Starbound

Starbound

Supper's Combat Overhaul - But its only NPC Behaviors
52 条留言
yeenif 8 月 27 日 下午 1:29 
this mod could be even better if isnt wasn't that broken, like, npcs from missions dont act like they supposed, or some changes to the npcs makes the mod really incompatible with a lot of mods, for example, the change to make them have that small knockback against the player/touch "damage" wich makes some mod npcs broken and act weird.
randomeman2468 7 月 14 日 下午 2:08 
My crewmates don't act like lobotomites anymore, much appreciated.
Gorigo 5 月 18 日 上午 11:30 
try harder
kirb 5 月 18 日 上午 11:02 
How are you supposed to actually fight NPCs with this? The instant any melee enemy comes onscreen they will FLY across the screen like a jedi or something and just gravitate onto my position like i'm a black hole. No amount of repositioning or using fast techs to get away will give any distance, my only option seems to be facetanking and hoping i can outdamage them with my own melee weapon. Is there something I'm missing?
Gorigo 5 月 7 日 上午 5:36 
Author, pin this so people who use monster core + this will stop having mobs random dying
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3386154385
Gorigo 4 月 26 日 下午 1:32 
prob incompatible with monster core but yeah
Gorigo 4 月 26 日 下午 1:31 
yeah, this mod is bugged, they keep dying randomly
Sparkyboi 2024 年 11 月 25 日 下午 1:50 
enemies keep dying before i can even see them, i feel like this mod is what it's causing it, is it incompatible with Difficulty+?
Kemuja 2023 年 12 月 1 日 下午 5:51 
I really want to use this, but my personal gripe is that NPCs don't close doors behind them.
glider521al (Aura of Worlds dev) 2023 年 3 月 9 日 下午 8:23 
Wonderful work, Thank You.

I appreciate the improved combat with NPCs while maintaining compatibility with other mods.

Is there a version or patch somewhere that adds a short telegraph (or a fraction of a second delay timer) before NPCs perform a jump lunge attack? it would allow for reliable dodging at the close to medium range.
Deku Scrublord 2023 年 2 月 8 日 下午 11:19 
Unfortunately I've noticed the issue with Lana and Tonauac still persists with this mod. Lana will not approach the artifact when the player arrives and won't unlock the door to the teleporter and Tonauac gets stuck in place a few tiles in front of the teleporter and starts repeating his dialog again, never actually using the teleporter himself. This always happens regardless of mod compatibility because I tested it in an isolated environment with no other mods installed.

I understand that this is a re-uploaded and gutted down version of Supper's Combat Overhaul so the uploader won't be able to fix this. I just want to leave this comment here to let people know that if they use this mod, these two story npcs WILL break during their respective missions regardless of what other mods you do or don't have installed.
KitsukiKit 2023 年 1 月 29 日 下午 8:49 
will you be updating this?
RDKateran 2022 年 12 月 4 日 下午 5:08 
I'd like to switch to this, but I can't get the original uninstalled properly so I can use this one.
Hyperdino 2022 年 11 月 23 日 下午 1:01 
Is the thing with Lana fixed?
EMPORiUM 2022 年 8 月 6 日 上午 1:41 
Breaks Lana's AI in the end of the Apex artifact mission where she refuses to walk to the artifact and unlock the door to the outpost teleporter. No errors found in the log both server-side & client-side
♫ Tadpole ♫ 2022 年 7 月 3 日 下午 8:04 
How does this affect compatibility with other mods, compared to the main SCO mod? For example, is this still incompatible with Monster Core?
Rylasasin  [作者] 2022 年 3 月 5 日 下午 8:58 
FFS DaE has something like this. But that only applies to the FFS DaE factions and encounters.
mec fluuri 2022 年 1 月 14 日 下午 7:05 
Gotcha. Thanks.
Rylasasin  [作者] 2022 年 1 月 14 日 下午 12:11 
No.
mec fluuri 2022 年 1 月 14 日 上午 5:22 
If I remember correctly, SentientSupper's Combat Overhaul also made hostile nps fight against monsters and vice versa. Will this also be a feature in this mod?
🐍 CrimSnek 🐍 2021 年 11 月 20 日 下午 3:08 
Works perfectly fine except for one thing, makes NPCs leave doors open when going through them rather than leaving them closed xP (I have tested with this on and off)
Lotei 2021 年 9 月 26 日 上午 12:06 
I've noticed my ranged NPC enemies and crew only fire one burst from their guns before running away for about 10 seconds (if they have no melee weapon), to then rinse and repeat.

There was a post from Supper on the original mod page saying they would try a fix for this back in March. I'd try the original to test if this is fixed, but I'm running FU.

