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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3386806552
yes sure. do as you please. no more updates until we get b42
So far i've had Vinegar, vegetable oil and salt disappear when trying to merge them.
- can merge spices.
- can fill up an item.
- merge all will pull all items from surrounding containers.
i though paste this in description actually.
let me know if it is still broken.
oh.. oh no. you're in MP i think, ug. gimme a few min to patch this.
that's not very much to information to work with.
I would need the console logs. the item you merge. if it is a modded item, link to the mod.
it's in the merge menu, the last item is a toggle, switch it on.
I've moved it there, in case other modders added this feature and it would cause problems.
is that like my:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2625930569
didnt look into it, maybe mechanic of the mod works differently.
This mod assumes that the item you want to merge is vanilla, if it is not, I would have to look at that item to see if I can accommodate it.
I might be crazy, but I think the mod might have consumed 10 "Fix A Flat" items which I thought were Vanilla but apparently from Vehicle Repair Overhaul and then left behind 10 empty cans and as far as I can tell, no merged "Fix A Flat" items.
I've used this mod to merge items like Threads just fine though.
This is on a remote hosted dedicated server for reference.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2905250990
Now it's just vanilla+ or something, I guess.
Tho; I do find it limited, right now. You can probably do without this mod.
I still use it. because they did not make an option to merge all. they only added grouping for drainables, like fill -> then a sub-menu for all the possible containers, and you have to click one at a time. which.. annoys me now, since i cannot tell which water bottle to fill, cause the percentage is not there anymore. i might have to "fix" this
There have been reports of this happening, but I do not have this issue. so, instead of hunting down the problem, there was an option added to force the mod not to "delete" the spent items.
it's in the mod option.