Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen






Sorry for the wait! I did it as a separate mod to avoid potentially breaking anything for anyone on B41.
Can I have your permission to upload to the workshop publicly?
To be clear, it doesn't include your functionality of sorting a single item/stack (unless it's the only item of that category), and I'd recommend this mod to go with it and give credit in the description.
I cant see the button
Lines 88 and 89 can be edited to increase the teleport range.
If you run with Organized, change line 159 to "local capacity = itemContainer:getCapacity() * 1.3;" - otherwise it will stop transferring at normal capacity.
The mod uses this class to find the adjacent square to move to, and I see this code in the class now:
-- if there is a wall between the two tiles, not adjacent.
if not AdjacentFreeTileFinder.privTrySquareForWalls(src, test) then
return false;
end
If someone still has this happen, please let me know!
-- stop grabbing thru walls...
local currentSq = playerObj:getCurrentSquare()
if gs ~= currentSq and currentSq and currentSq:isBlockedTo(gs) then
gs = nil
end