RimWorld

RimWorld

Choose Your Recipe
119 kommentarer
GanjaMan [NL] 29. sep. kl. 18:02 
@A Mysterious Fox @Evil Marine there is a continued version 2 comments below yours...
A Mysterious Fox 28. sep. kl. 15:37 
as of 1.6 this mod breaks right clicking
Evil Marine 19. juni kl. 3:02 
1.6?
RGB127 8. juni 2024 kl. 0:19 
good job, thanks!
OwlBear 2. juni 2024 kl. 14:32 
Would love a 1.5 update :d2tidehunter:
Raggsockan 17. maj 2024 kl. 8:02 
Alternative is cherry picker and search for recipedef
jimmyal 14. maj 2024 kl. 2:52 
please update when possible and fix incompatibilities/issues
Fion 5. maj 2024 kl. 16:24 
Its sadly not working for 1.5 You can see it ingame, it simply doesnt open the window.
TracerFoxTEK 3. maj 2024 kl. 12:10 
Yeah, pretty sure this one's gonna need a full update or overhaul for 1.5, either from the author or from a maintainer.
RedPine 1. maj 2024 kl. 11:02 
I haven't tested it in game, but I get this red error:

Could not execute post-long-event action. Exception: System.MissingMethodException: void Verse.LongEventHandler.QueueLongEvent(System.Action,string,bool,System.Action`1<System.Exception>,bool)
[Ref 3A5F56FD]
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Verse.StaticConstructorOnStartupUtility.CallAll_Patch5()

I also have Map Preview, not sure if that makes a difference.
Gorn37 1. maj 2024 kl. 9:34 
1.5 please
ᛚᚢᚲᛟᚨᚾ 24. apr. 2024 kl. 11:05 
1.5:steamthis:
漆黑之梦 23. apr. 2024 kl. 18:27 
It is not available here...
Fion 22. apr. 2024 kl. 17:24 
Still works as far as i can say, but it doesnt play nice with the Map Preview (at least in my modlist)
Dont know why its this one in particular, they dont have anything in common
GanjaMan [NL] 22. apr. 2024 kl. 0:28 
wanted to take a look at it but no source files or github link
Ruggedgolem 20. apr. 2024 kl. 16:42 
This mod hasn't been updated in well over a year. So unless someone decides to necro it, it is dead.
GodlyAnnihilator 20. apr. 2024 kl. 4:25 
Colonist freezing completely while trying to fix any kind of clothing.
There's an non-stop error. While I tried to find the error, I realized it's deep with in the ChooseYourRecipe.dll which unfortunately without having the non-compiled code, I cannot edit.
It's a shame because it's a very good mod. The thing is, through the help of AI I found what kind of error and what's missing, but I can't fix it with out having the code.
始如初见 15. apr. 2024 kl. 17:39 
1.5
CloakerM8 13. apr. 2024 kl. 21:26 
Really needs to be updated to 1.5 ASAP.
Winter 16. mar. 2024 kl. 0:45 
If you could hook in the function to dubs mint menus that would be absolutely epic.
s͟o͞me slop̷py b͞oi at work 26. dec. 2023 kl. 1:07 
Incompatibility with "Recycle This" mod where the Recycle Apparel bill from that mod will disappear, any bills made before installing this mod will still work though but can't be copy-pasted.
zyzyhasl 25. sep. 2023 kl. 19:16 
May I ask if this will delete all the Recipe in all the workbench? I mean there are multiple workbenches have the same recipe.

Or,disabled bill on a specific workbench?
Eetere 9. juli 2023 kl. 5:56 
If anyone could tell me how to turn recipes back on, that would be helpful. I tried using the two reset buttons, tried toggling the recipe on and off, and tried editing my save file (the section for this mod was blank).
Mike3223cz 6. juli 2023 kl. 15:05 
Is there also a mod that allows for custom recipes on stuff that isnt normaly craftable?
Like, that you can add stuff thats "Needed ingredient", to make the stuff you want? Does a mod like that exist?, or does this mod do something similiar?
loklan 24. maj 2023 kl. 21:23 
@Lionhardt or anyone else interested in this functionality, the mod Better Workbench Management lets you rename bills.
漆黑之梦 1. mar. 2023 kl. 17:37 
can i save it for next game??
lol 14. dec. 2022 kl. 10:56 
As an alternative to this mod, Cherry Picker can remove a lot of stuff, including recipes. It also doesn't add a new button. But its UI is in the mod options menu so you’ll have to go there each time to remove a recipe, so suit yourselves.
Lionhardt 25. nov. 2022 kl. 10:26 
Suggestion: Named Recipes.

