin, rather than into 100 Coin. Having a way to "generate" Slimes would also benefit as the board gets empty fast. Maybe having Slimes eat something to generate more Slimes (Like Banana Peels) or contribute towards an Item that generates them. (Such as Slimes eat Coins which then an Item generates a new Big Slime every 5 Coins destroyed.)
Big Slime:
Value = 4
Rarity = Rare/Vr
Effect = When split (same as what you had) forms 3 medium slimes.
Medium Slime:
Value = 2
Rarity = N/A
Effect = Medium slime gets destroyed when next to highlander, ninja or chemical seven. When destroyed spawns 4 small slimes.
Small Slime:
Value = 1
Rarity = common
Effect = Small slime gets destroyed when next to highlander, ninja or chemical seven. When destroyed gives 2 money.