Garry's Mod

Garry's Mod

Counter Strike Source: Navmeshed and nodegraphed
238 条留言
ALE199 10 月 2 日 上午 4:59 
I do agree the nodes outside kinda makes this almost unusable
INFECTEDmanorigins2007 9 月 15 日 下午 5:36 
hi ellis from left 4 dead 2
chopchop 9 月 15 日 下午 4:14 
ellis you are not welcome here
Ellis 9 月 8 日 下午 3:44 
Boutta show this mf the bullet of 45
Minator 8 月 28 日 下午 12:42 
I just have to subscribe and then I have this?:steamhappy:
Solar  [作者] 8 月 22 日 上午 2:44 
they will be linked to tge playable area
Electric Kool-Aid 8 月 22 日 上午 12:37 
this is great, but the nodes outside the maps and on rooftops are super unnecessary. I thought it was a cool addition, but if a player can't access these areas regularly, then npcs shouldn't either. I played on cs_assault & there's more nodes outside the map then actually in the map itself, which is kind of POOPY :0face:
Solar  [作者] 8 月 19 日 下午 12:08 
if ur using css maps from the workshop they may or may not have nodegraphs on them, this addon uses the original bsp files straight out of CSS. the addon that u are using that adds those maps into the game are probably modified
baccabab 8 月 19 日 上午 9:34 
It also conflicts with NPC squads, iRaids and any other addon using AI Nodes to work
baccabab 8 月 19 日 上午 9:32 
Idk maybe im idiot, i have css maps installed from workshop.
Solar  [作者] 8 月 19 日 上午 8:22 
maybe reinstall the addon, do u have css installed and mounted? no one else is having this problem
baccabab 8 月 19 日 上午 8:08 
Nodes on the cs_militia only
baccabab 8 月 19 日 上午 8:07 
theres no AI Nodes on any map. Also this addon is conflicting with iRaids. (addon that spawning NPCs by console commands at the ai nodes) So when im trying to spawn npc by console command my OS just crashing
Solar  [作者] 8 月 19 日 上午 8:03 
how
baccabab 8 月 19 日 上午 8:02 
no nodes
Solar  [作者] 8 月 18 日 上午 6:16 
looks like someone didnt read the update logs
april 8 月 18 日 上午 6:03 
whare is it? i thought gmod had css assets, do I still have to buy css?
Warderokλ 8 月 18 日 上午 5:15 
nuh, it not work, i test at all npcs
дранiй 8 月 5 日 下午 8:32 
best addon yet fr
Solar  [作者] 8 月 5 日 上午 11:52 
In my opinion this is by far the most ideal addon to test your new npcs or just test in general on. Having some issues with my pc on my end atm so update is on hold.
LittlePip 8 月 4 日 下午 2:32 
Finally I’ve been waiting for this day forever
z6234eta 7 月 23 日 下午 3:40 
now that gmod has updated to have cs:s content, i shall take this
Solar  [作者] 7 月 22 日 上午 7:40 
css maps use a wall brush that only applies to the player. props, npcs and entities are not affected
Arkyon 7 月 22 日 上午 6:33 
Includes navmeshes that are out of bounds. This isn't a positive. This will wreck compatibility with addons that try to spawn things on navmeshes.
kitter 7 月 14 日 下午 8:57 
came here to have more maps for map sweepers and didnt expect other people to have this same plan
CoralCinder 7 月 11 日 下午 3:21 
thank you. especially useful for the gamemode map sweepers
Slab Bulkhead 6 月 6 日 上午 5:55 
alr thanks man ,no need to do it if you not feelin it
Solar  [作者] 6 月 5 日 上午 1:23 
ill look into it, lately ive been feeling burnt out but im making progress very slowly
Slab Bulkhead 6 月 4 日 下午 11:53 
hey man, since youve done such a great job nodegraphing the css maps, would it be a big ask for you to give the same treatment to the goldeneye source maps too?
Fimpen 6 月 4 日 下午 12:23 
This is awesome! Thanks for you work. I'm eagerly awaiting the jump links update :buzzed::mordheimfist:
Freya 5 月 27 日 上午 2:38 
Reminder that acting cringe on purpose is still being cringe.
ProGaming122 5 月 25 日 下午 12:59 
you are a bunch of dumbs when i said "don't work"
cobra_1995_ 5 月 25 日 上午 9:26 
where can i find this after downloading? it can't find it in the CS map folder
Heinz_Comandr 5 月 25 日 上午 12:59 
Can you make cs_jungle has Ai nodes and Nav mesh?
CroppedBasher007 5 月 21 日 下午 2:35 
remember me?
ProGaming122 5 月 17 日 上午 11:02 
alr yeah
Solar  [作者] 5 月 17 日 上午 9:15 
no
ProGaming122 5 月 17 日 上午 5:30 
remember me
Solar  [作者] 5 月 11 日 下午 6:44 
in the current version yes, the ladders work
Ajiliffe 5 月 11 日 下午 3:28 
Are ladders on some maps also included too?
Solar  [作者] 3 月 30 日 上午 8:14 
global map spawners spawn npcs that are on a random node in the whole map. in the new update those areas will be connected with the main nodegraph via jump links
JG 3 月 30 日 上午 7:54 
Nodegraphs work well. but the thing that i hate is when i use some global noc spawner mod, it sometimes spawn npcs out of the map like somewhere that is out of bounds. Pwetty Pwease Fix This Issue:physgun::captainclown:
ProGaming122 3 月 22 日 下午 1:41 
me your taking about freya?
Freya 3 月 22 日 下午 1:22 
With a name and grammar like that I'm going to assume that you are in 7th grade. So I'm just going to say that I'm not willing to teach you the manners your parents failed to do.

Be brave and ask your parents for attention if you feel that empty and lonely online.
ProGaming122 3 月 22 日 下午 12:19 
@Freya you dumb?
Freya 3 月 5 日 下午 2:13 
Yeah, at least the grunts soldiers in HL1 were extremely dangerous because of how much damage they dealt and all the tactics they had like flanking, surrounding the player or throwing grenades if you have been under cover for way too long. And also grenades don't bounce back at them like it does with combines in HL2, but that's just a physics problem lol
Solar  [作者] 3 月 5 日 下午 1:53 
what i hate most about games is that they make the player VERY powerful and the npcs weak which is unfair and gets boring really fast
Solar  [作者] 3 月 5 日 下午 1:19 
well i wouldnt say they are stupid, they do take cover when reloading or take turns when theres more than 1 soldier involved in combat, and flank if theres a shotgunner. they do feel stupid because their vanilla gun damage is weak accompanied with the player just running right at them with no sense of danger and fear of death. example, the smg damage of npcs is 2, urs is 4. their real potential is not showing because the lack of danger. if you change that... say them having 200 health because the average weight of a soldier being 100kg and for a example their pulse rifle bullet dealing 22 damage, u will see how much their ai shines when the player is actively using cover like a normal person would. me personally, i use a custom skill.cfg with all of these nice changes with 10x head damage multipliers.
Freya 3 月 5 日 下午 1:01 
I mean, combine soldiers are known for being incredibly stupid even in base Half-Life despite the fact that it was made by a multibillion dollar company. So I don't blame you for not being able to make them not shlt themselves if you move too fast.
Solar  [作者] 3 月 5 日 上午 11:11 
from my testing and observation, npcs that use the nodergraph have a tendency to stop running or walking dead in their tracks if the player moves very fast. so yes, the nodegraph works its just you are moving way too fast resulting in making the npcs confused. i could be wrong but this is more common in combine soldiers.