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This mod is mostly just some recipe changes with a little menu code thrown in to integrate it. It's been a while since I did anything with Zomboid but I can't think how it would cause that kind of error.
I'll try and have a look, see what the problem might be.
at java.base/java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.base/java.lang.Runtime.loadLibrary0(Unknown Source)
at java.base/java.lang.System.loadLibrary(Unknown Source)
at zombie.popman.ZombiePopulationManager.init(ZombiePopulationManager.java:156)
at zombie.GameWindow.init(GameWindow.java:1144)
at zombie.GameWindow.mainThreadInit(GameWindow.java:575)
at zombie.GameWindow.mainThread(GameWindow.java:488)
at java.base/java.lang.Thread.run(Unknown Source)
java.lang.UnsatisfiedLinkError: C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\PZPopMan32.dll: Not enough memory resources are available to process this command
at java.base/jdk.internal.loader.NativeLibraries.load(Native Method)
at java.base/jdk.internal.loader.NativeLibraries$NativeLibraryImpl.open(Unknown Source)
at java.base/jdk.internal.loader.NativeLibraries.loadLibrary(Unknown Source)
at java.base/jdk.internal.loader.NativeLibraries.loadLibrary(Unknown Source)
at java.base/jdk.internal.loader.NativeLibraries.findFromPaths(Unknown Source)
ERROR: General , 1654183578423> ExceptionLogger.logException> Exception thrown java.lang.UnsatisfiedLinkError: C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\PZPopMan32.dll: Not enough memory resources are available to process this command at NativeLibraries.load (Native Method). Message: Unhandled java.lang.UnsatisfiedLinkError thrown by thread MainThread.
https://drive.google.com/file/d/1UhWbPzmhLohSSEaUFFDrftjWBoox5mwG/view?usp=sharing
or be kind enough to help me learn how to do it myself for my own use?
I know how to program in python but that's it so I'll need to do some learning before I can do it myself.
thanks for taking the time to read this.
It looks like you don't have this mod enabled.
When enabled it will rename those stack recipes as "x-Log Stack w/ Rope" and add items "x-Log Stack w/ Sheets". You can then craft as normal.
If you disable the mod, the option to build log walls from stacks will no longer be available, the weights of items will go back to their default, and any logs stacked with sheet ropes will simply disappear (default behaviour for mods that include custom items/recipes).
I was mistakenly using what seems to be some outdated documentation in the item descriptions, and 41.55 changed the expected structure a little bit, so while the previous version was tolerant of my error (and just ignored it), the new version interpreted my mistake as a null value.
When you re-enter a chunk and it attempts to reload items, the null value meant the item was discarded. Thanks for the help. :)
This mod shouldn't have any effect on floor inventory as it doesn't change anything in the handling of that, it's mostly about building the context menu. It could be that one of the mods you're using has made a chance to your savefiles which now produces this error (I recently found something similar with clothing).
Anyway, I've just now made an update to this mod to fix a different bug, but I'll wait a day or so to see if I can track down your issue before uploading it. :)
I've updated it to add a new menu item ("New Log Wall") in the "Wall" submenu so it should now be compatible with other mods.
Let me know if it throws any other problems. :)
Thank you.