Conquest of Elysium 5

Conquest of Elysium 5

East and West - An overhaul for Baron and Bakemono
57 条留言
Curious 2022 年 8 月 18 日 上午 2:38 
@burden of brine
Gotta agree, they're horrifically overpowered.
Burden of Brine 2022 年 2 月 1 日 上午 8:20 
Were you havin' a right giggle when you designed those Shinobi, m8?
Jesus christ those flash bombs. Assassination, sure, alright. Burst 6 fire blasts? Downright spicy for pre-battle attacks. A burst 6 confusion effect with no MR check or anything ontop of it...?

W h a t. :summerghost: That Confusion part feels a bit excessive to me! Seeing half my backrow get blown up in the pre-battle phase followed by a bunch of the survivors turning to the enemy side stung quite badly.
Commisar Jon Fuklaw  [作者] 2021 年 12 月 23 日 下午 8:24 
That's what I said, yes. It's baked into the .exe.
Commisar Jon Fuklaw  [作者] 2021 年 12 月 23 日 下午 7:44 
Bless/Dark Bless effects have hardcoded limits.
vdc.snails 2021 年 12 月 23 日 下午 7:43 
After casting Divine Protection with the Monk 100 times it stops working by taking your gold and just not giving you any bless effect. Is this a core game mechanic, and if so, is there any way to remove the cap?
Doppelganger 2021 年 11 月 7 日 下午 5:55 
Yeah. I think I got the hang of it.
1. Build a mountain that is more than 3 tiles away from other iron mines.
2. Build iron mine upon it.
3. Make it to a "lair"
4. Make it to a "stronghold"
Commisar Jon Fuklaw  [作者] 2021 年 11 月 7 日 下午 5:13 
Mountain Lair is a vanilla ritual that needs to be unlocked by a T2 ritual caster.
Doppelganger 2021 年 11 月 7 日 下午 4:23 
I seem to have trouble making "mountain strongholds" when playing Bakemono. It say that they only can be made on tiles that have had "mountain lair" cast on them. How do I do that?
Dark Young 2021 年 9 月 26 日 下午 4:20 
So, Scourge Lord and High Priestess remained to be "fixed", huh? ;D
Commisar Jon Fuklaw  [作者] 2021 年 9 月 26 日 下午 12:18 
Update:

Units:
Corrected Bakemono Soldier's melee weapon.
Buffed Tanegashimas. Probably too much, but to hell with it.

Sprites:
Disabled some attack sprites pending fixed versions.
IAmTheStrelok 2021 年 9 月 25 日 上午 7:17 
Thank you, I have brain damage
RoyalCommander 2021 年 9 月 25 日 上午 4:29 
Thanks alot, i found it.
Btw. the restriction of "Hermitage" ability of the T1 Monk isnt working, i can place farms next to each other even tho it says that they may not be adjacent to each other.:praisesun:
Commisar Jon Fuklaw  [作者] 2021 年 9 月 25 日 上午 2:33 
Upgraded Monk is capable of building the tile required to use Coronation.
RoyalCommander 2021 年 9 月 25 日 上午 2:13 
i quite new to this game, can one build a capital city for the baron or do you need to select the correct age with the capitol to reach the next tech level?
Commisar Jon Fuklaw  [作者] 2021 年 9 月 24 日 下午 4:35 
And I quote "A new, tiered recruitment system that places more early game emphasis on making do with what is available and using higher tier commanders (King only until the mod compilation) to diversify and strengthen your forces."
IAmTheStrelok 2021 年 9 月 24 日 下午 4:34 
How do I recruit these units? I dont see them.
Cholodolo 2021 年 9 月 24 日 上午 12:01 
Thanks! Best mod series for the game.
Commisar Jon Fuklaw  [作者] 2021 年 9 月 23 日 下午 11:42 
Should be fine now.
Cholodolo 2021 年 9 月 23 日 下午 8:36 
Bakemono Sorcerer and Great Sorcerer are missing spellweapon with Kuro Do. Kunshi/O Kunshu are fine.
상자 2021 年 9 月 23 日 下午 6:43 
Now the baron deserves to be king.
Will protect Elysium this time. taxes too.
Commisar Jon Fuklaw  [作者] 2021 年 9 月 23 日 下午 4:54 
After several attempts, I was able to replicate the issue. Suspect it's something to do with transformtarg in the original ritual.

