边缘世界 RimWorld

边缘世界 RimWorld

Choose Your Recipe
119 条留言
GanjaMan [NL] 9 月 29 日 下午 6:02 
@A Mysterious Fox @Evil Marine there is a continued version 2 comments below yours...
A Mysterious Fox 9 月 28 日 下午 3:37 
as of 1.6 this mod breaks right clicking
Evil Marine 6 月 19 日 上午 3:02 
1.6?
RGB127 2024 年 6 月 8 日 上午 12:19 
good job, thanks!
OwlBear 2024 年 6 月 2 日 下午 2:32 
Would love a 1.5 update :d2tidehunter:
Raggsockan 2024 年 5 月 17 日 上午 8:02 
Alternative is cherry picker and search for recipedef
jimmyal 2024 年 5 月 14 日 上午 2:52 
please update when possible and fix incompatibilities/issues
Fion 2024 年 5 月 5 日 下午 4:24 
Its sadly not working for 1.5 You can see it ingame, it simply doesnt open the window.
TracerFoxTEK 2024 年 5 月 3 日 下午 12:10 
Yeah, pretty sure this one's gonna need a full update or overhaul for 1.5, either from the author or from a maintainer.
RedPine 2024 年 5 月 1 日 上午 11:02 
I haven't tested it in game, but I get this red error:

Could not execute post-long-event action. Exception: System.MissingMethodException: void Verse.LongEventHandler.QueueLongEvent(System.Action,string,bool,System.Action`1<System.Exception>,bool)
[Ref 3A5F56FD]
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Verse.StaticConstructorOnStartupUtility.CallAll_Patch5()

I also have Map Preview, not sure if that makes a difference.
Gorn37 2024 年 5 月 1 日 上午 9:34 
1.5 please
ᛚᚢᚲᛟᚨᚾ 2024 年 4 月 24 日 上午 11:05 
1.5:steamthis:
漆黑之梦 2024 年 4 月 23 日 下午 6:27 
It is not available here...
Fion 2024 年 4 月 22 日 下午 5:24 
Still works as far as i can say, but it doesnt play nice with the Map Preview (at least in my modlist)
Dont know why its this one in particular, they dont have anything in common
GanjaMan [NL] 2024 年 4 月 22 日 上午 12:28 
wanted to take a look at it but no source files or github link
Ruggedgolem 2024 年 4 月 20 日 下午 4:42 
This mod hasn't been updated in well over a year. So unless someone decides to necro it, it is dead.
GodlyAnnihilator 2024 年 4 月 20 日 上午 4:25 
Colonist freezing completely while trying to fix any kind of clothing.
There's an non-stop error. While I tried to find the error, I realized it's deep with in the ChooseYourRecipe.dll which unfortunately without having the non-compiled code, I cannot edit.
It's a shame because it's a very good mod. The thing is, through the help of AI I found what kind of error and what's missing, but I can't fix it with out having the code.
始如初见 2024 年 4 月 15 日 下午 5:39 
1.5
CloakerM8 2024 年 4 月 13 日 下午 9:26 
Really needs to be updated to 1.5 ASAP.
Winter 2024 年 3 月 16 日 上午 12:45 
If you could hook in the function to dubs mint menus that would be absolutely epic.
s͟o͞me slop̷py b͞oi at work 2023 年 12 月 26 日 上午 1:07 
Incompatibility with "Recycle This" mod where the Recycle Apparel bill from that mod will disappear, any bills made before installing this mod will still work though but can't be copy-pasted.
zyzyhasl 2023 年 9 月 25 日 下午 7:16 
May I ask if this will delete all the Recipe in all the workbench? I mean there are multiple workbenches have the same recipe.

Or,disabled bill on a specific workbench?
Eetere 2023 年 7 月 9 日 上午 5:56 
If anyone could tell me how to turn recipes back on, that would be helpful. I tried using the two reset buttons, tried toggling the recipe on and off, and tried editing my save file (the section for this mod was blank).
Mike3223cz 2023 年 7 月 6 日 下午 3:05 
Is there also a mod that allows for custom recipes on stuff that isnt normaly craftable?
Like, that you can add stuff thats "Needed ingredient", to make the stuff you want? Does a mod like that exist?, or does this mod do something similiar?
loklan 2023 年 5 月 24 日 下午 9:23 
@Lionhardt or anyone else interested in this functionality, the mod Better Workbench Management lets you rename bills.
漆黑之梦 2023 年 3 月 1 日 下午 5:37 
can i save it for next game??
lol 2022 年 12 月 14 日 上午 10:56 
As an alternative to this mod, Cherry Picker can remove a lot of stuff, including recipes. It also doesn't add a new button. But its UI is in the mod options menu so you’ll have to go there each time to remove a recipe, so suit yourselves.
Lionhardt 2022 年 11 月 25 日 上午 10:26 
Suggestion: Named Recipes.

