边缘世界 RimWorld

边缘世界 RimWorld

Factorial Range Firefights
30 条留言
GodlyAnnihilator 2022 年 12 月 5 日 下午 11:29 
Updated the txt file so it can show up as compatible in 1.4
Till the creator update you can use this version.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2892714218
Works perfectly fine to pretty much all long ranged weapons!
bagmelter 2022 年 10 月 27 日 下午 4:33 
Hi, do you plan on updating this for 1.4?
Michiko 2022 年 10 月 25 日 下午 1:06 
After some initial testing, it appears to work just fine. I haven't tested too much though, so I can't verify if there's no issues whatsoever.
Michiko 2022 年 10 月 21 日 上午 10:14 
Anyone tried this for 1.4 yet?
TechnoFox 2022 年 9 月 17 日 上午 11:15 
legit the answer to one of the main issues I had with rim combat fixed, absolue legend
QueenBlade 2022 年 8 月 13 日 上午 12:07 
One of the best mods out there.
Nianor 2021 年 9 月 11 日 下午 2:09 
Just checked, Vanilla Expanded Framework increases the circle generator max radius, so listing that as a recommended mod might make sense.
Nianor 2021 年 9 月 11 日 下午 2:04 
@Rooknight @Denneisk Yep, Rimworld's vanilla circle calculator maxes out at... I think it's 55 or so? I believe a certain mod bumps it up, because I think rangefinder works for my save with absurdly long range weapons, but I'm not actually sure which one it is. If I find out in testing for fixing a totally separate mod I'm working on poking at, I'll let you know.
Rooknight 2021 年 8 月 22 日 下午 7:01 
Alright, thank you. I was just wondering about that. I also found out it doesn't work with the Great bow too.
pupinator 2021 年 8 月 22 日 上午 6:38 
@denneisk Maybe something (relatively, no idea how complex the code for this is) simple like modifying the thresholds for each range (eg short, med, long) in the context of accuracy to give it a boost instead of needing to do something far more complex and time consuming? Because while this is nice to be able to start shooting at a more reasonable distance, feels weird that anything past a certain range is pretty much impossible to hit due to the way its calculated
Denneisk  [作者] 2021 年 8 月 22 日 上午 4:32 
@Rooknight I haven't used Range Finder, but there may be an issue when drawing circles higher than a certain radius. If the map is too small, it'll give up. This is a vanilla problem as far as I know.

@pupinator This does not modify accuracy values. However, I could try to change that.
pupinator 2021 年 8 月 21 日 下午 6:38 
are accuracy ranges and values adjusted based on these new ranges or no?
Rooknight 2021 年 8 月 21 日 下午 6:07 
I usually rely on Combat update but this mod makes it realistic a bit so I like it too.
Vergial 2021 年 8 月 21 日 下午 2:56 
I am so upset that this mod hadn't even shown up to me until now. This is lovely.
Rooknight 2021 年 8 月 21 日 下午 2:02 
I found a problem that might be a bug with your mod (Factoral Range Firefights). I'm currently using this mod on 1.3 with other mods installed as well.
The issue is regarding this mod's compatibility with another mod named Range Finder by Brrainz.

As far as I know, the [bolt action rifle] is the only item affected by this. When using both mods together, range finder can't find the range of the weapon. I have tested to see it's range but it seems that it's not out of the map so it comes up invisible.

I wanted to check with you first about this, I can make a comment on their mod if you think it's necessary. Thank you.
Denneisk  [作者] 2021 年 8 月 15 日 上午 3:08 
@Crippsey I haven't checked, but they should apply to turrets as well.
☆GrimGrin☆ 2021 年 8 月 14 日 下午 10:35 
Do the settings apply to turrets as well?
Elth 2021 年 8 月 14 日 下午 8:52 
Such a common sense mod.
balzacvondouchenberg 2021 年 8 月 13 日 下午 1:03 
based thank you
Denneisk  [作者] 2021 年 8 月 13 日 上午 10:00 
I pushed an update that should add CE support now, however.
Denneisk  [作者] 2021 年 8 月 13 日 上午 5:28 
Unfortunately, this isn't CE compatible. I might look into it later.
balzacvondouchenberg 2021 年 8 月 12 日 下午 5:26 
combat extended compatible? always thought that combat extended ranges were too short
Michiko 2021 年 8 月 11 日 下午 2:18 
They're in the Trees is a great mod. I'm hoping for an update to that one too. Adds some tactical depth as you gotta work around trees and stuff. Worked very well with the Long Range Firefights mod back in 1.2.
Denneisk  [作者] 2021 年 8 月 11 日 下午 12:42 
@condottiere I never used that mod. Don't worry about, everyone wants updates.
condottiere 2021 年 8 月 11 日 上午 11:44 
This is a great fork -- I had tried ChickenBites84's original, but felt the range overrides crudely flattened one weapon performance variable. Thank you!

Zero request to fork/update another mod; mostly asking out of curiosity: do you also use CB84's They're in the Trees?
5katz 2021 年 8 月 11 日 上午 11:39 
sweet thanks!
Denneisk  [作者] 2021 年 8 月 11 日 上午 11:33 
Added a small 1.2 update. Should work exactly the same. Thanks for asking.
5katz 2021 年 8 月 11 日 上午 8:55 
nope, throws an harmony error on load, so i dont think it works on 1.2.
Denneisk  [作者] 2021 年 8 月 11 日 上午 8:22 
@5katz It should work on 1.2, but I haven't tested it.
5katz 2021 年 8 月 11 日 上午 8:15 
'this work on 1.2?