Stormworks: Build and Rescue

Stormworks: Build and Rescue

Detection Radar Microcontroller v3
16 opmerkingen
A-15 21 mei 2023 om 6:07 
これをワークショップに出す機体に使ってもいいですか?
Killman88 5 nov 2021 om 8:53 
Hey i don't know what happen with your radar, but at some point it draws a red circle of detected objects around me, like i am surrounded. Making it useless right now, unfortunately. It's a game bug or something wrong in the microcontroller?
Tedstrom42  [auteur] 25 okt 2021 om 16:17 
Hmm, that could be a game issue, I have noticed a few with radars lately, however, the test platform is a bit out of date. I will update it if I have some time later, but until then, I recommend erasing the microcontroller on the old test platform and replacing it with the current microcontroller. The one on the platform may possibly be out of date.
jetsetsoaper 25 okt 2021 om 8:29 
it detects me at the center, and the target vehicle at the edge, even when range is set to 1000+ and the target is only ~400m away
jetsetsoaper 25 okt 2021 om 8:27 
I hooked it up to the test platform u suggested. but its showing a target that is about 400m away, at the edge of the radar screen no matter what i set the distance to.

sometimes it doesnt detect the target either.

the target is about 400m away and about 80m ASL.

i even set the pitch FOV to max, and made sure the max range on radar was still 4000+

is radar bugged again? do i have to wait for an update?
Tedstrom42  [auteur] 20 okt 2021 om 14:37 
:-)
[TGG] DoctorHeisenberg 20 okt 2021 om 14:03 
thanks so much this saved so many headaches
Tedstrom42  [auteur] 18 okt 2021 om 5:33 
Of course!
Speedy speed boy 18 okt 2021 om 0:12 
can i use this in my torpedo boat? i will give credit of course.
JoshBoshGames 17 okt 2021 om 16:39 
turns and radians can be converted by 2*pi
Tedstrom42  [auteur] 17 okt 2021 om 6:16 
You will want to convert from turns to radians, which is tricky, but not impossible. You will also want to set the radar to be static, so that it doesn't rotate itself.
chacalik 16 okt 2021 om 21:55 
What if I use a velocity pivot for Radar rotation? How can I convert the Current Rotation for the MC input?
Tedstrom42  [auteur] 16 okt 2021 om 5:28 
Done! I posted the testing platform I use. However, it doesn't seem to work as of this moment. I can't tell if I missed something, or if the turret ring update broke things.
sploogeslammich 15 okt 2021 om 20:59 
can you share your preferred radar settings please?
Tedstrom42  [auteur] 15 okt 2021 om 19:28 
I don’t have time to look too in depth right now, but the fov x and y sliders in the radar configuration refers to the field of view that the radar can see at once. I recommend having a low x fov, and a moderate y fov for this microcontroller. As for the dots in the center of the screen, it could be detecting nearby objects, the default range is 500m so any nearby objects would appear in the center.
Tedstrom42  [auteur] 15 okt 2021 om 18:53 
Is it all correctly connected, with the radar configured, along with the selection screen? I designed this specifically with the latest update