tModLoader

tModLoader

93 个评价
Dynamic Difficulty
   
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模组功能: 体验优化, 游戏调整
tModLoader版本: 1.4.3, 1.4.4
文件大小
发表于
更新日期
206.385 KB
2021 年 8 月 14 日 下午 10:04
2023 年 5 月 26 日 上午 6:30
18 项改动说明 ( 查看 )

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Dynamic Difficulty

在 Aitherix 的 1 个合集中
Aitherix's Mod Collection
10 件物品
描述
[c/5bb5ff:Dynamic Difficulty] is a mod aimed for players looking for more [c/5bb5ff:increasingly harder content]. Repeated kills of the [c/5bb5ff:same] enemies and bosses will increase their stats, making them stronger and more valuable. Put your combat skills to the ultimate test of endurance!

[c/5bb5ff:Default Settings:]
Boss Health +5% per kill, +2.5% for Armor and Damage.
Enemy Health +1% per kill, +0.5% for Armor and Damage.
You can adjust these values in the config or in-game settings.

[c/5bb5ff:Changelog:]
[c/f5ffc7:v1.5.0 (26/05/2023)]
• Localization update fixes.
[c/f5ffc7:v1.4.9 (13/05/2023)]
• Compatibility update to v1.4.4.
[c/f5ffc7:v1.4.7 (03/06/2022)]
• Default config changes (balancing).
[c/f5ffc7:v1.4.6 (01/06/2022)]
• Stable release update.
[c/f5ffc7:v1.4.5 (01/05/2022)]
• Stable release update.
• Fixed an issue with transforming enemies.
• Fixed an issue with projectiles being applied with NPC stats.
[c/f5ffc7:v1.4.4 (14/11/2021)]
• Updated to .NET Runtime 6.0.0
[c/f5ffc7:v1.4.3 (23/09/2021)]
• Fixed an issue with SaveData.
• Fixed an issue with in-game config not working in servers.
[c/f5ffc7:v1.4.1 (17/09/2021)]
• Fixed an issue with animals taking self-damage.
[c/f5ffc7:v1.4 (14/09/2021)]
• Added basic localization support (DeepL) for the available languages. If you would like to improve these, feel free to leave a comment on the Steam page.
• Minor bug fixes with animals.
• Optimization changes.
[c/f5ffc7:v1.3.3 (11/09/2021)]
• Added time-based stat configuration for bosses and enemies!
• Default config balancing.
• Updated mod icon.
[c/f5ffc7:v1.2 ~]
• Stat changes now affected by enemy rarity types.
• Added option for player interaction requirement for enemies toward stat increase (aka. trap or lava-only kills don't count).
[c/f5ffc7:v1.1 ~]
• Added support for enemy variants (eg. blue slimes and green slimes are counted as independent and have own stats).
• Modded enemies compatible.
• Added homepage.
[c/f5ffc7:v1.0 (15/08/2021)]
• Added 11 configs for bosses and enemies.
• Added HERO's Mod permission support.
• Multiplayer compatible.
• Initial release.

Any other feedback is welcome, thanks for checking out this mod!
68 条留言
CCRR 6 月 3 日 上午 10:24 
Mod makes all minions completely ignore certain monsters like blue slime (Vanilla) or forest spirits (Vitality). Tested with and without other mods, makes summoner unplayable.
bitgen 5 月 20 日 上午 9:59 
please stop saying [c/5bb5ff:]
Val 4 月 18 日 下午 7:33 
For some reason, this mod was causing summons to aggro to critters. Unsure as to why.
Techi :3 3 月 28 日 下午 4:06 
sigma
Just San Guy 2024 年 12 月 14 日 上午 7:23 
I don't think the time based stat increase is working at all... i don't like the idea of increase per kill. I want only the world to constantly get harder as the day passes. So i disabled the stat increase per kill (which seemed to be working) and i left only the timed stat increase. It doesn't seem to be working. It has been almost 20 days already and the Boss and enemies HP and ATK are still the same.
Viper 2024 年 10 月 5 日 上午 9:31 
When will the mod work in multiplayer?
Viper 2024 年 9 月 28 日 上午 9:05 
Hi, can you add base attack changes for bosses (not only health level)? Also can you do similar mods for different content mods . Spirit, the srars above, sots?
Alonzo 2024 年 8 月 9 日 下午 2:53 
Playing multiplayer, doesn't change the stats of bosses at all on kills
PLMMJ 2024 年 5 月 30 日 下午 5:48 
yes
Sir Loser III 2024 年 5 月 27 日 下午 7:50 
When you rejoin the server/world