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<li Class="CompProperties_Breakdownable"/>
in the buildinDef. Just delete one of the line and it will be fine
As Arcanant points out: Getting lots of free salt would just increase a colony's wealth. And that means more difficult raids. As a possible compromise, perhaps salt generation could be very small or disabled by default, with mod options to adjust it?
But... Is this locked behind a research project? Or not? The description does not say.