Space Engineers

Space Engineers

HoverRail
202 条留言
Famous5000 10 月 24 日 下午 6:14 
@SioxerNikita

Do you know at around what time that big post was made?
MadGeordie 10 月 23 日 上午 3:48 
Hey dose anyone have a link to the newer one?
SioxerNikita  [作者] 10 月 22 日 下午 7:09 
@Catnipfryar someone continued the project, I don't have the link on hand, but it was featured in one of the big posts.
catnipfryar 10 月 14 日 上午 9:25 
cant get the corners to work, they keep disconnecting from the engine, any plans to fix this, so far this is the best rail concept, just wish you could make turns
FeepingCreature  [作者] 10 月 3 日 下午 12:22 
Hi! To all who improved on this over the last year, *please* keep in mind that it is open source and you have the right to fork! You do not need to wait for permission! For what it's worth, I forgot to put a license on it so let me do it now: at least my stuff, barring Izion's changes, is CC0.
DrKleiner 9 月 26 日 上午 1:23 
Is this mod still working?
TGIF-42 8 月 14 日 上午 10:56 
@Llama Del Rae ... I for one would be VERY interested in your changes. It would be a crying shame if this mod died on the vine. It's practically unusable in its current state.
MqTeggy 6 月 29 日 上午 7:00 
Would you be able to share your changes somehow? It seems like this mod is no longer maintained, and as you mentioned, the lag is game-breaking.

I'd really love to use the rails.
Llama Del Rae 4 月 17 日 下午 6:33 
Hey Izion & creators, firstly I LOVE this mod, so thank you for keeping it alive.

I've been struggling with the extreme lag that this mod introduces when you add 20+ monorail engines, and I have reworked some of the code to run in worker threads and reduce the number of runs per tick. I'd love to share this with you for you to integrate into the main code line.

There's also a couple of bugs, possibly introduced by game updates in the way that the code work when storing properties about maglev engines, and for me this is game breaking as you have to reset force levels when copying & pasting / welding from blueprints / reloading the game etc. I've hacked a solution into the code, but I'm considering rewriting the seriliaisation code as it could use a bit of work.

Happy to give you what I've done, please let me know if you're interested in merging this into the main branch :).

