边缘世界 RimWorld

边缘世界 RimWorld

Pawnmorpher Transhumanist
33 条留言
Mlie 2024 年 6 月 17 日 上午 10:47 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2599504692
TeH_Dav 2024 年 6 月 15 日 上午 3:53 
Maybe a dumb question, but as this is a simple XML patch mod, I'm assuming this is 1.5 compatible? If so, could you just update the about file to include that?
Onikage-056, God of Animatronics 2024 年 5 月 12 日 上午 8:08 
"Sometimes, you just need a little more gene-modding." - Rayli "Greybox" Ralli, Pyromanias

(Shortly before turning into a thrumbo-galatross-boomalope hybrid that spews explosive vomit on enemies.)
Smaug 2023 年 3 月 30 日 上午 9:06 
No difference between wetware and hardware on the road to perfection!
Takel  [作者] 2022 年 12 月 25 日 上午 4:57 
No changes appeared necessary to update this to 1.4 now that Pawnmorpher itself supports 1.4, but I changed the supported versions anyway to avoid confusion.
NightLorde 2022 年 4 月 2 日 下午 2:07 
@GotWeenies You can add bionics after the morph though.
The Pheonix 2022 年 1 月 26 日 下午 7:18 
You know the funny thing, you are not wrong. Most of my recent playthrough have actually been focused on giving my pawns the best of both worlds. We (PM dev btw) originally did this for balance so that you wouldn't get stupid OP mood boosts on pawns that had both traits, but with the release of the Ideology DLC, your solution makes so much more sense. I would suggest that we change this, but as you have no doubt noticed, the mutant/cyborg/normie triangle is rather embedded in the mod's core. Still, serious props to you for pulling this off, it's nice to see someone making this option available to the community.
Dr. Quackers M.D. 2022 年 1 月 13 日 下午 6:48 
This was nice except it misses the point.
PAWNS LOOSE ALL BIONICS WHEN MORPHING!
Andras Zodon 2022 年 1 月 7 日 下午 8:32 
This is great, thanks! Could you make something like this for expanded prosthetics, too?? It has stuff in it that optimizes and improves the human body and transhumanists HATE it because ???
PlayerZeroFour 2021 年 12 月 23 日 上午 11:50 
YES
Oreobambi 2021 年 11 月 26 日 上午 3:26 
thx :steamthumbsup:
Legowaffles 2021 年 10 月 30 日 下午 10:15 
You, I like you. I didn't know I needed this. . . Now then, will Rimworld run after adding it to my modest mod list. . .
Onikage-056, God of Animatronics 2021 年 10 月 23 日 下午 6:07 
Cybernetically-augmented Human/Thrumbo hybrids? Yes please!

I wonder... what would a Thrumbo/Animalisk Hybrid look like... For SCIENCE!
The Gaming Archaeologist 2021 年 10 月 5 日 下午 3:49 
This is what I've been after! Fantastic! Plus I was looking for a meme that was specific to mutations, but seems you've got me there in a way! It's transhumanism eitherway imo.
mad12fox 2021 年 9 月 27 日 下午 10:31 
hit the nail there.
Freedom 2021 年 9 月 11 日 下午 4:48 
yes, but you dont need the mod if you dont want it.
Not an Alien 2021 年 9 月 2 日 上午 9:38 
flesh is flesh, and as such promises only decay and entropy.

Only steel is true and eternal.
Nominal 2021 年 8 月 26 日 上午 8:39 
Commenting to let you know at least one person got the reference. also a lot of people overlook the bioware but it has some amazing shit in there. platelet factory, pain editor and narco. Narco is the ace no one knows about, makes drugs even better while nearly removing the down sides.

Though this was dumb when i noticed trans-humanist conflicts with bio upgrades also
SomeGoodSWEDE 2021 年 8 月 23 日 上午 2:14 
Does this work with 1.2 as well?
Black★Rock Shooter 2021 年 8 月 20 日 下午 6:33 
Wolffar is that you?
dninemfive 2021 年 8 月 20 日 下午 1:46 
based
warmainiac 2021 年 8 月 18 日 上午 7:24 
@Halituis Amaricanous

whatabout a giant robot chicken?
Halituis Amaricanous 2021 年 8 月 17 日 下午 6:11 
so you are saying being a giant chicken... is... going beyond.
I knew it.
Reianor 2021 年 8 月 17 日 下午 5:55 
But I should probably stop, lest it starts looking like I'm taking the transhumanism itself seriously.
Desperately trying to escape from a bond the nature of which we know quite literally nothing about. What a joke. Flight inventors had a good idea of what gravity is. You think anyone has a good idea of how the mind is bound to the body? Bah! Replacing a body with a working machine is the same as putting yourself in the sky - isn't by itself even a beginning of a solution, yet it is a beginning (and a cause) of a very real problem, if you know what I mean.

*Sigh*, but that's the problem with all fiction. First people don't think about it seriously when writing it, then, after a fictional ideas develops and spreads, start ignoring the fact that it actually never even had a reasonable basis. And so, most fiction-born ideas end up being downright idiotic in nature.
Reianor 2021 年 8 月 17 日 下午 5:54 
@TurtleShroom
And this is why "Classical transhumanism" is so "boxed"...
Those are all conclusions based on erroneous assumptions including unjustified elevation of past experience to the level of infallible truth. Which, as it should be obvious to anyone with a healthy mind (yet for some reason is not), is obviously NOT the case.

It's the same exact kind of idiocy that inventors had to face when humanity was first exploring flight – “All previous flying machines were failures, ergo no future flying machines will succeed either”. Yup, totally legit reasoning... NOT!
Monochrome 2021 年 8 月 17 日 上午 10:20 
huh, pawnmorphing doesn't remove bionics???
Dr. Quackers M.D. 2021 年 8 月 17 日 上午 3:49 
Well pawnmorphing removes bionics so.....
tha peng 2021 年 8 月 17 日 上午 1:19 
reminder that mechanicus biologis deems living organisms as just another type of machine
TurtleShroom 2021 年 8 月 16 日 下午 7:30 
> "Ever since I understood the weakness of my flesh, I despised it."

Classical transhumanism believes that organic life is itself degradable and fallible. Classical transhumanists reject any sort of biological modifications, even those that extend lifespans, as delaying the inevitable. That's why they want the machines. Mutations do not last forever, but PERFECT, IMMORTAL MACHINES do.
Arcanant 2021 年 8 月 16 日 下午 12:22 
Awesome, ty very much man
Takel  [作者] 2021 年 8 月 16 日 上午 11:54 
Arcanant, my mod shouldn't be doing anything that would stop it from working as is. I don't make any changes to the Body Modder trait itself, and the whole point of my XPath/PatchOperations fighting was to make sure it only touches the meme itself to move Mutation Affinity from Disagreeable Traits to Agreeable. I'll take a look -- the only way I can think of that there'd be a conflict would be if that mod replaced the vanilla Body Modder/Transhumanist trait with a new one that uses a different defName.

Does look like I may have messed up the Body Modder conflicting trait fix, though. Uploading a fix for that in the interim.
Arcanant 2021 年 8 月 16 日 上午 11:19 
Roque the Rogue 2021 年 8 月 16 日 上午 10:56 
"And I took that personally." 'Nuff said, instascribed.