武装突袭3

武装突袭3

Yilan001's 40k Object Addon
正在显示第 1 - 10 项,共 93 项条目
< 1  2  3 ... 10 >
更新于:10 月 19 日 下午 9:02
作者:Yilan001

v1.69.2 - Oct 19 2025
- Adjusted: Reduced walking animation script complexity for battlesuits
- Adjusted: Battlesuit AI will no longer dismount before the suit suffers critical damage
- Adjusted: Battlesuit and Drone Turret AI will now effectively use missile pods against aircraft
- Adjusted: Improved targeting feedback for battlesuit missile weapons

Learning Outcomes:
- Sensor config for AI improvements

更新于:10 月 12 日 下午 10:04
作者:Yilan001

v1.69.1 - Oct 12 2025
- Added: Simple Object support for XV88 Broadside Battlesuit (Heavy Rail)
- Added: New script-based animation options for posing XV88 Broadside Battlesuit (Heavy Rail)
- Adjusted: Walking animation scripting for Tau battlesuits
- Adjusted: Heavy Rail AI tracking speed increased

Learning Outcomes:
- Walking scripting efficiency improvements

更新于:10 月 6 日 上午 1:12
作者:Yilan001

v1.69 - Oct 06 2025
- Major Update: Battlesuit Animation Overhaul
- Added: New walking animations for all Tau Battlesuits
- Added: Simple Object support for XV8 Crisis Battlesuit
- Added: New script-based animation options for posing XV8 Crisis Battlesuit for setpieces and screenshots (support for other suit types in later update)
- Use below list of animationstates along with animateSource command to achieve the desired static pose (all values between -1 and 1):

"antennarot_r" "antennarot_l" "anim_hipx" "anim_hipy" "anim_hipz" "anim_thighx_r" "anim_thighy_r" "anim_thighz_r" "anim_thighx_l" "anim_thighy_l" "anim_thighz_l" "anim_shinr" "anim_shinl" "anim_footr" "anim_footl" "anim_armupperx_r" "anim_armuppery_r" "anim_armupperz_r" "anim_armupperx_l" "anim_armuppery_l" "anim_armupperz_l" "anim_armlowerr" "anim_armlowerl" "anim_head" "anim_jetx_r" "anim_jety_r" "anim_jetz_r" "anim_jetx_l" "anim_jety_l" "anim_jetz_l"

Ex.
_this animateSource ["anim_thighX_L", -.75, true]; _this animateSource ["anim_shinL", -1, true]; _this animateSource ["anim_shinR", -1, true]; _this animateSource ["anim_hipX", .5, true]; _this animateSource ["anim_footR", -1, true]; _this animateSource ["anim_armUpperX_R", -1, true]; _this animateSource ["anim_armUpperY_R", -1, true]; _this animateSource ["anim_armUpperZ_R", 1, true]; _this animateSource ["anim_armLowerR", -.9, true]; _this animateSource ["anim_head", 1, true]; _this animateSource ["anim_armUpperX_L", .5, true]; _this animateSource ["anim_armUpperY_L", 0, true]; _this animateSource ["anim_armUpperZ_L", .75, true]; _this animateSource ["anim_armLowerL", .5, true];

- Adjusted: Tau Drone Sentry Turret overall armour reduced by 40%

Learning Outcome:
-Significant model.cfg improvements
-Layered animation config

更新于:8 月 10 日 下午 6:35
作者:Yilan001

v1.68 - Aug 10 2025
- New Facewear Item: Necron Mindshackle Scarab
- Adjusted: Increased mass of Stalk Tank from 5000 to 20000
- Adjusted: Increased mass of Death Wheel from 7080 to 100000
- Adjusted: Increased mass of Stumble-Gun from 300 to 12000
- Adjusted: Reconfigured Hitpoints for Stalk Tank
- Adjusted: Reconfigured Hitpoints for Death Wheel
- Fixed: Tau Battlesuits not rendering with correct Sept colours at longer distances

Learning Outcomes:
- Facewear config
- Vehicle mass adjustment for performance and handling

更新于:8 月 3 日 下午 9:18
作者:Yilan001

v1.67.1 - Aug 03 2025
- Adjusted: Big Squiggoth engine and handling
- Adjusted: Big Squiggoth texture improvements to reduce tearing
- Adjusted: Tau Battlesuit walk animation reset during flight
- Added: Map icon for Big Squiggoth
- Added: New damage model for Tau Battlesuits and Turrets for more consistent behaviour
- Removed: Extra missile magazines for Tau Broadside, was causing crashes

Learning Outcomes:
- UV smoothing and unwrap
- HitPoints config

更新于:7 月 28 日 上午 3:10
作者:Yilan001

v1.67 - Jul 28 2025
- Major Update: Ork Big Squiggoth
- Medium-armored armored personnel carrier, seats 6+2 crew
- Ork Kannon turret comes with HE and AP rounds
- Driver has short-range charge attack

Learning Outcomes:
- Significant organic sculpting workflow improvement
- Better texturing workflow
- Retopology for texturing
- Improved rigging for animation

更新于:7 月 20 日 下午 10:46
作者:Yilan001

v1.66.3 - Jul 20 2025
- Adjusted: Performance and handling improvements for Chaos Stalk Tank
- Adjusted: Performance and handling improvements for Chaos Stumble-Gun

Learning Outcomes:
- Improved diagnostic workflow for vehicle performance

更新于:6 月 8 日 下午 10:39
作者:Yilan001

v1.66.2 - Jun 08 2025
- Hotfix: Resolved some geometry and collision issues for Tau Landing Pad
- Adjusted: Minor texture alignment fix for Tau Landing Pad

Learning Outcomes:
- Improved UV troubleshooting workflow in Blender

更新于:5 月 25 日 下午 5:13
作者:Yilan001

v1.66.1 - May 25 2025
- Adjusted: Multilaser sound effects for Imperial Siegfried Tank
- Adjusted: Camera shake effect for Siegfried multilaser reduced
- Adjusted: Multiple old Imperial unit textures replaced with higher quality Substance Painter textures
- Adjusted: Multiple RVMAT rewrites for Imperial textures
- Adjusted: Back-end PBO file reorganization

Learning Outcomes:
- PBO max file size limitations

更新于:5 月 19 日 上午 2:45
作者:Yilan001

v1.66 - May 19 2025

* Major Update: Siegfried Tank
- Lightly armored recon mini-tank
- Equipped with multilaser turret

Learning Outcomes:
- Beginner AI steering config workflow
- Improved vehicle handling config