For everyone else asking if this mod still works - YES IT DOES
Alexis The Calico Yokai 2 月 20 日 下午 5:48 
Every time the maglevs move onto the next rail section, it decides to freak out. is there a way to fix this?
Mark F. Smith 2 月 10 日 上午 8:23 
Does this still work? Thanks in advance regardless.
Varien Gaming 2024 年 10 月 29 日 上午 9:24 
Hey i cant figure why the Rails Fling the Cart when it turns corners
<†>Baigle1<†>™ 2024 年 8 月 18 日 下午 11:53 
Is there an unpowered variant of this mod that uses permanent magnets to achieve the same end goal of floating a frictionless mass? Lot of people are looking for a revived variant of the Maglev Rail mod.
benandcoopersdad 2024 年 6 月 4 日 上午 11:55 
TheBluescreenYT add thrusters or wheels
TheBluescreenYT 2024 年 5 月 27 日 下午 9:20 
how do i drive forward?
paweł topór 2024 年 5 月 27 日 上午 7:26 
You have to lower the strength of the engine for it to stop shaking and exploding.
Firemaxi 2024 年 4 月 8 日 上午 8:26 
top !! il serait absolument parfait avec des rails 30°/45°/60°
JustPat 2024 年 1 月 28 日 上午 10:38 
Is this mod still supported? I tried it out and i have problems moving from one track part to the other one. Alltime while moving over it everything is shaking and exploding.
copster219 2023 年 8 月 26 日 下午 9:09 
any chance of adding a 45 degree angle and if so thankyou
Nitz 2023 年 8 月 6 日 上午 2:39 
Hello World! Does this mod still work in 2023? I haven't played SE in ages..
dragonsphotoworks 2023 年 7 月 12 日 上午 3:55 
So multi car trains wont work?
Alcatraz 2023 年 7 月 10 日 上午 9:33 
Ok, responding my own question. The problem came cuz I made a train, 2 wagons linked with hinges. Madking 1 solid wagon it works fine
Alcatraz 2023 年 7 月 10 日 上午 7:29 
Hello there. I created a rail for 3 points with a junction but I cannot get the train take the curve =/
I changed the the junction to "Left" but the trains still going forward. I'm trying to change engines direction aswell but... no way.
Did I missed smth?
Thanks!
SioxerNikita  [作者] 2023 年 7 月 3 日 上午 5:06 
Just make a gap in the intersection, should work fine if you have enough speed
zenol the soviet waffle 2023 年 7 月 2 日 下午 6:04 
can we get a 1x1 cross tail so we can have intersections? as well as a way to make larger/wider junctions?
Kiwisniper 2023 年 4 月 20 日 上午 7:48 
Can you please add a single curve rail and single junctions
SioxerNikita  [作者] 2023 年 4 月 9 日 下午 11:35 
I did
Nicho 2023 年 4 月 9 日 上午 11:29 
Can you use this to make an elevator?
notjordansime 2023 年 3 月 10 日 下午 8:30 
Does this mod still have any sim speed issues?
SioxerNikita  [作者] 2023 年 1 月 15 日 上午 7:02 
@Rezun Yes, but you'd need some way to stabilize the train. One option is to use it upside down on a planet, and gravity will help stabilizing.
Rezun 2023 年 1 月 14 日 上午 9:46 
Hello, is there any way to use only one rail? The double rail setup seems to large. I wanted to create smaller train on a single rail, but it flips and is unstable.
XxCaptainAudxX 2022 年 12 月 7 日 上午 12:25 
how to use the switches??
Lunalphabet 2022 年 10 月 24 日 下午 3:11 
hello I have a probleme with the junction I can't use it a sensor or a button
can you help me ?
Prometheus 2022 年 9 月 25 日 下午 8:00 
it appears the double track for straight has been removed?
Prometheus 2022 年 9 月 20 日 上午 6:16 
Nazeris on yt tried building a rings station in space using these but had issues with 90 degree parts where the ends of them didn't line up properly
FlyingFish19 2022 年 9 月 11 日 上午 1:34 
will this mod receive any updates? I really wish it would work on other planets besides earth like.
athatet 2022 年 9 月 4 日 下午 5:59 
I have just discovered that these things work in space. Any way we could get some track parts that curve/twist in different orientations?
SioxerNikita  [作者] 2022 年 8 月 18 日 上午 1:23 
Basic Guide:
* Build two rails with a one block gap
* Build train above it
* Put MagLev engine blocks at the bottom of the train in-line with the rails (Four needed to keep it stable)
* Make sure train has power available. About 1-100kW are required per engine.
* Cautiously drop the train to the track (Good idea to start with block destruction turned off)
* Slowly raise force until stable. Around 1-10M is recommended.

As it says in the bottom.
Ejcreeper 2022 年 8 月 17 日 下午 12:47 
How do I make this mod work(Note I didn't want to be rude so I removed og comment and revised)
FlyingFish19 2022 年 7 月 28 日 上午 8:15 
This mod is broken on pertam, I hope a fix can happen soon.
TORGMASTER 2022 年 7 月 25 日 上午 4:52 
super
Fancy_Mammoth 2022 年 7 月 21 日 上午 7:41 
If none of you are going to continue to maintain this mod anymore, it'd be nice if you passed the torch off to someone who would. This is quite literally the only mod like this and the fact that it hasn't been updated in over a year means it's only a matter of time before this mod stops working entirely.
dRuPpI 2022 年 7 月 2 日 下午 12:54 
is this still continued ?
Asher31 2022 年 6 月 22 日 下午 12:11 
Trains just wobble up and down on the track and fly off in corners even at low speed. Not sure if I've set it up wrong, but played with the settings a lot.
Battlesix 2022 年 5 月 8 日 上午 9:32 
Can you upload this to mod.io?
FlyingFish19 2022 年 5 月 2 日 上午 1:03 
How performance taxing is this mod?
Laaven 2022 年 4 月 30 日 下午 2:53 
can you please add higher curve rails, multi-trains have hard time passing 90 degree without sus clang
Laaven 2022 年 4 月 30 日 上午 9:08 
does anyone have world download or blueprint i cant figure how to make it work
Rusted Droid 2022 年 4 月 15 日 下午 7:52 
Any plan to make them act like coils of eletric motor on/off on/off for Forward/Back motion?
Theoretically i can use them if i build 3rd rail in center but blocks placed sideways and 5th engine will try to catch the center rail wile i turn it off and on