安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Sorry for the wait! I did it as a separate mod to avoid potentially breaking anything for anyone on B41.
Can I have your permission to upload to the workshop publicly?
To be clear, it doesn't include your functionality of sorting a single item/stack (unless it's the only item of that category), and I'd recommend this mod to go with it and give credit in the description.
I cant see the button
Lines 88 and 89 can be edited to increase the teleport range.
If you run with Organized, change line 159 to "local capacity = itemContainer:getCapacity() * 1.3;" - otherwise it will stop transferring at normal capacity.
The mod uses this class to find the adjacent square to move to, and I see this code in the class now:
-- if there is a wall between the two tiles, not adjacent.
if not AdjacentFreeTileFinder.privTrySquareForWalls(src, test) then
return false;
end
If someone still has this happen, please let me know!
-- stop grabbing thru walls...
local currentSq = playerObj:getCurrentSquare()
if gs ~= currentSq and currentSq and currentSq:isBlockedTo(gs) then
gs = nil
end