Garry's Mod
Counter Strike Source: Navmeshed and nodegraphed
240 comentarios
scubamaster96 8 NOV a las 23:02 
I hired bill to stare at you
That viking who procrastinates 25 OCT a las 10:51 
good thing there is maps that are enclosed like office and dust
ALE199 2 OCT a las 4:59 
I do agree the nodes outside kinda makes this almost unusable
Carrier-man 2007 15 SEP a las 17:36 
hi ellis from left 4 dead 2
thegambler 15 SEP a las 16:14 
ellis you are not welcome here
Scout Ninja 8 SEP a las 15:44 
Boutta show this mf the bullet of 45
Minator 28 AGO a las 12:42 
I just have to subscribe and then I have this?:steamhappy:
Solar  [autor] 22 AGO a las 2:44 
they will be linked to tge playable area
Electric Kool-Aid 22 AGO a las 0:37 
this is great, but the nodes outside the maps and on rooftops are super unnecessary. I thought it was a cool addition, but if a player can't access these areas regularly, then npcs shouldn't either. I played on cs_assault & there's more nodes outside the map then actually in the map itself, which is kind of POOPY :0face:
Solar  [autor] 19 AGO a las 12:08 
if ur using css maps from the workshop they may or may not have nodegraphs on them, this addon uses the original bsp files straight out of CSS. the addon that u are using that adds those maps into the game are probably modified
baccabab 19 AGO a las 9:34 
It also conflicts with NPC squads, iRaids and any other addon using AI Nodes to work
baccabab 19 AGO a las 9:32 
Idk maybe im idiot, i have css maps installed from workshop.
Solar  [autor] 19 AGO a las 8:22 
maybe reinstall the addon, do u have css installed and mounted? no one else is having this problem
baccabab 19 AGO a las 8:08 
Nodes on the cs_militia only
baccabab 19 AGO a las 8:07 
theres no AI Nodes on any map. Also this addon is conflicting with iRaids. (addon that spawning NPCs by console commands at the ai nodes) So when im trying to spawn npc by console command my OS just crashing
Solar  [autor] 19 AGO a las 8:03 
how
baccabab 19 AGO a las 8:02 
no nodes
Solar  [autor] 18 AGO a las 6:16 
looks like someone didnt read the update logs
april 18 AGO a las 6:03 
whare is it? i thought gmod had css assets, do I still have to buy css?
Warderokλ 18 AGO a las 5:15 
nuh, it not work, i test at all npcs
дранiй 5 AGO a las 20:32 
best addon yet fr
Solar  [autor] 5 AGO a las 11:52 
In my opinion this is by far the most ideal addon to test your new npcs or just test in general on. Having some issues with my pc on my end atm so update is on hold.
Flawless Sparklemoon 4 AGO a las 14:32 
Finally I’ve been waiting for this day forever
z6234eta 23 JUL a las 15:40 
now that gmod has updated to have cs:s content, i shall take this
Solar  [autor] 22 JUL a las 7:40 
css maps use a wall brush that only applies to the player. props, npcs and entities are not affected
Arkyon 22 JUL a las 6:33 
Includes navmeshes that are out of bounds. This isn't a positive. This will wreck compatibility with addons that try to spawn things on navmeshes.
kitter 14 JUL a las 20:57 
came here to have more maps for map sweepers and didnt expect other people to have this same plan
CoralCinder 11 JUL a las 15:21 
thank you. especially useful for the gamemode map sweepers
Slab Bulkhead 6 JUN a las 5:55 
alr thanks man ,no need to do it if you not feelin it
Solar  [autor] 5 JUN a las 1:23 
ill look into it, lately ive been feeling burnt out but im making progress very slowly
Slab Bulkhead 4 JUN a las 23:53 
hey man, since youve done such a great job nodegraphing the css maps, would it be a big ask for you to give the same treatment to the goldeneye source maps too?
Fimpen 4 JUN a las 12:23 
This is awesome! Thanks for you work. I'm eagerly awaiting the jump links update :buzzed::mordheimfist:
Freya 27 MAY a las 2:38 
Reminder that acting cringe on purpose is still being cringe.
ProGaming122 25 MAY a las 12:59 
you are a bunch of dumbs when i said "don't work"
cobra_1995_ 25 MAY a las 9:26 
where can i find this after downloading? it can't find it in the CS map folder
Heinz_Comandr 25 MAY a las 0:59 
Can you make cs_jungle has Ai nodes and Nav mesh?
CroppedBasher007 21 MAY a las 14:35 
remember me?
ProGaming122 17 MAY a las 11:02 
alr yeah
Solar  [autor] 17 MAY a las 9:15 
no
ProGaming122 17 MAY a las 5:30 
remember me
Solar  [autor] 11 MAY a las 18:44 
in the current version yes, the ladders work
Ajiliffe 11 MAY a las 15:28 
Are ladders on some maps also included too?
Solar  [autor] 30 MAR a las 8:14 
global map spawners spawn npcs that are on a random node in the whole map. in the new update those areas will be connected with the main nodegraph via jump links
Piss-for-brains 30 MAR a las 7:54 
Nodegraphs work well. but the thing that i hate is when i use some global noc spawner mod, it sometimes spawn npcs out of the map like somewhere that is out of bounds. Pwetty Pwease Fix This Issue:physgun::captainclown:
ProGaming122 22 MAR a las 13:41 
me your taking about freya?
Freya 22 MAR a las 13:22 
With a name and grammar like that I'm going to assume that you are in 7th grade. So I'm just going to say that I'm not willing to teach you the manners your parents failed to do.

Be brave and ask your parents for attention if you feel that empty and lonely online.
ProGaming122 22 MAR a las 12:19 
@Freya you dumb?
Freya 5 MAR a las 14:13 
Yeah, at least the grunts soldiers in HL1 were extremely dangerous because of how much damage they dealt and all the tactics they had like flanking, surrounding the player or throwing grenades if you have been under cover for way too long. And also grenades don't bounce back at them like it does with combines in HL2, but that's just a physics problem lol
Solar  [autor] 5 MAR a las 13:53 
what i hate most about games is that they make the player VERY powerful and the npcs weak which is unfair and gets boring really fast
Solar  [autor] 5 MAR a las 13:19 
well i wouldnt say they are stupid, they do take cover when reloading or take turns when theres more than 1 soldier involved in combat, and flank if theres a shotgunner. they do feel stupid because their vanilla gun damage is weak accompanied with the player just running right at them with no sense of danger and fear of death. example, the smg damage of npcs is 2, urs is 4. their real potential is not showing because the lack of danger. if you change that... say them having 200 health because the average weight of a soldier being 100kg and for a example their pulse rifle bullet dealing 22 damage, u will see how much their ai shines when the player is actively using cover like a normal person would. me personally, i use a custom skill.cfg with all of these nice changes with 10x head damage multipliers.