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That's helpful already, thanks!
I've managed to get some random unity maps into Blender (JA:Rage) through ninja ripper and am slowly, where time is available, making my way through Blender tutorials as that seems to be the most 'complex' step at the moment.
Over halfway on my donut, so getting somewhere ;-)
But Invert Normals helps, as well as textures getting lost and needing editing in gimp(which seems like a giant hassle).
I'll keep poking and prodding at it.
https://kb.tabletopsimulator.com/custom-content/custom-assetbundle/
The other steps you'd need are fairly self-explanatory, in a sense.
Ninjaripper is basically a program that attaches to your game and allows you to take a '3d screenshot' of whatever's being rendered currently, so it's not really more complicated than that.
Then you need to import it to blender with the addon provided in ninjaripper, and from there it's basically just selecting the model parts you want and then exporting them to FBX/OBJ format.
Basic youtube blender tutorials to get to grips with the interface and how blender works should do, and there's a ton of those out there.
One thing I will say is that, for some reason, the models ripped with Ninjaripper tend to have their Normals inverted, as in, the objects will appear inside-out.
Google how to Invert/Flip Normals in blender, and that should show you how to fix that.
I've finally gone ahead and got inspired to patreon Ninjaripper.
My main goal is to use it to make a few environments from other Unity games in my steam library available for use in TTS, mostly for my own D&D group.
I saw that you point people to youtube tutorials, and would love a
'start here' or some recommended vids you found particularly helpful.
Thanks for all the work and effort you've put in making all these models available already!