安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






That's helpful already, thanks!
I've managed to get some random unity maps into Blender (JA:Rage) through ninja ripper and am slowly, where time is available, making my way through Blender tutorials as that seems to be the most 'complex' step at the moment.
Over halfway on my donut, so getting somewhere ;-)
But Invert Normals helps, as well as textures getting lost and needing editing in gimp(which seems like a giant hassle).
I'll keep poking and prodding at it.
https://kb.tabletopsimulator.com/custom-content/custom-assetbundle/
The other steps you'd need are fairly self-explanatory, in a sense.
Ninjaripper is basically a program that attaches to your game and allows you to take a '3d screenshot' of whatever's being rendered currently, so it's not really more complicated than that.
Then you need to import it to blender with the addon provided in ninjaripper, and from there it's basically just selecting the model parts you want and then exporting them to FBX/OBJ format.
Basic youtube blender tutorials to get to grips with the interface and how blender works should do, and there's a ton of those out there.
One thing I will say is that, for some reason, the models ripped with Ninjaripper tend to have their Normals inverted, as in, the objects will appear inside-out.
Google how to Invert/Flip Normals in blender, and that should show you how to fix that.
I've finally gone ahead and got inspired to patreon Ninjaripper.
My main goal is to use it to make a few environments from other Unity games in my steam library available for use in TTS, mostly for my own D&D group.
I saw that you point people to youtube tutorials, and would love a
'start here' or some recommended vids you found particularly helpful.
Thanks for all the work and effort you've put in making all these models available already!
Just had a lot of fun searching for familiar faces
You can see my character in my profile pic. And maybe you immediately will notice my problem. She has Merida-like curly ginger hair lol. Her outfit is rly simple, just a white shirt and brown leather trousers and has a two handed large sword. There are ginger haired characters in your collection, but the one that fits quite good is elvish haha. I would highly appreciate it if you helped me out and make the best out of the material you have. By the way I'm good at drawing and maybe I can draw some character for you, I made my profile pic :)
https://i.imgur.com/mLYWWv1.jpg
and also list the names of the equipment/weapons they have, such as "full plate +1", then i can try to do it for you
Honestly I'm just shocked that Kingmaker doesn't use humanoid animation clips, since that seems to be the standard in anything I've tried to rip lately and assetstudio just can't convert them.
Anyway, great work! Can't wait to use these in my campaigns.