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op": "add",
"path": "/tk_flananaHarvest",
"value": [[0,
{
"fill" : [
{"item" : "elecrotseed"}
],
"pool" : [
{"weight" : 0.89, "item" : "tk_flanana"},
{"weight" : 0.01, "item" : "tk_flananaseed"},
{"weight" : 0.1, "item" : "plantfibre"}
],
"poolRounds": [[0.6, 1], [0.4, 2]]
}]]
},
There are no elecrotseed in the mod, it's real name is tk_elecrotseed.
And tk_flanana doesn't matches the real seed tk_flananaseed and it tries to create items that is not exist.
That makes the game to crash.
So, if anybody uses the automation mods or farming crops in that mod.... be careful until the patch comes.
I reported the error to developer now.
Found it, Tsuki's races 2.0 mod. I'll contact mod developer to solve this. Thanks for the information, Silver.
[00] 0x7ff68773b4f3 (StarException_windows.cpp:97) Star::captureStack
[01] 0x7ff68773b6cc (StarException_windows.cpp:248) Star::fatalError
[02] 0x7ff6878ae195 (StarItem.cpp:147) Star::Item::descriptor
[03] 0x7ff687d0e4ae (StarRootLuaBindings.cpp:430) Star::LuaBindings::RootCallbacks::createTreasure
[16:39:55.358] [Error] Could not instantiate item '[elecrotseed, 1, {}]'. (ItemException) No such item 'elecrotseed'
[16:39:55.364] [Error] Could not re-instantiate item '[perfectlygenericitem, 1, {"genericItemStorage":{"parameters":{},"name":"elecrotseed","count":1},"shortdescription":"elecrotseed","description":"Reinstall the parent mod to return this item to normal\n^red;(to retain data, do not place as object)","scriptStorage":{}}]'. (ItemException) No such item 'elecrotseed'
I think I have encountered a small problem with growing trays mod? Not sure if it is your mod, or is it another mod that is trigger? I really have no clue of any of it. But, what happens is, if I go to my farm... and open up one of those growing trays (in this case it grows reefpods), then close it down... suddenly the game will lag more, and more. Until it stops responding at all. I tried not looking at the trays, and all worked just fine. The growing trays also takes out TrkXP (from Star Trek mod) and Experience Orb (RPGGrowth), so idk if this is the issue or not? Could you please help whenever you have the time to do so?
The Automation Aides mod can be used to automatically transport items
I'd rather leave skins to other people, so they can make addons for this mod. They can do so by copying the object and recipe files, then adding their own sprites
Otherwise, everything works just fine, yeah.
Thanks!
https://pastebin.com/N9mS2a7r
Cause technically, it still works but not as intended.
Before the update, all seeds from the current mods i have worked properly