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{链接已删除}bin/config.bin/CfgVehicles/YL001_tau_battlesuit_xv3_01_base/
Components/SensorsManagerComponent/Components/Laser
SensorComponent/AirTarget/: Cannotfind base class
AirTarget
As a quick cheat sheet, here is what I recommend using against certain enemy types:
Infantry/Light Armor - Burst Cannon (Crisis/Riptide), Smart Missiles (All), Plasma (All)
Medium Armor - High Yield Missiles (Broadside)
Heavy Armor - Heavy Rail (Broadside)
bin/config.bin/CfgVehicles/YL001_tau_battlesuit_xv8_01_base/Components/SensorsManagerComponent/Components/LaserSensorComponent/AirTarget/ : Cannot find base class 'AirTarget'
Mad respect for your work, keep it up with the buildings!
Congratz !!
anyway, since the update nothing has worked and I had to remove it from the server... Unfortunately. That's just an excerpt, I'm only sending you the complete RPT privately. Please understand.
https://pastebin.com/CCZwFd44
Auto Turrets no more Activating and more.
CAN you fix it on your mod? i can give you the server Rpt if it help
Sadly I havent been able to get in contact with you yet, but I think I've identified where stuff breaks. Specifically in the config.cpp of your YL001_tau_battlesuit_weapons folder there is a line of config in line 611 breaking the base-game Titan Launcher (the static version).
The culprit here is "class TopDown;". If removed, it un-breaks the titan launchers and seemingly (at least for me) does not impact your Battlesuits.
I would appreciate you taking a look at that - maybe that class slipped in there a bit too far up the tree.
:)
I believe something in your mod or your ace compat is interfering with the Mini-Spike Launcher (TITAN Static Launcher). When its set up, theres no way to fire it. Ammo etc. is still there. I believe the turret to be broken.
This has started occuring after you added the new, bigger Battlesuits. We really love your mod in our community and would appreciate any help regarding this issue! :)