XCOM 2
[Kiseki] Altina Orion Squadmate and Voice [WOTC]
댓글 8
Nina Tulle 2025년 2월 19일 오전 7시 20분 
Are you able to include the Japanese voices for all the Kiseki characters as well? It would let people who cringe at the English voices be able to use the original Jap voices instead.
ph0ne (greatijedi)  [작성자] 2022년 4월 3일 오전 11시 49분 
You also need to do "No Leaf Bones" and "Face Only" for export. Also select just your skeleton and model and export "Selected Only".
ph0ne (greatijedi)  [작성자] 2022년 4월 3일 오전 11시 48분 
I can only think of one way in which the FBX simply won't be accepted by the SDK: The model has at least one vertex that isn't weighted. Until I'm done with the weight paint phase, I attach all the model vertices to the model's eyebrow bone or something with a super low weight value like 0.05. Then when I'm done I fix the weight for that bone.
Note that I use Blender.
Kaslana 2022년 4월 3일 오전 1시 09분 
Hi! I really like this mod, and am inspired to make my own model as well. Would you be willing to point me towards a guide on how to do so? I currently have model in blender already, with bones set up. I cannot seem to import the model into the XCOM2 SDK due to incompatible FBK type. Any help from you would be highly appreciated. Thanks!
1004641652 2021년 10월 30일 오전 8시 27분 
any chance add japanese voice?XD
ph0ne (greatijedi)  [작성자] 2021년 10월 4일 오전 9시 58분 
I'm planning to finish up NC7 first. Ash then Musse. Gonna skip Rean for now.
OC7 probably gonna do Laura and Gaius first.
N.C.V. 2021년 10월 4일 오전 8시 10분 
How long until Fie?
Alterd-Rushnano 2021년 10월 4일 오전 4시 49분 
So if I keep supporting you, can see more anime style customization? XD