I like this mod, it let's me clear up so much useless clutter by removing recipes I just don't use in a typical run. However even doing that, I will still see "Simple Meal" 3-4 times depending on the ingredient I use.

If it's possible, adding the option to personally name those recipes in the production tables menu would be amazing. Being able to just type out: Simple Menu (Raw Fungus), Simple Menu (Human Meat), etc... would be a life savior. When going back to Suspend, UnPause, and rearrange those bills in the menu window.
Dakera 2022 年 11 月 9 日 上午 12:40 
Thank you so much!
Ravioli 2022 年 10 月 27 日 上午 2:15 
Thanks for the update! :praisesun:
f_con 2022 年 10 月 26 日 上午 8:51 
Hi there, very useful mod. Just a question: do the amended bill stay the same on each game save? Or should I re-set them when I start a new game?
tily_lass 2022 年 10 月 22 日 下午 7:42 
this mod is absolutely ESSENTIAL. please tell me you plan to update for 1.4
RaZoR 2022 年 10 月 21 日 上午 9:50 
Hello, nice mod. Can we expect an update for 1.4? Thanks.
Doomchibi 2022 年 8 月 26 日 上午 12:00 
Part 2

[BetterLoading] Modders: Consider either loading this data on world load, using a regular static constructor but asking your users to put the mod last in the load order, or if it MUST be done now, consider using BetterLoading API to detect the start of StageRunPostFinalizeCallbacks, which fires once static constructors are done. Players: I'm not interested in this warning, if a mod is breaking, show this message to the person who made that mod, not to me. They can reach out to me if they need assistance.
Doomchibi 2022 年 8 月 26 日 上午 12:00 
Getting this message on startup, figured I should share it

[BetterLoading] One or more mods have Harmony-Postfixed StaticConstructorOnStartupUtility#CallAll. This is likely to cause errors or undesired behavior, as BetterLoading changes this method to be called from another Thread than the UI one. A list of patches follows. In addition, when BetterLoading is installed, this postfix will run before any static constructors do, so it likely will not behave as the modder intended anyway.

[BetterLoading] - static System.Void ChooseYourRecipe.StaticConstructorOnStartupUtilityPatch::Postfix()
pgames-food 2022 年 8 月 16 日 下午 7:16 
hi can i check if there any version with 1.2 support at all?
MorganOrgan 2022 年 8 月 16 日 上午 10:33 
Got a suggestion:
When choosing recipies have a

Recipe name | Mod source

structure. It would help even further with recognizing which recipe is which.
Hannibal 2022 年 6 月 8 日 上午 8:22 
hello do you think you can add a button to the gizmo window that flips all the recipes to disabled please? with the carpenter mod it shows a long list that i would have to disable each time
Hate me  [作者] 2022 年 5 月 11 日 下午 4:11 
@Namas Knight
there's already a mod that does. Can't quite remember the name. But fairly certain it has "gizmo" in it's name. Since it edits Gizmos (buttons in architect menu).
Namas Knight 2022 年 5 月 10 日 下午 11:00 
Can you do this with the various things in the architect tabs?
like if i wanted to do away with stone gathering spots once im in space?
pgames-food 2022 年 5 月 1 日 上午 1:56 
ah ok, maybe its a bug that crept in but its always good to try a fresh game with just vanilla as a test
CtrlAltSilent 2022 年 4 月 30 日 下午 11:27 
I did that, I even got down to where I only had this mod and one other and still no matter how I disable recipes they still show up. I'll try it on a fresh install in the near future.
pgames-food 2022 年 4 月 29 日 下午 7:21 
ah ok,
when i have tons of mods and a conflict that im not sure what caused it, i often split the modlist in half (with a full backup of my save/ludeon folder), and it can help narrow down the culprit. (usually it only takes up to about 8 attempts to work out which half, quarter etc it was) :)
CtrlAltSilent 2022 年 4 月 29 日 上午 12:35 
Yes, I disabled RimHud and Mint Menus and that didn't change it... I'll try some other mods in the morning.
pgames-food 2022 年 4 月 28 日 下午 5:30 
hi i still need to try this mod but just wondering, if you disable rimhud and mint menus, does it still have zero effect?
CtrlAltSilent 2022 年 4 月 27 日 下午 11:12 
So, I run mint menus and RimHud... And I can see and use the gizmo... But it has no effect. No error in the logs or anything... Just zero effect. What do you need from me if you are willing to help me figure out what's going on? Or are there conflicts that I could be unaware of?
热心网友小沈 2022 年 4 月 4 日 上午 1:16 
Could you please make it so each line has a different color?I really need this:lunar2019laughingpig:
kamikadza13 2022 年 4 月 1 日 上午 9:06 
Hello. Can you add Translation into mod?
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Victor 2022 年 3 月 27 日 下午 3:07 
Make it like the trading menu.