Space Engineers

Space Engineers

Forcefield Generators (Hangar Doors)
85 条留言
Syphond 9 月 29 日 上午 4:05 
Not working for me. Author makes great mods. Hope they update this if there is something wrong.
Bareus 9 月 27 日 下午 12:34 
@General Madman yes working for me just confirmed, on WC / LWTS main mods
General Madman 9 月 7 日 下午 3:58 
is this mod still working?
Simboulis-PC 7 月 19 日 上午 2:01 
To the two folks wanting a way to see if the door is open or closed: may I present to you --> Event controller tied to a light block, turn light red if open green if closed
code 1 月 31 日 上午 11:47 
@Nemui It's not a proper solution, but hook up a projector with a BP of a force field that comes on when the field is active.
Nemui 2024 年 12 月 12 日 下午 6:42 
I don't like that the force field is invisible. I can't tell if the force field is active without a visual effect over the field area
Taipay 2024 年 10 月 29 日 上午 11:20 
Gates go in the wrong direction
Valkyrie Ice 2024 年 10 月 26 日 下午 7:28 
mod is fixed, working again for me
GoddessGaming1520 2024 年 10 月 24 日 下午 10:05 
does this work still?
azfalt 2024 年 10 月 24 日 下午 4:51 
Still would be nice if there were a colour indicator for open or closed like the door's on/off mode.
Current green for safe (closed), red for unsafe (open)
Valkyrie Ice 2024 年 10 月 16 日 上午 9:00 
Mod is broken since contact. Plz fix if possible, I use this mod extensively.
Emperors_Nightmare 2024 年 10 月 16 日 上午 8:23 
is broken
snideblade 2024 年 10 月 15 日 上午 5:51 
Is it just me, or is this mod broken since the contract update
The Erubian Warlord 2024 年 8 月 4 日 上午 6:06 
anybody know how this works with the Water mod?
thesnowfox84 2024 年 4 月 14 日 下午 1:04 
works great make sure all blocks above and below these are airtight and works fine only draw back is there no visual of it working want a true sci-fi feel may want to do something with a projector
kitson gaming 2024 年 2 月 27 日 下午 6:26 
it doesn't work, it let's out all of the air even when closed
ButtKraken 2024 年 1 月 31 日 上午 11:53 
These did not work well for me at all. They let the oxygen out into space behind Angled Hangar Doors mod. Not sure about other hangar doors or gates. Star Wars Hangar Field mod seemed to work fine with oxygen and the same angled hangar doors.
march 2023 年 10 月 3 日 下午 6:57 
Should add some kind of visual effect when these things are working (if possible, and not easier said than done), it was very confusing to tell if it was working. Great mod though otherwise!
ArSole 2023 年 5 月 28 日 下午 1:34 
Are there any thoughts to doing this for small grid by chance???
ThePropheticWarrior 2023 年 5 月 24 日 下午 1:17 
It's a FORCEFIELD, meaning it allows players and craft through, but keeps the grid airtight at the same time!
dRuPpI 2023 年 4 月 2 日 下午 9:56 
well could u make a variant with visual effects?
Noodle329 2023 年 1 月 14 日 上午 11:29 
okay i can walk through when there closed is that a bug?
MrZtingray 2022 年 10 月 15 日 下午 2:29 
The Forcefield Generator pair and passage are not able to be walked through. I tried putting a passage hall behind and in front to see if that fixed it and it did not fix it. Any way that i can fix this will be appreciated. thanks
Syroth 2022 年 9 月 22 日 上午 6:36 
To all desiring a visual indicator - I'd recommend implementing your own notification / status indicator. Its super simple!
XuXiaoXian 2022 年 7 月 26 日 上午 8:59 
really some tint to indicate the open and close
Crimson Revenant 2022 年 6 月 22 日 下午 12:02 
Can't tell when they're closed or not, no way to have the generators glow or something when "closed"?
Rhasmoth 2022 年 6 月 19 日 上午 1:23 
Could be interesting to add coloring functionality, like the recolorable thrusters mod, for those who might want a visual effect. Could probably get the same thing using projectors in the meanwhile for people that want something.
ATF_Coldblooded Carebear || 2022 年 6 月 14 日 下午 12:19 
@Sylver you are correct no visual effect.
Sylver 2022 年 6 月 14 日 上午 11:56 
So if im correct, this doesnt have a visual effect?
diex40 2022 年 6 月 13 日 下午 1:02 
any way to get a small grid ver?
Alewx 2022 年 5 月 30 日 下午 1:57 
Hey @Harbinger Ace nice thing, and nice work in Outlands.
I have to agree with @EmuLegs and visual indicator if the field is up or down would be great, there is the metal bar just right in the middle, if that would instead light up it would be awesome.
Thanks for the work.
Yull-Rete 2022 年 5 月 12 日 下午 8:40 
Thanks!
Harbinger Ace  [作者] 2022 年 5 月 9 日 上午 3:11 
@Coro The power consumption is extremely low, yes.