I like this mod, it let's me clear up so much useless clutter by removing recipes I just don't use in a typical run. However even doing that, I will still see "Simple Meal" 3-4 times depending on the ingredient I use.

If it's possible, adding the option to personally name those recipes in the production tables menu would be amazing. Being able to just type out: Simple Menu (Raw Fungus), Simple Menu (Human Meat), etc... would be a life savior. When going back to Suspend, UnPause, and rearrange those bills in the menu window.
Dakera 9. nov. 2022 kl. 0:40 
Thank you so much!
Ravioli 27. okt. 2022 kl. 2:15 
Thanks for the update! :praisesun:
f_con 26. okt. 2022 kl. 8:51 
Hi there, very useful mod. Just a question: do the amended bill stay the same on each game save? Or should I re-set them when I start a new game?
tily_lass 22. okt. 2022 kl. 19:42 
this mod is absolutely ESSENTIAL. please tell me you plan to update for 1.4
RaZoR 21. okt. 2022 kl. 9:50 
Hello, nice mod. Can we expect an update for 1.4? Thanks.
Doomchibi 26. aug. 2022 kl. 0:00 
Part 2

[BetterLoading] Modders: Consider either loading this data on world load, using a regular static constructor but asking your users to put the mod last in the load order, or if it MUST be done now, consider using BetterLoading API to detect the start of StageRunPostFinalizeCallbacks, which fires once static constructors are done. Players: I'm not interested in this warning, if a mod is breaking, show this message to the person who made that mod, not to me. They can reach out to me if they need assistance.
Doomchibi 26. aug. 2022 kl. 0:00 
Getting this message on startup, figured I should share it

[BetterLoading] One or more mods have Harmony-Postfixed StaticConstructorOnStartupUtility#CallAll. This is likely to cause errors or undesired behavior, as BetterLoading changes this method to be called from another Thread than the UI one. A list of patches follows. In addition, when BetterLoading is installed, this postfix will run before any static constructors do, so it likely will not behave as the modder intended anyway.

[BetterLoading] - static System.Void ChooseYourRecipe.StaticConstructorOnStartupUtilityPatch::Postfix()
pgames-food 16. aug. 2022 kl. 19:16 
hi can i check if there any version with 1.2 support at all?
MorganOrgan 16. aug. 2022 kl. 10:33 
Got a suggestion:
When choosing recipies have a

Recipe name | Mod source

structure. It would help even further with recognizing which recipe is which.
Hannibal 8. juni 2022 kl. 8:22 
hello do you think you can add a button to the gizmo window that flips all the recipes to disabled please? with the carpenter mod it shows a long list that i would have to disable each time
Hate me  [ophavsmand] 11. maj 2022 kl. 16:11 
@Namas Knight
there's already a mod that does. Can't quite remember the name. But fairly certain it has "gizmo" in it's name. Since it edits Gizmos (buttons in architect menu).
Namas Knight 10. maj 2022 kl. 23:00 
Can you do this with the various things in the architect tabs?
like if i wanted to do away with stone gathering spots once im in space?
pgames-food 1. maj 2022 kl. 1:56 
ah ok, maybe its a bug that crept in but its always good to try a fresh game with just vanilla as a test
CtrlAltSilent 30. apr. 2022 kl. 23:27 
I did that, I even got down to where I only had this mod and one other and still no matter how I disable recipes they still show up. I'll try it on a fresh install in the near future.
pgames-food 29. apr. 2022 kl. 19:21 
ah ok,
when i have tons of mods and a conflict that im not sure what caused it, i often split the modlist in half (with a full backup of my save/ludeon folder), and it can help narrow down the culprit. (usually it only takes up to about 8 attempts to work out which half, quarter etc it was) :)
CtrlAltSilent 29. apr. 2022 kl. 0:35 
Yes, I disabled RimHud and Mint Menus and that didn't change it... I'll try some other mods in the morning.
pgames-food 28. apr. 2022 kl. 17:30 
hi i still need to try this mod but just wondering, if you disable rimhud and mint menus, does it still have zero effect?
CtrlAltSilent 27. apr. 2022 kl. 23:12 
So, I run mint menus and RimHud... And I can see and use the gizmo... But it has no effect. No error in the logs or anything... Just zero effect. What do you need from me if you are willing to help me figure out what's going on? Or are there conflicts that I could be unaware of?
热心网友小沈 4. apr. 2022 kl. 1:16 
Could you please make it so each line has a different color?I really need this:lunar2019laughingpig:
kamikadza13 1. apr. 2022 kl. 9:06 
Hello. Can you add Translation into mod?
{LINK FJERNET}
Victor 27. mar. 2022 kl. 15:07 
Make it like the trading menu.