X4: Foundations

X4: Foundations

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Mining, Gas Collector and Raw Scrap Converter Stations (no DlCs)
   
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61.685 MB
2021 年 12 月 3 日 上午 7:42
2024 年 5 月 11 日 下午 12:07
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Mining, Gas Collector and Raw Scrap Converter Stations (no DlCs)

描述
This mod adds mining stations for ore, silicon, ice and nividium, collector stations for methane, helium and hydrogen as well as converter stations for raw scrap.
Energy cells are needed to mine the minerals, gases and raw scrap, with one energy cell producing one mineral, gas or scrap.
To meet the high demand for energy cells, two new modules for energy cell production are also offered.

The AI does not build these stations.
They are available as blueprints from the factions and can be built anywhere like normal stations / station modules. Therefore, they do not need resource deposits, asteroid fields, gas clouds or similar.

==================================================

This mod needs not DlCs.
Optionally the SirNukes Mod Support API Mod is required, more details below at "Research and Cheat Options":
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2042901274


If you use the DlCs you should rather use the "full" version: Mining, Gas Collector and Raw Scrap Converter Stations

==================================================

Those who use the Star Wars Interworlds mod, v0.70 and higher, please use following versions instead:
Mineral Mining and Gas Collector Stations SW Interworlds[www.dropbox.com]

Note: This is still a beta version. So far everything should work, but unfortunately I didn't have enough time to test everything in every situation. If you find bugs, the output of Tibanna or Rhydonium is too big or too small or if you have anything else to report, please write in the discussion.

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Mining Stations

There are large mining stations, which use a minimalised model of the headquarters with three different asteroids. They can be bought as blueprints from all races.
Currently the production cycle is 12 minutes, with up to 120k nividium, 600k ice and 2 mio ore or silicon produced per hour.
In addition, small mining stations are offered by the community of planets. These stations are cheaper, require a fortieth of the energy for production, but also produce only a fortieth: 3k nividium, 15k ice and 50k ore or silicon per hour

Gas Collector Stations

The Gas Collector Stations are available in normal and small versions.
They produce up to 125k helium, 200k methane and 75k hydrogen per hour, the small stations also a tenth each.

Raw Scrap Converter Stations.

These stations exploit old shipwrecks and convert the raw scrap into general purpose scrap. They produce up to 22500 scrap per hour. They are also available from almost all races.

Energy Cell Productions

Similar to the mining stations, the output of these stations has also increased with update 1.7. The large station produces 6 million energy cells per hour, the small one 600k.

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Research and Cheat Options

Since update 1.2, it is possible not only to buy station blueprints, but also to research them. This works just like the rest of the game's research. A lot of resources and a little bit of time are needed.
By default, the possibility to research blueprints is activated. This can be changed via the mod options in the extension options. This requires the SirNukes mod support API mod:
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2042901274

Also, there is now the option to get station blueprints for free via the same menu.

Feedback on the update is always welcome.

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If you want to add changes to the mod in general, you should use the following Dropbox download, because all data is already unpacked here and a possible mod update won't break your changes.

Download: https://www.dropbox.com/s/5o1uhsl9dl1iqa9/gen_mining_station.zip?dl=0

How and where to make changes for other production rates or the influence of the labour force are described in the readme and in the wares.xml.

Special thank to

- iforgotmysocks, Egosoft-forum and Nexusmods: Update and notification routine. Thank you for letting me crip and adapt your code!
- kuertee, Egosoft-forum and Nexusmods: Options for mods within the game (extension options). Same reason. Thank you very much!
- aladinaleks, Steam: Russian translation and general support
- cyno op, Steam: Chinese translation
热门讨论 查看全部(3)
6
2023 年 3 月 1 日 上午 7:21
Probleme mit dem Nividium Modul
sprIder
0
2023 年 5 月 19 日 上午 3:52
RUS LNG for SWI 0.7
aladinaleks
0
2022 年 6 月 19 日 下午 11:25
RUS LNG - 1.03
aladinaleks
34 条留言
sprIder  [作者] 9 月 17 日 上午 8:08 
Hi (Secondlt2),
thank you very much!
(Secondlt2) 9 月 17 日 上午 6:40 
Absolute legend of a mod. 10/10
sprIder  [作者] 9 月 14 日 上午 7:23 
Hi aladinaleks,
yes, the mod works with 8.0. If you have any problems or found any bugs, please let me know.
aladinaleks 9 月 13 日 上午 9:07 
Does the mod work for 8x versions of the game?
sprIder  [作者] 2024 年 9 月 19 日 下午 11:04 
Hi Hammer,
Thank you for your comment and your interest in the mod. The link should now work again.
Hammer 2024 年 9 月 18 日 下午 6:18 
error 400 on the swi mod version. Any chance of an reupload?
sprIder  [作者] 2023 年 10 月 29 日 上午 4:17 
Thanks again, aladinaleks! Very much appreciated! The update is out now.
sprIder  [作者] 2023 年 10 月 21 日 上午 9:00 
Besides a small update to the mod there is now a version for Star Wars Interworlds v0.7 (X4 v6.2).
sprIder  [作者] 2023 年 9 月 20 日 上午 7:29 
I have updated the SWI version. I fixed the resources of the IMP stations and their research.