Teardown
DestructOrb
49 条留言
FerdiBerdiii  [作者] 10 月 7 日 下午 3:53 
World eater by w1nters is probably what you want. It's not a full orb but it works a lot smoother because of it.
indeepj 10 月 7 日 上午 7:05 
is there a more optimized variant of the mod? it seems quite laggy in my experience, able to drop fps to 15 on its own
FerdiBerdiii  [作者] 2024 年 2 月 24 日 上午 8:16 
Something you can do with this mod, seperate objects off the ground.
LourdeSnow25 2024 年 2 月 24 日 上午 8:08 
why is the first picture just a building thats sideways?
MrDarthVR 2023 年 7 月 4 日 下午 12:11 
bruh
that black hole is the bad one
the one i like it BLHX
MrDarthVR 2023 年 7 月 4 日 下午 12:11 
THIS IS WHAT WE NEED
MORE SATISFYING DESTRUCTION
FerdiBerdiii  [作者] 2023 年 6 月 27 日 下午 3:40 
MrDarthVR 2023 年 6 月 27 日 上午 9:43 
BOI
YOU HAVE ALOT OF MOD THAT I HAVE
I LOVE YOUR MODS PLEASE MAKE MORE OF YOUR AMAZING MODS
MrDarthVR 2023 年 6 月 27 日 上午 9:42 
i love this please make more
i will give you a suggestion
hmmmmmmmm
i think
you should make
a
black hole
i will help you with it if you accept my friends request
FerdiBerdiii  [作者] 2022 年 12 月 3 日 上午 5:07 
I have optimized the flat modes by only cutting the edge of the circle/line. This can be toggled off to create an acid pool type of effect. (But theres better mods to do that, like the Acid Pools)

The real issue comes from large objects getting seperated from the world. Like a whole building.

I speculate that because that large building is now one large object with large empty spaces the engine has to traverse a lot of nothing for like, collision checking etc which could cause lag.
Vintorez 2022 年 12 月 2 日 下午 9:34 
How much is this optimized?
FerdiBerdiii  [作者] 2022 年 9 月 17 日 下午 5:08 
<3
Demon King DJG 2022 年 9 月 17 日 下午 3:09 
dicks
jholben 2022 年 4 月 8 日 下午 7:00 
press r
Garb0 2022 年 4 月 8 日 下午 6:00 
how the hell do you stop it is eating the map!!!
Rookie Majima 2022 年 4 月 2 日 下午 9:00 
Touhou Players (me included): I can dodge that
Lobster 2022 年 1 月 23 日 上午 9:47 
Yeah i get what you mean.
FerdiBerdiii  [作者] 2022 年 1 月 23 日 上午 9:05 
The phys gun is probably the closest to that idea. But it doesn't destroy hinges and such.
Lobster 2022 年 1 月 23 日 上午 7:16 
like being able to rip a door off its hinges. Throwing cars and maybe a slider to choose how strong you want to be.
Lobster 2022 年 1 月 23 日 上午 7:01 
Hey i had an idea for a super strength mod. However i am not a workshoppper i dont know how to create stuff like that.Can you make something like that. Is it possible?
FerdiBerdiii  [作者] 2022 年 1 月 21 日 上午 9:34 
Thanks! :)
Lobster 2022 年 1 月 20 日 下午 4:33 
enjoy the mind blown Award
Lobster 2022 年 1 月 20 日 下午 4:27 
BUT MY POOR COMPUTER
Lobster 2022 年 1 月 20 日 下午 4:26 
THIS IS SO COOL I CAN USE IT A LOT MORE NOW
Lobster 2022 年 1 月 20 日 下午 4:15 
Nice
FerdiBerdiii  [作者] 2022 年 1 月 20 日 上午 10:16 
Done. :P
FerdiBerdiii  [作者] 2022 年 1 月 20 日 上午 9:45 
Repairing is not possible (yet?), because we can't create or modify voxels other than destroying them.

As for only damaging outside the circle, I'll see if I can add a feature to change the size on start.
Lobster 2022 年 1 月 19 日 下午 5:46 
Is it possible to make something that's the opposite of this? If so i would expect it to not let anything damage whats inside the circle. Or maybe repair things
jovita.jonas 2021 年 12 月 30 日 上午 5:37 
Please
:steamthumbsup:
FerdiBerdiii  [作者] 2021 年 12 月 4 日 上午 11:13 
Set the particle alternate to something massive. Basically every X line of the orb it will create a particle.

If you set it to something high, it will only spawn a particle if it ever reaches that number, and only one line.

The same applies to the destruction alternate.
Wyvera 2021 年 12 月 4 日 上午 9:33 
as much as i love this mod, my computer does not xD

anyway to disable the blue cloud particles?

when it gets too big i drop to 5fps - while manageable, would be nice to have an option to toggle the visuals on or off
Combat_Operative 2021 年 11 月 19 日 上午 8:09 
im extited to tryyy
FerdiBerdiii  [作者] 2021 年 11 月 1 日 上午 1:54 
Hmm, I'll add it to my notes. (Currently working on something else right now.)
silverfox123 2021 年 10 月 31 日 下午 1:41 
Option to make it freeze objects it touches.
British Headcrab 2021 年 10 月 30 日 下午 3:51 
ok i will try
FerdiBerdiii  [作者] 2021 年 10 月 30 日 下午 1:15 
Lower the tick speed, lower is faster. If you set it to 500, it will grow every 500 seconds.
British Headcrab 2021 年 10 月 30 日 下午 12:53 
help mine wont grow i changed almost every setting and i even put the tick speed to 500 it just didnt work
FerdiBerdiii  [作者] 2021 年 10 月 29 日 下午 3:03 
Did you set the Tick speed high? The lower the faster.
evan 2021 年 10 月 29 日 下午 2:10 
i need help, its not growing
FerdiBerdiii  [作者] 2021 年 10 月 25 日 下午 1:21 
I'll implement that tomorrow!
Pyxl 2021 年 10 月 25 日 下午 1:05 
May you make it so the settings save? It's annoying when you have to put them back when you reset the map. Thanks!
FerdiBerdiii  [作者] 2021 年 10 月 23 日 上午 10:38 
I will add an indicator for the xyz. Thanks for the feedback!
OG Squeezy 2021 年 10 月 23 日 上午 10:33 
please make a description of what each setting means because ikd what it means by x and y axis
Radiant Gravel 2021 年 10 月 23 日 上午 7:06 
this is like world eater but cooler
VexxFromTheVoid 2021 年 10 月 23 日 上午 4:32 
So this is basically a customizable World Eater, cool!
(Clever Name Here) 2021 年 10 月 22 日 下午 6:24 
Nice! Reminds me of a mix between the gravity hole and the one that creates a giant white circle that east everything over time.
StrainZex 2021 年 10 月 22 日 下午 3:44 
It's beautiful
Exotic. 2021 年 10 月 22 日 下午 3:14 
This is nice, but i have one complaint
when the orb gets big enough, the damage becomes less connected
Dzage 2021 年 10 月 22 日 下午 2:28 
IMPRESSIVE