安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Most likely not, as it'll all be handled on my side, but thank you!
They won't be super common, will only spawn at night, and will be in their own separate monster pool so they won't affect other monsters' spawn rates. Since they're random gen, they'll use colors listed under monsterParameters in the biome file - and if not, there's a default vanilla one.
Reasoning: These giant moths are super hardy thanks to some Miniknog experimenting, and can survive pretty much anywhere.
Starburst Rework, although it could have been one of the other mods that I removed, since it wasn't a test specifically to figure out the culprit of boiling ocean bug, I just wanted to remove some mods I wasn't really a fan of and decided to test if the bug still happened real quick using admin mode to rush to a boiling ocean, though I doubt it was one of those other mods since none of them really would have messed with planet generation as much as Starburst Rework... someone else can probably chime in if they happen to be using both mods, to see if the bug happens to them too, or if it happens without Starburst Rework.
The planet bug is uuuuuuuuuuuuuuh... I'm not even sure how planetary layers could suddenly switch places but this is NOT something that happens normally. The closest thing that comes to my mind is when you play with FU and visit oceanic planets that are too small (FU adds more planet sizes iirc).
Then I decided to build up from the surface to see if anything was up there... it was the ocean floor. It had generated in the sky above the surface of the ocean.