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报告翻译问题






Guns insta-downs any pawn in a few shots, through armor.
Grenade insta-downs any pawn in grenade radius. You get 2-3 pawns tossing grenades into a corridor and your base is 100% immune to anything coming through there.
Quite frankly, it makes the game boring because you just can't take any risks at all.
Hero stands? Not happening. Grouped fortifications? Hope they don't have grenades. That god-emperor of a biomechanical walking blender? One grenade and he's down!
You know that scene from Helm's Deep when they're trying to kill the orc with the torch? EVERY enemy with a tranq grenade is that orc.
Maybe if you can use CE, the ammo upkeep slightly balances it out, but without CE? Nah...
Honestly, it makes me want to learn to mod just so I can nerf the hell out of these things so they're even remotely reasonable.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2566230125
Since it's closely related to this mod ?
Thanks
..maybe make it buildup like gas or something instead of it being instant K.O x)
Turret seems bit more balanced.
i have not tested traps nor mortars yet, but assume they hit as hard as the grenades so prob also too OP :d
Tranquilizers bypass armor, shields too.
nades are busted, they can down in one throw.
"Config error in Gun_TranquilizerSpacerSniper: verb 0: has incorrect forcedMiss settings; explosive projectiles and only explosive projectiles should have forced miss enabled"
I think it comes from the fact that the projectiles are explosive but the gun isn't considered explosive or something like that
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2602436826