Update:

Rituals:
Replaced Hide Heart ritual.
Commisar Jon Fuklaw  [作者] 2021 年 9 月 23 日 下午 4:22 
I'm not able to replicate this supposed issue wiht Bakemono Kunshi/O Kunshu not having a spellweapon.
Cholodolo 2021 年 9 月 23 日 上午 8:13 
Is Bakemono Sorceror supposed to lose combat spells with this? All they have is the new ritual spells and a melee attack.
[KWSN] fear the beard |_CM_| 2021 年 9 月 23 日 上午 5:39 
mmmmmm. I usually keep a close eye on all my spellcasters and just try to disable any spells that would nuke my own army.
That moment when a lone enemy results in some 50+ deaths including your strongest caster because he cast a very poorly aimed meteor shower XD.

Also, yes. I tend to sound like a longbeard that got hit with a beer to water curse, when I see my expensive and hard to get units die to some lone enemy with decay.

Though that's not quite as bad as having a high hp unit take a single point of damage and end up with festering wound or some other career ending affliction.
Commisar Jon Fuklaw  [作者] 2021 年 9 月 23 日 上午 3:36 
I mean, by that logic, you should be up in arms about stray hits from decay or the loldelete 40 point poison. But I get the sentiment. Part of the reason that pathing out the Witch was such a pain in the dick was because of witch selfkilling with poison, or worse, getting afflictions from the "hit" of her own spells and then later dying of those.
[KWSN] fear the beard |_CM_| 2021 年 9 月 23 日 上午 3:20 
that's a shame.
Wierd that there is no such feature in CoE, I mean we have people with healing magic that pretty much full heals your army on the map, but apparently magic that can get a person from deaths door to fighting fit cannot deal with festering wounds that could be treated without magic.
Magic be weird sometimes.

Really feels like something the devs should have included from the start since it's no fun to have your maxed out commander die cause they got the death sentence known as festering wound (seriously "insert almost any commander in the game here", you can do the most ridiculous reality bending things but you can't clean a wound properly?).
sorry about my ramblings.
Commisar Jon Fuklaw  [作者] 2021 年 9 月 23 日 上午 3:16 
The blessing ritual should - God willing - work now.
Commisar Jon Fuklaw  [作者] 2021 年 9 月 23 日 上午 3:12 
Weird. Gainbless should work normally.

As for afflictions, no. Your options are fastheal, regeneration, immortality, and bupkiss.
[KWSN] fear the beard |_CM_| 2021 年 9 月 23 日 上午 3:08 
I just noticed that it seems like the Divine blessing doesn't really do anything. The blessing stays the same but the resources and movement is consumed with nothing gained.

Looking forward to those potential high tier commanders mentioned in the description.
Hopefully we get things like Marquess(es?), Counts, Dukes and so on with different focuses.

I hope we get some more alchemist rituals as well.

One quick question, in Dominions there are some units that can heal afflictions on the campaign map.
Is it possible to have units that do that in CoE as well?
Cause that could be a nice addition for the baron, a Field Surgeon.
MrGuySenpai 2021 年 9 月 23 日 上午 12:22 
For some reason the sorceror doesn't seem to cast spells, and the kunshu stat page says it has "Kuro Do" but there aren't any spells memorized or visible at all.
Kazeck 2021 年 9 月 22 日 下午 10:45 
Oh? Huh, I'll have to figure out how then, thank you. I'll be doing a more exhaustive play as Baron tonight/tomorrow, I want to get those musket!
Commisar Jon Fuklaw  [作者] 2021 年 9 月 22 日 下午 6:11 
Intentional. You can build more strongholds.
Kazeck 2021 年 9 月 22 日 下午 5:43 
The Bakemono can't actually build new villages and towns around it's lairs, only the starting stronghold, as the mines (at least iron mines) Don't count as a stronghold for the purposes of it's rituals.

Is this a bug, intentional, or is there a method to convert them to the appropriate tile? Eitherway I figured I'd say something just incase.
Commisar Jon Fuklaw  [作者] 2021 年 9 月 22 日 下午 4:50 
Update:

Class:
Improved Baron's starting units and gave immediate access to a Monk (may or may not be overkill).
Tweaked a couple of T1 artillery costs for Baron.

