Conquest of Elysium 5

Conquest of Elysium 5

CoExpansion
162 条留言
TaelonZ 10 月 6 日 下午 7:22 
Two quick things, the above description does not note the archmage is playable. The second thing, a question, would be if there is a way to get the archmage to a higher level or learn more schools? I'm guessing the two he gets are random but it seems a little weak if they're locked to level 2.
MrDeath 9 月 29 日 上午 11:47 
Holy moly, what a comeback, kind sir!
Nethermind  [作者] 9 月 10 日 上午 5:38 
New magic items seem to still be bugged in the code, they crash MP games and have all sorts of weird issues in SP. It's probably just me but finding the source of a intermittant bug is never fun. I do want to have a look when I'm done with the current wave of stuff
Grail Knight 9 月 9 日 下午 6:09 
Can you please update your magic items mod? Pretty please?
This one is great too, yeah, same with vision one.
Nethermind  [作者] 8 月 30 日 上午 8:50 
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haychy101 8 月 30 日 上午 12:34 
update bricked a 25h save. Is there any way you could upload some old archive type files for previous mod version?
Stronghold 8 月 28 日 下午 6:58 
Welcome Back!
Gentleman Crow 8 月 28 日 下午 12:24 
Awesome! Thanks, Nethermind!
Nethermind  [作者] 8 月 28 日 上午 9:40 
I am in fact not dead. The error on launch was due to the Heroine being removed in I think the guildmaster update in favour of his lady knight. This is now fixed along with more content and fiddling of stats as per usual.
[JdG] Pejman 8 月 16 日 上午 8:22 
afaik the only line mentioning heroine is just to add weapon or item to it so it should be safe to delete it
Gentleman Crow 7 月 11 日 上午 8:08 
I really enjoy this mod but it's currently broken.
Leunan 6 月 21 日 下午 12:08 
update plz
Spaceman Spiff 6 月 16 日 下午 5:53 
The Guildmaster update has broken this mod.

If you apply the mod, it kicks you out of the game due to an error regarding no monster called Heroine or some such.

