Space Engineers

Space Engineers

Better Spotlights
87 条留言
Thorn Blackwell  [作者] 8 月 2 日 上午 10:01 
Thank you guys, I've been partial to the reduced haze version of this mod. It doesn't make much sense in space, but it's a decent balance. The lines from the spotlights are my biggest pet peeve. I have high hopes that SE2 lighting is much better.
Roy 7 月 30 日 下午 2:37 
Congratulations on surviving the heart attack! Those suck. Keep up with the PT even after the official stuff ends. It doesn't always seem like it but it helps in the long run. Even if only casual speed cardio like stationary bike or walking helps. Good luck with the writing and thank you for the fixes. Your light mod is my go-to because it's the most realistic light projection I've found in the mod list.
Norrisweb 7 月 30 日 下午 1:28 
@Thorn Sorry to hear you've been ill. Hope you get well soon :steamthumbsup:
Thorn Blackwell  [作者] 7 月 30 日 上午 9:51 
@Roy okay I have tried to correct the files, @semtex I tried that but I could never get it to work. @Everyone I removed the spotlights from the mod. All of the "reflector lights" seem to degrade performance, and there is another mod for the spotlights if you want to use them. I've been away a while, I had a heart attack last year and since then I have been writing, my writing is not the best so I'm trying to improve it. In case you're wondering I'm 61.
semtex 7 月 30 日 上午 3:25 
It would be good to somehow include the light on the spacesuit in the plugin — it's really poor and definitely deserves improvement.
Roy 7 月 27 日 下午 7:59 
Here's an FYI of almost comical nature in its low level of importance. I kept getting errors using this mod related to a capitalization issue in the CubeBlocks_Contact_Pack.sbc file.

Example of error:
File extension of: Textures\Lights\flood_light.DDS is not supported.
> [BuildInfo] Game expects all lower-case extensions, try .dds.

