安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題






Example of error:
File extension of: Textures\Lights\flood_light.DDS is not supported.
> [BuildInfo] Game expects all lower-case extensions, try .dds.
Fixed the errors locally by changing all of the file extensions on references from ".DDS" to ".dds" in that file. It isn't exactly a critical failure but it was a repeat offender. I have 10 less entries to sift through to find what the real problems are now. Thought I'd pass along the information to help you fix it centrally or to help other log hounds who are troubleshooting mod oddities remove more noise from their logs.
When I was working on creating a mod that rebalances said turrets it was causing a confliction and overriding my mod, please remove the weapons from the CubeBlocks and only use the ones that you are actively needing for this mod to function.
Should be noted... that this is with the plugin version of this mod. If you don't control that, do you know who does?
Is it okay if we reuse these files in our mod ?
The mod is unlisted and will link back to here ofc.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2755301022
such manipulation can be interesting for the replacement of standard lights - the light does not shine backwards, "behind self"
Setting 13, 26, 52 (standard), 78, 104 and 156 at same radius 120 and intesity 4
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2755293130