Hopefully this get fixed, as this was my personal favorite overhaul mod.
Bumfight Sparkle 6 月 3 日 下午 2:14 
got an error saying ..../CoExpansion.c5m at line 1626
No monster called:Heroine
Is that something that can be fixed?
catfoodbob 2 月 17 日 下午 1:30 
The amazon riders do not get the tattoos that the other amazons get, And the painted amazon sorceresses and priestesses do not have the recruitment flag for them
Feraa 2 月 15 日 上午 7:55 
No, this mod was created before the monkeys were added.
Trout of truth 2 月 3 日 上午 6:29 
does this mod do anything for monkey maharaja? i like them but they seem really weak
crawlers 2024 年 4 月 19 日 下午 5:42 
For compatibility with this mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3028909437&tscn=1713572858 can you make oases not count as forests?
AliensOnMars 2023 年 10 月 11 日 上午 8:38 
Probably a silly question - do you know if your rework here can coexist with the overhauls like Commissar Jon's? Really like the changes you've made here but also curious to try out some of the others and would rather not either/or if I can help it!
Curious 2023 年 6 月 30 日 上午 8:22 
Goblin King doesn't seem to recognise Ancient Forests as capitals for me sadly
Kazeck 2023 年 4 月 23 日 上午 11:46 
Just want to say I adore this mod, and have enjoyed it thoroughly, even without updates for awhile all the content in it is just *chefs kiss* Perfect.
haychy101 2023 年 2 月 6 日 下午 9:48 
Hello friends. May i request that the monkey classes be expanded a bit more to match the depth of other classes?
This mod is excellent but i love monke!
Tylernol 2023 年 1 月 26 日 下午 5:23 
can the Bakemono ninja have accute sense or spirit sight? maybe its bad luck but havent seen a scout yet for them and i think it fits well with ninja. tthanks.
[V_M]_tank3487_{L} 2022 年 11 月 30 日 上午 10:24 
You really need to drop available trade. It push balance into direction of factions like Warlock too much. 5-6x of certain Gem income due to trade is just too much.
Suspicious Wizard 2022 年 10 月 23 日 下午 9:06 
The free guards actually become quite the hindrance if you are playing a co-operative game by shutting down the ability of you and your ally to hand off property to one another.
상자 2022 年 9 月 18 日 上午 3:59 
Really like its whole system.
From now on, I'm gonna call this CoE 6.
MrDeath 2022 年 8 月 7 日 下午 3:23 
So... there are a new monkey boss ingame now, does the mod will be updated to inclde some stuff for him?
Miguel V-DF 2022 年 5 月 12 日 上午 6:27 
when will you actually update the mod here on steam with the latest fixes?
MrGuySenpai 2022 年 5 月 3 日 上午 1:36 
Can I suggest adding a hand income to hoburg villages? as it stands it doesn't seem worth it as nekromants to upgrade farms due to the cost.
Nethermind  [作者] 2022 年 5 月 1 日 上午 3:31 
It is an oversight yes, fixed now. They're intended to not be slow as undead can march day and night. Dispite being small they can outrun their non-dead kin on the map.
MrGuySenpai 2022 年 4 月 25 日 下午 2:00 
Grand Ghost Nekromant has 1 sanity regain instead of 3.
MrGuySenpai 2022 年 4 月 25 日 上午 11:25 
Little Soulless aren't slow, but their upgraded counterparts are. Not sure if this is a bug since hoburgs are mostly all slow.
Nethermind  [作者] 2022 年 4 月 18 日 上午 11:33 
@Leugimimi, good spot, fixed. @ThatGuySenpai, I've not actually changed it, by default they have a 100% penalty and I have no idea why, but as you can get more ritualists out it can be a sort of convenience tax on using these.
Miguel V-DF 2022 年 4 月 18 日 上午 4:07 
at line 12482, I think there is a inverted comma missing after "1d3*Cloudfolk Archer
MrGuySenpai 2022 年 4 月 17 日 下午 9:42 
are the tribal shamans summoned by the call tribe ritual supposed to have increased ritual costs compared to the Enarie line? it seems like they have almost double the herb cost of the same rituals.
Miguel V-DF 2022 年 4 月 12 日 上午 7:31 
I am playing some short test games with this mod, feeling the changes on the classes, and I must say that I quite like what I see. good work!
Kratzramanis 2022 年 4 月 7 日 下午 2:11 
:Hire:
Nethermind  [作者] 2022 年 4 月 7 日 上午 11:47 
The latest patch has updated some rituals along with the new stuff, causing an error. Will try and release an update today once I play around with the new class a bit. If you want to you can safely delete lines 12504 to 12509 to fix the error instantly.
Kratzramanis 2022 年 4 月 6 日 上午 1:15 
get the same message as douglas....have to remove....but very good mod till it is now broken
Bust Douglas 2022 年 4 月 5 日 下午 6:12 
Alright, let me state my problem here. I open the game. Before reaching the main menu, an error message pops up. It says that "...coeexpansion.csm...ritual for 'cloud castle' not found with ff of 1..." or some such BS, then the game shuts down. May have to remove coeexpansion. With this problem, I don't think there is another option. Any recommendations Nethermind?
Megalunchbox 2022 年 2 月 25 日 上午 11:40 
so the vision overhaul and additional magic items are already included inside of the mod?
Nethermind  [作者] 2022 年 2 月 2 日 上午 3:36 
Yep. Updates *may* break your saves but any mods you have (including) this one will still work perfectly fine
Dopefisher 2022 年 1 月 29 日 下午 3:17 
Is this still working well with the latest patch?
Nethermind  [作者] 2021 年 12 月 28 日 下午 12:48 
That's a "bug" of the new recterr feature I've discovered, they're meant to be only recruitable in Hades, but the offer shows in the feed regardless of whether you own a citadel in Hades from which you can recruit them, looking into a fix but I don't think there's much I can do
El-ahrairah 2021 年 12 月 26 日 下午 2:04 
Thanks for the mod!
The Necromancer's new special recruitment like "ghost mage" does not show up for recruitment anywhere.
Sabahel-Tep 2021 年 12 月 24 日 上午 7:45 
Thanks for the mod. :cozybethesda:
Feraa 2021 年 12 月 24 日 上午 5:32 
Indeed so. And, to be fair, even if he dies, he maintains the ability to recruit all them classes, so he is easily effectively "replaceable." He's a strong class indeed.
Nethermind  [作者] 2021 年 12 月 24 日 上午 5:20 
Hey I'm in the same boat there, his recruitment list isn't even on the data dumps I have, I'm guessing its hard coded for some reason. From play testing he essentially has Drood, Necro, Demo, Lock and 'Chanter rituals and recruits, but afaik you cannot re-recruit him should he die. Because he can make use of most resource types he can get loads of value out of the land he caps, and is the most powerful class in the game.
Feraa 2021 年 12 月 24 日 上午 4:58 
Mmm. I was moreso asking about the aspects Archmage has, rather than changes to them. I can't really find a specific answer online anywhere, so I don't know much about the class as a whole. Also, yeah. I am fine with the Enchanter class, it was just a shock to the system to see how powerful they are.
Nethermind  [作者] 2021 年 12 月 24 日 上午 4:36 
This mod is mainly about expanding existing content, Archmage has pretty much every classes ritualists open to him so he really does not need MORE stuff, I'll adjust him to be less OP and maybe more thematic with the next version. I mostly play on Knight/Butler against teams of AI, as it reduces their cheatiness a little while still being a challenge. I do get Enchanter AI gets too much from his cheats however, working on a fix but the adjustments for AI only without screwing the player are somewhat limited.