XCOM 2
[Kiseki] Altina Orion Squadmate and Voice [WOTC]
8 Kommentare
Nina Tulle 19. Feb. um 7:20 
Are you able to include the Japanese voices for all the Kiseki characters as well? It would let people who cringe at the English voices be able to use the original Jap voices instead.
ph0ne (greatijedi)  [Autor] 3. Apr. 2022 um 11:49 
You also need to do "No Leaf Bones" and "Face Only" for export. Also select just your skeleton and model and export "Selected Only".
ph0ne (greatijedi)  [Autor] 3. Apr. 2022 um 11:48 
I can only think of one way in which the FBX simply won't be accepted by the SDK: The model has at least one vertex that isn't weighted. Until I'm done with the weight paint phase, I attach all the model vertices to the model's eyebrow bone or something with a super low weight value like 0.05. Then when I'm done I fix the weight for that bone.
Note that I use Blender.
Kaslana 3. Apr. 2022 um 1:09 
Hi! I really like this mod, and am inspired to make my own model as well. Would you be willing to point me towards a guide on how to do so? I currently have model in blender already, with bones set up. I cannot seem to import the model into the XCOM2 SDK due to incompatible FBK type. Any help from you would be highly appreciated. Thanks!
1004641652 30. Okt. 2021 um 8:27 
any chance add japanese voice?XD
ph0ne (greatijedi)  [Autor] 4. Okt. 2021 um 9:58 
I'm planning to finish up NC7 first. Ash then Musse. Gonna skip Rean for now.
OC7 probably gonna do Laura and Gaius first.
N.C.V. 4. Okt. 2021 um 8:10 
How long until Fie?
Alterd-Rushnano 4. Okt. 2021 um 4:49 
So if I keep supporting you, can see more anime style customization? XD