XCOM 2
[Kiseki] Altina Orion Squadmate and Voice [WOTC]
8 commenti
Nina Tulle 19 feb, ore 7:20 
Are you able to include the Japanese voices for all the Kiseki characters as well? It would let people who cringe at the English voices be able to use the original Jap voices instead.
ph0ne (greatijedi)  [autore] 3 apr 2022, ore 11:49 
You also need to do "No Leaf Bones" and "Face Only" for export. Also select just your skeleton and model and export "Selected Only".
ph0ne (greatijedi)  [autore] 3 apr 2022, ore 11:48 
I can only think of one way in which the FBX simply won't be accepted by the SDK: The model has at least one vertex that isn't weighted. Until I'm done with the weight paint phase, I attach all the model vertices to the model's eyebrow bone or something with a super low weight value like 0.05. Then when I'm done I fix the weight for that bone.
Note that I use Blender.
Kaslana 3 apr 2022, ore 1:09 
Hi! I really like this mod, and am inspired to make my own model as well. Would you be willing to point me towards a guide on how to do so? I currently have model in blender already, with bones set up. I cannot seem to import the model into the XCOM2 SDK due to incompatible FBK type. Any help from you would be highly appreciated. Thanks!
1004641652 30 ott 2021, ore 8:27 
any chance add japanese voice?XD
ph0ne (greatijedi)  [autore] 4 ott 2021, ore 9:58 
I'm planning to finish up NC7 first. Ash then Musse. Gonna skip Rean for now.
OC7 probably gonna do Laura and Gaius first.
N.C.V. 4 ott 2021, ore 8:10 
How long until Fie?
Alterd-Rushnano 4 ott 2021, ore 4:49 
So if I keep supporting you, can see more anime style customization? XD