Rituals:
Added several new rituals to Baron and Monk.
Improved Clearcut's gold output by 66%.
Kazeck 2021 年 9 月 22 日 下午 4:35 
True they do, I guess it slipped my mind to think of them as my actual 'builder'.
Thanks for the fixes personal reply.
Commisar Jon Fuklaw  [作者] 2021 年 9 月 22 日 下午 2:46 
Update:

Fixes:
Fixed Uba missing any recruitment values.
Fixed missing terrain requirements for T3 Bakemono rituals.
Fixed missing Kunshu/O Kunshu requirements for Bakemono recruitment.
Fixed Bakemono starting units. Somehow forgot to clear them.

Rituals:
Added a new T3 ritual to Bakemono.

Recruitment:
Added rare Tengu recruitment chances.
Commisar Jon Fuklaw  [作者] 2021 年 9 月 22 日 下午 2:44 
Kazeck: Monks produce farms. Hire a monk.
Kazeck 2021 年 9 月 22 日 上午 11:02 
Yeah, a bad-rec error is occurring randomly.
Additionally, The baron can't make farms, is this an intentional balance that'll be changed for the senator/priest-king in the compilation or...is the Baron simply supposed to emphasize taking existing assets?

Regardless I liked what I got to play with so far Commisar, thank you for all the work as usual.
ijzzBloc 2021 年 9 月 22 日 上午 9:13 
I'm pretty sure the bakemono is causing the bad rec price error.
BLloyd 2021 年 9 月 22 日 上午 8:19 
Hide Heart also appears to remove the ability for the Bakemono to hire on advanced units.
BLloyd 2021 年 9 月 22 日 上午 6:34 
Would it be possible to keep the pre-coronation units accessible as well? Appointing a vassal requires a knight on hand and without the ability to access them you lose that as an option.
Either that or maybe an advanced ritual that produces a Quartermaster or some other troop with a similar name that acts as a vassal does but gets access to guns?
ijzzBloc 2021 年 9 月 22 日 上午 5:14 
Keep getting a Bad REC price error on random turns. Has to be this installment, demonology or necromancer.
Commisar Jon Fuklaw  [作者] 2021 年 9 月 22 日 上午 4:00 
Update:

Fixes:
Fixed Light Field Gun's extra AoE.

Rituals:
Expanded Monk's ritual set further. Abbot can now provide access to T2 libraries and is now responsible for producing a King's Castle when valid. We live in a monarchy, not a dictatorship.
Abbot can now add bless effects via ritual.

Units:
King and High Magus are now blessed, so there's some reason to buy monks.
King now has Leadership 3 and Awe 1 as well, so that king is not quite so fragile and useless as a leader.
Commisar Jon Fuklaw  [作者] 2021 年 9 月 22 日 上午 3:40 
I know. I saw. Have other tweaks to deal with prior to patching.
[KWSN] fear the beard |_CM_| 2021 年 9 月 22 日 上午 3:36 
I think I see the problem, the Light Field Guns still have their AOE on the initial shot for both variants of their shooting attack.
Commisar Jon Fuklaw  [作者] 2021 年 9 月 22 日 上午 3:19 
It's been debugged successfully now. I blame the documentation.

Update:

Fixes:
Properly fixed cannon, mortar, and rocket VFX and AoE. Cannon's AoE still sometimes goes off in weird angles, but is otherwise acceptable.
Fixed 8pdr siege attack.
[KWSN] fear the beard |_CM_| 2021 年 9 月 22 日 上午 3:18 
Missery loves company it seems.
I have also noticed that sadly the cannons still do their line aoe at their firing position instead of their projectile impact position.
I'm starting to feel rude for finding bugs like this...
[KWSN] fear the beard |_CM_| 2021 年 9 月 22 日 上午 3:10 
I'm sorry to be the bearer of bad news, but I think you forgot to add the Siege part to the Heavy field guns second attack.
Commisar Jon Fuklaw  [作者] 2021 年 9 月 22 日 上午 2:40 
Update:

Fixes:
Fixed several missing siegeweapon attacks and a missing rangedweapon attack.
Fixed 0 damage on initial Fire Pot impact.
[KWSN] fear the beard |_CM_| 2021 年 9 月 22 日 上午 2:35 
yay, thanks commisar, time to let the guns sing!