安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






You can also use the M30 radio controller you also commented on
@leo 71. Might try to do a MIL version with frequency hopping to prevent jamming
I've updated the demo model too with an example RADAR system - its got a little controller that does the trigonometry calculation I mentioned which you might find useful for other things. Stormworks radars at the moment seem not to detect physics entities spawned from the same creation, but you can see the demo model detecting the crates and stuff in the Creative base hangar, and if you drive something out on to the runway you can see the radar contact turn red
Radar parts don't directly output X and Y coordinates - you need to use a function block or microcontroller to do some trigonometry with GPS, compass and Radar azimuth/distance values to get the X and Y coordinates. If you're feeling fancy you also need to compensate distance by cos(elevation*2*pi) for a more accurate coordinate value.
However, the stabilised camera (ie not the basic "Camera gimbal") DOES output X Y and Z directly when you lock it with the laser. So you just make a microcontroller to remap X and Y from composite 1/2 to 8/9 and feed it to the T60 so then you can visually IFF targets with a the Camera's laser designator
Have you got power to the GPS and Antenna, GPS connections the right way around, and a constant on signal going to the TX enable node on the controller?
If it still looks fine to you send me a workshop link and I'll take a look