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yes, the mod works with 8.0. If you have any problems or found any bugs, please let me know.
Your mod works great. Thank you for it!
I'll explain what happened to me. Maybe this will help someone too. To test mods, I have several saves, clean without mods. I turn on a new mod and load such a save. I have become very careful with installing new mods and therefore usually if something is "wrong" - I do not make a save with a new mod. But as it turned out, I need to make a save with a mod and then load it! And everything started working fine. Probably the game needs to somehow register something in the save. I'm so glad you helped me. I just made this save to send it to you. But I decided to check before sending it. Now I will need to recheck a few more mods in the same way. ))) You made my day brighter today! Thank you
This should be fixable.
Could you please provide a debuglog? How to debuglog:
https://forum.egosoft.com/viewtopic.php?p=4768514#p4768514
Or just give me your last savegame, if it's okay for you. That would help me more.
Have you checked your game files with Steam?
When did you install my mod? Has this error been occurring since the installation?
Removing the mod should not result in a crash. The stations and the research will just disappear.
It may be necessary to correct the arrangement with a construction ship at stations that had the corresponding modules installed. But otherwise there should be no negative consequences.
Tnx in advance for reply.
Da gibt es mehrere Möglichkeiten:
1. Natürlich könntest du einerseits die Module direkt in deinen Stationen verbauen, sodass Transportwege entfallen.
2. Du könntest bei Frachtern das Standardverhalten "Wiederholungsbefehle" setzen und mit den Befehlen "Kaufen von" & "Verkaufen an" an den jeweiligen Stationen eine Schleife erstellen.
3. Hast du kontrolliert, ob die Einkaufspreise entsprechend hoch & die Verkaufspreise entsprechend niedrig, sowie auch wirklich deine Frachter an den Stationen zugelassen sind?
4. Es gibt außerdem Mods, die gewünschtes anbieten, z.B.: https://www.nexusmods.com/x4foundations/mods/939
Hilft das weiter?
No, the mines will not dry up. They produce nothing when they have no energy cells available. Otherwise they will produce endlessly. Just like every other production module.
thank you for your feedback.
That is possible. But be aware: This can and will break existing stations. So before you change anything: dismantle them, save, change the mod and then rebuild them.
If you want to know how, please have a look at this topic:
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2653753970/550107551434306181/
Or, summarized: Use this mod additionally: https://www.dropbox.com/scl/fi/aic5wbn977lkw77k60h9i/mining_station_s_energy_ter_claim.zip?rlkey=1bmxabx16w196olu83kt6lwcg
It's good to hear, that they appear in a custom game start. But the whole situation is weird.
Unfortunately steam broke the link. Please try again:
https://forum.egosoft.com/viewtopic.php?p=4768514#p4768514
Do you mean the vanilla version of this mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2671893439
or the vanilla game version without any dlcs and mods?
1. Mod is on.
2. Steam version,vanilla only.
3. Argons and terrans haven't got it and I'm making my way around to check others. maybe a rep issue?
4. I have not, red text resolved itself.
5. red text is gone, I believe the game just needed to be loaded with the new mod, saved and reloaded.
6. Nothing should be conflicting.
7. the requested topic does not exist.
Honestly brother, I need to put much more effort into checking all the faction reps. I had a look at the custom start and the modules are in there. So I know they exist.
5. What do you mean with "Locations 'mining_station"? Where and how did this occour? Do you have a screenshot?
6. Which other mods do you use? A list or screenshot(s) would be helpful.
7. Do you have a debuglog for me? How to debuglog:
https://forum.egosoft.com/viewtopic.php?f=181&t=402452#p4768514
Sorry, but that's too little information for me to be of much help.
I will try it anyway:
1. Have you checked if this mod is "on" ( active / activated ) in the "extensions" menu of the main menu?
2. Are we talking about the steam version of this mod? Or the vanilla or SWI version? Do you or did you ever used a version from Dropbox?
3. Have you checked if other factions offer the blueprints, e.g. the Argons? If so, do you happen to use the vanilla version of this mod? Or have you ever used it?
nope, I published the SWI Version on Steam minutes ago:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3429328469
thank you for your idea.
But the intention of this mod was and always will be to bring back mining stations as they were in X3.
I'm satisfied that I was able to implement the basic research for the blueprints. This research is expensive enough in my opinion. Creating one or more missions is beyond my capabilities.
I would like to suggest a revision for the mod. In X3 there were ore mining stations. However, the asteroids were exhausted and the community switched to small ships. This is how it is presented in the game. This means that there are simply no suitable asteroids in the near space. Also in the plot, the player has the opportunity to teleport the station. There are many technologies for exploration. You can make a project in research on scanning deep space. Boron will find a suitable asteroid. Then an additional project for teleporting the asteroid into habitable space by coordinates. This will increase the cost of building such a station. Also, this approach seems logical in the world of X4.
I apologize for the broken English. Google translate helped
Its quite frustrating, but at the same time hilarius to watch :D
I have plans for the future to add some xenon versions. For my understandig:
Do you want to have a xenon variant, like the Terran, or build the existing stations as a Xenon? Do you use a mod / mods to play as / like a Xenon?
can you please provide, at least, (links to) some screenshot of your station with its logical overview / bug and from the map view the list, which moduls of production and storage your station contains? Or even better, a link to your savegame and a list / screenshot of your used mods. Thank you.
In a quick test with over 420 S Ore Mining Stations i couldn't recreate your problem.
Thank you for asking!
You are welcome to do so. A reference to this mod or the author/me would be very appreciated.
If there are any other questions or uncertainties, please just let me know.
You didn't explicitly state that these permissions are granted so I wanted to check with you before I posted it. Thanks!
Wunderbar. Sehr gerne!
@Fabian:
Joar, das wäre eine Option. Ich schau mal, was es dann wird. Aktuell habe ich die Idee von zwei verschiedenen Stationen, basierend auf dem Xenon Asteroiden. Daher wäre ein Lager grundsätzlich schon mal eine Möglichkeit.
Die Forschung hängt dann von deiner Spielerrasse ab, also ob du Terranische oder nicht-Terranische Blaupausen erforschen kannst. Aber ansonsten: Ja, korrekt.
Danke schön! Joar, doch, es ist schon etwas Zeit reingeflossen ;)