Do you know if there's a way to fix this? Perhaps this is running off an older version of the original mod that can be patched?
The Alabastar Brothers 2021 年 9 月 25 日 下午 7:55 
Does "NPC Behaviors" include those involving Monsters?
For the swarm 2021 年 9 月 20 日 上午 9:45 
magnificent
Raven Guertena 2021 年 9 月 20 日 上午 9:37 
wonder if there will be an addition for FU compatibility with the gear stuff from this mod.
or are there some problems with how gear is handled in the mod addon?
Os Rose Britt 2021 年 9 月 13 日 上午 11:43 
wonderful
Ickura 2021 年 9 月 13 日 上午 11:36 
@Os Rose Britt pretty sure thats an FU bug they fixed earlier
Os Rose Britt 2021 年 9 月 12 日 下午 3:48 
dose this mod fix the when you swim in water you swim STUPIDLY fast
Hyperdino 2021 年 9 月 12 日 下午 1:53 
Yeah it works now! Thank you!
tigerfestival1988 2021 年 9 月 12 日 上午 10:02 
Ok NVM, I see you updated it to work. NOICE, will test out later!
tigerfestival1988 2021 年 9 月 12 日 上午 9:34 
I use Project Redemption too. Seriously? That was the cause? Wow!
Rylasasin  [作者] 2021 年 9 月 12 日 上午 9:30 
Okay, It seems that yes this was causing the issue. I had simply forgotten to include supper's fix for bounties from the original mod which enabled them to be interactive.

My bad. That SHOULD be fixed now.

Also, NPCs SHOULD turn insane again if they're hit with frackin's 'Insane' ability. Honestly I didn't even know that was an issue.
Hyperdino 2021 年 9 月 12 日 上午 9:23 
I do not use the police mod, however, I do use project Redemption, which I think adds a chance for peacekeepers to spawn? Idk
tigerfestival1988 2021 年 9 月 12 日 上午 9:08 
I don't use the Police mod though, I'm not sure if Hyperdino uses the police mod.
Rylasasin  [作者] 2021 年 9 月 12 日 上午 8:54 
It's definitely something else causing the conflict, because I run this and RPG Growth on my regular profile (with a lot of other mods) and I don't have a problem.

There seems to be issues with the Police mod (not just with this, but with a lot of NPC related stuff), so that might be it.
tigerfestival1988 2021 年 9 月 12 日 上午 8:46 
@Hyperdino this happens to me too, When I removed RPG Growth I was then able to arrest with this mod installed, but the author said that he has both RPG Growth and this mod and he was able to arrest just fine. So I'm not quite sure what's going on, you got to pick either this or RPG growth sadly. I Chose RPG Growth personally.
Hyperdino 2021 年 9 月 12 日 上午 8:35 
Yo does this mod conflict with the bounty hunter update for anyone else? Like I can't arrest anyone with this mod installed.
Rylasasin  [作者] 2021 年 9 月 10 日 上午 6:02 
Do you have a coordinator.stagehand patch? Without it, NPCs won't know what exactly to do with the weapon.
turner148 2021 年 9 月 9 日 下午 10:49 
After checking, the pirates don't poof out when they try to use their attacks. I think this one may have fixed that issue thankfully.
Rylasasin  [作者] 2021 年 9 月 9 日 下午 10:24 
The pirates are actually monsters, not NPCs. That's why they behave so much differently to NPCs.

However, it WILL effect (most) of the cultists in EP 2.
turner148 2021 年 9 月 9 日 下午 8:37 
would this function with Feast of Fire and Smoke? For some reason with the original mod, the pirates in that die instantly before they even get to initiate their attack.
Chucklesworth 2021 年 9 月 9 日 上午 5:18 
I see....
Rylasasin  [作者] 2021 年 9 月 9 日 上午 1:19 
Not to mention that only effects monsters and not NPCs, while this only effects NPCs and doesn't touch monsters.
Rylasasin  [作者] 2021 年 9 月 9 日 上午 1:19 
Shouldn't. That operates on a completely different system.
Chucklesworth 2021 年 9 月 8 日 下午 8:14 
question...would this screw with the rpg ai?
Armok 2021 年 9 月 8 日 下午 1:57 
hmm, still seems like that supper's npc changes have broken lana still
ATTA 2021 年 9 月 7 日 下午 10:12 
OH MY
Patch & Fix Wishes' GOD
Armok 2021 年 9 月 7 日 下午 4:53 
@Ickura I'm talking about the .behavior files, not the lua ones
Ickura 2021 年 9 月 7 日 下午 4:01 
@Armok I don't think you can patch lua files
Armok 2021 年 9 月 7 日 下午 12:15 
looking through the files though, I think it'd probably be a good idea to make them into patches as much as possible, would make this mod more compatible with others