@Dracksarien Not without scripting, no.

@Yull-Rete Done.
Yull-Rete 2022 年 2 月 22 日 下午 2:14 
Is there any chance you could add a four-sided, three-sided and two-opposing-sided forcefield blocks to allow for 1-by-X doors?
Dracksarien 2021 年 12 月 21 日 下午 8:30 
Can you add an option (in the menu) where entities and objects CANNOT move freely when sealed?
EmuLegs 2021 年 12 月 11 日 上午 1:01 
Really really cool, please reconsider adding visual effects and id love to see the led strip be RED when they're open.
DeadBeard 2021 年 12 月 4 日 上午 3:18 
@Harbinger Ace, I read in an earlier comment of yours that the force field generators consume the same amount of energy as hanger doors (10W idle). I just want to make sure that this is the case, it seems too good to be true. Actually this mod is just amazing! I mean one can open hanger doors now with this generator and not lose pressure. How cool is that? Thank you for this!
Typhon Plume 2021 年 11 月 30 日 上午 11:42 
@cynical Nerdist Most airlock scripts like Blarg's Aggressive Airlocks will affect anything with a door open/close option in it. Even the digital clock mod from what I have seen.
Harbinger Ace  [作者] 2021 年 11 月 30 日 上午 11:27 
I have no plans to add scripted visual effects to these doors. I do not write scripts.

@Cynical Nerdist All hangar doors are placed open by default. It is not possible for a mod to change this.
Spooky Nerdist 2021 年 11 月 19 日 下午 8:57 
Wish there was an actual visual effect for the shield. Also not sure why it wouldn't default to being enabled upon being placed. Kind of odd in my opinion.
Typhon Plume 2021 年 11 月 15 日 下午 12:22 
Basically enjoying how this mod works in to the progression system over others, with realistic crafting costs for making them. Other then that some kind of visual version so you can call when there closed or open would be nice, even if it's just on the projector.
Skallabjorn 2021 年 10 月 22 日 下午 8:06 
I agree with DlriumTrgger , an emissive change for open closed would be very cool on this. And i can also confirm what Scientwisted {Index} said, Whips works great on these
Scientwist 2021 年 10 月 19 日 上午 9:57 
I found that if you have Whip's or Blargs airlock scripts, the force fields will close, so they are recognized and work like normal doors.
DlriumTrgger 2021 年 10 月 1 日 下午 4:04 
id love to see the led strip be RED when they're open. love this mod but the lights can be deceptive. hopefully a visual graphic too?
Scientwist 2021 年 9 月 25 日 下午 6:19 
This PERFECT for the Star Trek aesthetic I've been going with for sometime now. Damn good job man. Any reason theres no small grid version?
Gromit 2021 年 9 月 24 日 上午 4:16 
@Comrad Elmo: did you read the description of the mod and then forced the blocks to "closed" mode after you built them?
Big Bean 2021 年 9 月 24 日 上午 2:00 
I have issues with it and i'm trying to use them but my room isn't pressurizing, any idea?
Skallabjorn 2021 年 9 月 23 日 上午 7:10 
Ah well, but still love the mod :)
Qarannia 2021 年 9 月 22 日 上午 10:30 
Having looked at the code, I'm thinking it might take a bit of work to do that. If I look at other hangar door mods with visible parts, they all have different models for the different lengths. This one is quite ingenious as there don't appear to be any moving subparts. Sub-part animation on hangar doors is quite specific. You could duplicate the effect using WeaponCore that would give a field effect, but then each hangar door would effectively become a weapon. Failing that, you'd have to script the animation itself.