安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I'm running only the mods in the deathmoon collection, following the instructions provided.
So you can have a normal save file, and then this.
- Lowered stumble chance to 80% in app, to 100% in vet, and 120% in champion from 80%/110%/140%
- Lowered collector's base HP form the vanilla value of 70 / 98 / 137 to 60 / 84 / 108.
Yes, but it will just be vanilla Sunward isles.
@Gameboy
Sure, if you want to
@Dreggar
I didn't change the collector spawn rules. so keep under 70% inventory.
Update 10/23/2021, please make sure to manually update the mod (best done by just reinstalling)
- Stumble DoT effects changed from 100% / 120% / 140% chance based on difficulty to 80% / 110% / 140%
- Vvulf's quest now has an idol of darkness as a reward
I've had times where three of my four heroes have the shuffle effect and all it really takes is one hero in the party to have it to render characters that don't have a movement ability or are more sensitive to which space they are in completely useless in battles where that effect shows up.
It makes me not want to use heroes like the Vestal, Plague Doctor, and Leper less and the Vestal in particular already felt very weak compared to the Occultist after all the buffs he got (can now heal in any position rendering him nearly immune to shuffles)
I like the mod and think it's decently fun, but going into a fight and someone getting shuffled rendering 1+ party members useless for more than one round means that bringing any of those heroes feels like a recipe for frustration.
- Updated CC intro to stop trinket farming
- brigand fullsilers now can summon hounds after 6 rounds
- fixed bluestring in caretaker goals
- fixed some weald mashes
I fixed the issue you were having. you should be able to play without the shieldbreaker DLC
- Hellion breakthrough changed from -25% damage mod to -35% damage mod
- fixed crash in the weald
Fixed Vestal having damage on hand of god
Fixed the movement resist buff enemies should have being given to heroes
Fixed large slimes not becoming small slimes on death
let's fix that