Fixed the errors locally by changing all of the file extensions on references from ".DDS" to ".dds" in that file. It isn't exactly a critical failure but it was a repeat offender. I have 10 less entries to sift through to find what the real problems are now. Thought I'd pass along the information to help you fix it centrally or to help other log hounds who are troubleshooting mod oddities remove more noise from their logs.
Jim 5 月 1 日 上午 9:36 
Nice one. Is it possible to also increase the amount of spotlight beams visible at a time or in other words increase the display limit? Or is that a deeper issue?
stormzel 2 月 25 日 下午 11:51 
nice!!!
Space Ace 2 月 1 日 下午 12:31 
Just a heads up, the mod seems to modify a lot of Contact DLC blocks that it doesnt really need to touch, like the new turrets. You can remove anything that isnt a light from the CubeBlocks_ContactPack.sbc
Vas 1 月 28 日 下午 5:47 
Unfortunately, had to remove this mod because it adds tons of DLC items that I can't disable with my DLC disabler mod. :P
ThePhoenixKnight 2024 年 12 月 21 日 下午 6:34 
Salutations! For some reason this mod installed as a plugin has been causing issues with the Gatling and Rocket turret reskins:
When I was working on creating a mod that rebalances said turrets it was causing a confliction and overriding my mod, please remove the weapons from the CubeBlocks and only use the ones that you are actively needing for this mod to function.
David S 2024 年 12 月 20 日 上午 11:12 
I was going to say the same, I use the plugin version and the last update broke the interior light group, it's not there in the G menu anymore at all. The individual lights are still though.
Gemini Sierra 2024 年 12 月 20 日 上午 8:30 
Did you add a "light panel inv" to this mod? If so... you broke the g-menu grouping for "interior lights"
Should be noted... that this is with the plugin version of this mod. If you don't control that, do you know who does?
andersenman 2024 年 12 月 20 日 上午 1:47 
Thanks!
Thorn Blackwell  [作者] 2024 年 12 月 19 日 下午 4:06 
All spotlights have been updated. Sorry I have been slow to update my mods. Rebuilding my office, and then rebuilding my computers have delayed many things.
AVmear 2024 年 10 月 30 日 上午 7:35 
Hi, just tried it and for anyone wondering it doesn't works on the new floodlights.
andersenman 2024 年 8 月 19 日 上午 11:17 
Getting right what Keen can't or refuses to out of some pathologically twisted sense of game design. Must-have.
Swann 2024 年 8 月 3 日 下午 12:06 
Thank you so much for this mod. One tiny thing that could be addressed: Currently Timer Blocks that use the "Increase Radius" command are unable to increase the radius beyond the vanilla 120.
Rysten 2024 年 4 月 1 日 下午 7:21 
Nevermind. It turns out server admin forgot to actually install the mod.
Rysten 2024 年 4 月 1 日 上午 12:16 
Also seeing grids on large spotlights, hazy cones on both sadly. Longer distance is great though!
Rysten 2024 年 3 月 31 日 下午 7:06 
I am still seeing the grid lines (at least on small grid) spot/search lights. Do they require a rebuild to work?
kinngrimm 2024 年 1 月 22 日 下午 6:42 
what is the range on the spotlights and the search lights?
lord.riker 2023 年 11 月 9 日 上午 2:36 
Incompatible with Weaponcore, unfortunately. Makes searchlights refuse to stay on target.
BlazingImp77151 2023 年 9 月 10 日 上午 3:39 
What is the new range of the spotlights (is it still configurable?)? And does the hazy cone effect still appear in the atmosphere (or at least weather), or is it completely removed?
ParGellen 2023 年 6 月 17 日 下午 1:27 
Oh my god THANK YOU FOR THIS!
Thorn Blackwell  [作者] 2023 年 2 月 11 日 下午 1:46 
@SupaAsian69 - On rare occasions light settings revert to Vanilla Standard. Usually, it is accompanied by a failure to load any number of other mods as well. I notice this when I have a very long list of mods in a saved world. Sadly, I think it is a game issue, and the best thing to do is exit as soon as you notice the change without saving. Often you can load a backup if the game has autosaved since you loaded in, otherwise it can really be a pain. I love mods, so my mod list is usually at least 40+ mods long (often more like 60+).
SupaAsian69 2023 年 2 月 11 日 下午 12:59 
Hi love your mod but I did come across a slight issue of the light radius setting being reverted to default setting on world reloads, do you perhaps to know any workarounds?
Thorn Blackwell  [作者] 2023 年 1 月 24 日 下午 3:34 
@PepperJack - Cool :steamhappy:
PepperJack 2023 年 1 月 24 日 下午 12:28 
Love your mod, I made a modification to the cube cost to match the Industrial overhaul. I have it pointing to your mod for its textures. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2923061351
Jack Schitt 2023 年 1 月 22 日 上午 4:40 
Great mod! Totally fixes the lights so they actually work like lights should!
Vladimir Bergholtz 2023 年 1 月 7 日 上午 11:29 
Game changer for me since I use Space just got real as well
Ars3nic 2022 年 12 月 30 日 下午 1:29 
My searchlights are emitting light to & from the wrong directions, i.e. if the light is pointed forward the illuminated zone is up and to the left.
Thorn Blackwell  [作者] 2022 年 11 月 26 日 下午 5:05 
@Prometheus - If you are asking whether you can see it from far away, then yes and no. Yes if you are in the range of it, but no if you are outside that range. If you are looking for lighting that can be seen over a long distance then use static lights instead of reflector lights. Interior lights, light panels, and any light that is an area affect is seen from exceedingly long distances. Spotlights become invisible at significant range, and too many spotlights will affect sim speed and fps.
Prometheus 2022 年 11 月 25 日 上午 10:19 
does this mod effect light render distance?
Aryemis 2022 年 7 月 23 日 上午 9:08 
Thanks :)
Thorn Blackwell  [作者] 2022 年 7 月 22 日 下午 11:48 
@Aryemis - Absolutely, use it as you want.
Aryemis 2022 年 7 月 22 日 上午 11:42 
Heya this is awesome, I'd like to include this on my server, but would like to tune down the range of the spotlights to be more in line with the range of the modded spotlights we have available.
Is it okay if we reuse these files in our mod ?
The mod is unlisted and will link back to here ofc.
Admiral Kobi 2022 年 7 月 8 日 上午 9:35 
Any light from this mod reverts back to low light setting, basically making the interior of my base dark until I go back and push the radius bar all the way back to the right again. Any way to make this setting stay without it resetting all the time whenever I leave and come back?
PepperJack 2022 年 6 月 6 日 上午 11:08 
I would very much appreciate it. If that is something you would rather me maintain let me know.
Thorn Blackwell  [作者] 2022 年 5 月 31 日 下午 4:30 
I will look into it. I may have to make an industrial overhaul version.
PepperJack 2022 年 5 月 31 日 下午 4:02 
The Better Spotlight plugin when selected in the plugin loader makes the industrial overhaul recipe not work. It doesn't add the lightbulbs to the recipe and will never build even with the admin.
semtex 2022 年 2 月 16 日 上午 8:20 
ReflectorConeDegrees set to 156 (3x standard) - interesting effect
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2755301022
such manipulation can be interesting for the replacement of standard lights - the light does not shine backwards, "behind self"
semtex 2022 年 2 月 16 日 上午 5:45 
Test <ReflectorConeDegrees> for SmallBlockFrontLight
Setting 13, 26, 52 (standard), 78, 104 and 156 at same radius 120 and intesity 4

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2755293130
semtex 2022 年 2 月 16 日 上午 4:48 
And yet - you could also check the TransparentMaterials - ReflectorCone definition - it's also different from the one you used, and possibly modify the ReflectorConeCharacter material for the light cone of the character's reflector.
semtex 2022 年 2 月 16 日 上午 3:52 
Thorn Blackwell - In the plugin you are using obsolete block definition format for "LargeBlockFrontLight" "SmallBlockFrontLight" and "OffsetSpotlight".
delsonbb 2022 年 2 月 10 日 下午 6:35 
Affirm on that fix OP. Thank you!
Thorn Blackwell  [作者] 2022 年 2 月 10 日 上午 10:22 
It should be fixed now, and thank you for reporting the error accurately. I think this was brought up once before but I didn't understand the problem.
delsonbb 2022 年 2 月 10 日 上午 5:32 
It has been bothering me for a while now but the wasteland spotlights are oriented opposite of its orientation (i.e. spotlights are oriented horizontally but it is casting vertically).
OttoArms 2022 年 2 月 9 日 上午 7:26 
Great Mod Ty for this!
Thorn Blackwell  [作者] 2022 年 2 月 9 日 上午 6:35 
Yes , the Searchlights from Warfare 2 are now included.