tModLoader

tModLoader

Dynamic Difficulty
68 条留言
CCRR 6 月 3 日 上午 10:24 
Mod makes all minions completely ignore certain monsters like blue slime (Vanilla) or forest spirits (Vitality). Tested with and without other mods, makes summoner unplayable.
bitgen 5 月 20 日 上午 9:59 
please stop saying [c/5bb5ff:]
Val 4 月 18 日 下午 7:33 
For some reason, this mod was causing summons to aggro to critters. Unsure as to why.
Techi :3 3 月 28 日 下午 4:06 
sigma
Just San Guy 2024 年 12 月 14 日 上午 7:23 
I don't think the time based stat increase is working at all... i don't like the idea of increase per kill. I want only the world to constantly get harder as the day passes. So i disabled the stat increase per kill (which seemed to be working) and i left only the timed stat increase. It doesn't seem to be working. It has been almost 20 days already and the Boss and enemies HP and ATK are still the same.
Viper 2024 年 10 月 5 日 上午 9:31 
When will the mod work in multiplayer?
Viper 2024 年 9 月 28 日 上午 9:05 
Hi, can you add base attack changes for bosses (not only health level)? Also can you do similar mods for different content mods . Spirit, the srars above, sots?
Alonzo 2024 年 8 月 9 日 下午 2:53 
Playing multiplayer, doesn't change the stats of bosses at all on kills
PLMMJ 2024 年 5 月 30 日 下午 5:48 
yes
Sir Loser III 2024 年 5 月 27 日 下午 7:50 
When you rejoin the server/world
Sir Loser III 2024 年 5 月 27 日 下午 7:50 
does it not save?
bloodakoos 2024 年 3 月 18 日 上午 9:44 
do they scale down AT ALL? if not then i dont like it that much
George Droyd MK77 2023 年 11 月 7 日 上午 6:39 
i would allso suggest making the difficulty scale at a curve so that the increase gets less and less over time.

allso if you die to an enemy the additional dificulty should either reset or be lowered by a certain value just for the enemy type that killed you
bampin 2023 年 11 月 4 日 上午 1:51 
P.S. to my previous comment, the base dynamic stats however, ARE compatible with the mods I listed, just the over time and kill multipliers are incompatible.
bampin 2023 年 11 月 4 日 上午 1:50 
as of now NOT compatible with calamity mod + infernum difficulties if you planned to use this along with those 2!
meow 2023 年 10 月 8 日 下午 11:40 
Is there any way within the game to reverse any of this? Like if I get to a point that green slimes are suddenly just literally impossible to kill is there an item or anything I can make/use that will undo it?
Shyning 2023 年 9 月 25 日 下午 12:29 
Would it please be possible to add a variant with a logarithmic increase to avoid an endlessly rising difficulty level to get anything?
912396513 2023 年 9 月 24 日 上午 1:58 
please add options to scale down on player death or time pass.
你有事吗 2023 年 9 月 18 日 上午 4:45 
please add a blacklist feature or make it so it doesn't affect friendly creatures. If not, I couldn't play summoner anymore :(
The Thumb East Capo 4 Meursault 2023 年 8 月 8 日 上午 9:23 
please add a blacklist feature or make it so it doesn't affect friendly creatures
arctic bomb 2023 年 7 月 24 日 下午 4:42 
It's gonna remind me of the original Resident Evil 4, because it also has a dynamic difficulty system in it.
世事本无常 2023 年 7 月 18 日 上午 1:55 
good:steamthumbsup:已经哭了😂
eˣponentia 2023 年 7 月 6 日 下午 4:22 
Would be cool if you could also increase all loot drops by a corresponding percentage, so that it's actually more valuable to kill tougher monsters, plus it'd help with farming very rare items.
Aitherix  [作者] 2023 年 6 月 20 日 下午 7:02 
@Who It's flat based, so for example Eye of Cthulhu at 2800 hp in normal would get +10 bonus health every passing Terraria day.
Just San Guy 2023 年 6 月 20 日 下午 5:05 
@Aitherix, there is something i don't quite understand. The dynamic stat over time is a flat value? or is it % based? Like the default comes with 10 Health for bosses, does that mean that every day all the bosses are going to get 10 flat health?
☢PashaVerti☢ 2023 年 6 月 3 日 上午 2:06 
And I have the same problem with the critters
☢PashaVerti☢ 2023 年 6 月 3 日 上午 12:21 
It would be awesome if u added a damage config to bosses and enemies
Aleph_Null 2023 年 5 月 14 日 上午 8:54 
I'm curious, those who've used this before when an enemy dies does it add +1% of the enemy's base HP to the total? does it multiply by 1.01 every kill? 'cause in the long run there is a huge difference in those 2 options, or maybe its something i haven't considered yet? the first would mean that qt 100 kills a 100 HP enemy would now have 200 HP, but for the second it would end up with ~270.48 HP. I want to know before i use it too much and end up with something that gets much too hard for even me.
❀♥.°Rocio°.♥❀ 2023 年 3 月 28 日 下午 3:48 
Well i solve the issue disabling all relating to mobs increasing his stats to 0 in all. And tunrned on the option to "make player interference" to make the bosses more harder.
❀♥.°Rocio°.♥❀ 2023 年 3 月 25 日 下午 11:48 
I found a huge problem while i was playing with the mod. First of all the mod itself is just awesome, i like this is more challenge.

