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报告翻译问题






the mod enables custom faction hero classes to get their own unique class icons instead of the base skirmisher class icon, can you look into it?
As for RPGO I could make on pretty easily, I'm not sure why I didn't, but I think maybe I used a couple abilities from this class to pad out the melee part of the Archmage one. I could at least make one spec line.
The Templar Mage mod replaces the OG caster gauntlets mod, I've honestly never tested it with the OG caster gauntlet mod enabled, so I dunno what would happen, but there's no need for it at all.
The Skirmisher Knight uses focus like a Templar yes, they gain focus on kills and it gives them the stat bonuses and damage to their abilities, and some of their abilities require focus to be spent.
I also see that Templar Mage is set as 'required', is it required?
Also, with Templar Mage, do I need to have the original mod for Caster Gauntlets to be installed for Templar Mage to work? If I have the OG Caster Gauntlet mod installed, does your mod in turn merely overwrite it and can safely be played with both active/installed?
Also, the ability descriptions mention, 'Focus', with the Skirmisher Knight's abilities.. does the class work with a similar Focus system like the Templar/Templar Mage?
if (Loadout.Items.Length > 0 && InStr(Loadout.Items[0].Item, "_Primary") != INDEX_NONE)
{
Loadout.Items[0].Item =
name(Repl(Loadout.Items[0].Item, "_Primary", ""));
Which removes the part of the string that normal primary secondaries requires, so it should work....
Or Reaper ?
I'm able to pay for it too XD
Good Work Keep It Upp