But now the problem, If u are summoner or use summon pets or bullets like clorophyte they attempt to attack any critters, thats include the pasive ones. My summons was like 15 minutes trying to kill an inocent bunny, butterfly or any pasive critter while i was just working, and my bullets too was trying to hit those pasive critters. Once i disable this mod the bug stoped.
Aitherix  [作者] 2023 年 3 月 23 日 上午 12:46 
@✿♥.°Rocío°.♥✿ It should be adjustable in the mod config.
❀♥.°Rocio°.♥❀ 2023 年 3 月 22 日 下午 7:38 
Is possible to only select a value of health/damage/shield on the bosses and nothing more?, not getting the boss more harder even you kill him again one and other.
wild eyes 2023 年 2 月 23 日 下午 7:30 
Can you readd the determination breaker? It was the item that removed the player's iFrames.
Aitherix  [作者] 2023 年 2 月 12 日 下午 3:40 
@Reapermen I know, I utilize it in my other mods.

However for some reason the in-game mod browser uses the Steam Workshop descriptions and NOT the in-game descriptions which is visible under Manage Mods.

If the in-game mod browser used the in-game descriptions I would use it but it does not. :steamfacepalm:
Reaper 2023 年 2 月 12 日 上午 8:32 
You can use a custom workshop description on the workshop page, and you can add a custom tmod description for tmod description
Scryie 2023 年 1 月 28 日 上午 6:09 
Is there a limit to how powerful enemies can get

And if not maybe add a configurable stat cap so enemies don't get to strong for the player to handle
tinitea. 2022 年 12 月 26 日 下午 2:04 
Wow, I'm glad I found this mod!

Am surprised there's not more users here tbh.

Looking forward to trying it
Aitherix  [作者] 2022 年 11 月 18 日 下午 5:16 
@Majahkil thanks for the report, will look into this issue but it'll be a while due to extensive testing.
Majahkil 2022 年 11 月 18 日 下午 12:50 
Had to turn this Mod off, because it makes bosses buggy, they either despawn mid-fight, or spawn with no health, or spawn with a heap of health, but still despawn. I probably did something wrong, but i adjusted settings multiple times and still had spawning issues.
If possible, would be awesome if there was a version that ONLY effected NPCs, and left bosses untouched
Winter 2022 年 8 月 31 日 上午 9:58 
What if dying made the bosses weaker?
Metam0q 2022 年 7 月 26 日 下午 5:52 
does this affect bosses from mods?
Skooma Addict 2022 年 6 月 30 日 下午 6:23 
WHEN YOU SAID [c/f5ffc7:v1.0 "(15/08/2021)]" I FELT THAT
Scoops 2022 年 6 月 15 日 下午 6:05 
Mod no longer does anything.
RendersDude 2022 年 6 月 3 日 下午 1:29 
I thought of a neat idea for this mod. What if there was a toggleable option to scale enemy and boss attack and movement speed per kill?
fatreciano 2022 年 5 月 31 日 下午 10:49 
need an update
DaRealSlenderManChthonicCelest 2022 年 5 月 29 日 下午 3:16 
Love this mod, its a great challenge! Just for clarification: Is the over time effect based on flats or %? In addition, if its %, since there is no slider like with per kill, is 1 = 1%?
Mickmane 2022 年 5 月 1 日 下午 10:43 
Thanks for the reply. :)
Aitherix  [作者] 2022 年 5 月 1 日 下午 7:08 
@steeleater This has been fixed in the latest version
@Mickmane More valuable as in the coins the enemies drops increases in value (although it's fairly minor increases)
Mickmane 2022 年 4 月 29 日 下午 1:33 
"increase their stats, making them stronger and more valuable."

What does more valuable mean there? Do they drop better stuff?
steeleater 2022 年 4 月 13 日 下午 12:00 
also, the health and defense scaling applies to some things that shouldn't normally be considered enemies like projectiles from imps and goblin sorcerers, making them take a lot of damage before breaking instead of the one hit it's supposed to take