Starbound

Starbound

Maple32
788 条留言
oh my god bruh 8 月 22 日 下午 2:20 
Ah yeah it does use vanilla wind system and logic. Thanks for the answer! The planets in the mod are fantastic.
Lemon Drops  [作者] 8 月 21 日 下午 6:18 
no idea but maybe. IDK if fu uses the vanilla wind speed value.

If so then yeah. If not then no.
oh my god bruh 8 月 21 日 下午 3:52 
Are the weathers exclusive to this planet's mod, such as the new wind weathers on your planets, compatible with FU's wind turbines?
Lemon Drops  [作者] 8 月 11 日 上午 9:50 
no, but someday I'm going to make either a recipe or a merchant that always sells them.
SealonBoard 8 月 11 日 上午 6:59 
Is there any way to make rogue biotes cures? I never see li-XXX(Don't remember the number) at the medical station. And there is no recipe file(ex.rmaliciousbiotesmed.recipe) inside the mod files. It's only in the treasure pools.
mikuhisui 8 月 7 日 下午 5:54 
Ahh, I see, thanks
Lemon Drops  [作者] 8 月 7 日 上午 11:35 
Carl-

Only some of the biomes have terraformers. So far there are: aeolian, bioindustrial, steppe, thrashed, safe moon, and shattered terraformers.

In true Starbound fashion, they are not labelled with the same name as the biome.


Mikuhisui-

If you mean the race traits mod, I will have to request they add something or just add +0 to a bunch of stuff.

If you mean on its own, they actually do: they can drink goju without being poisoned and they do not need a heat protection pack.
Carl 8 月 7 日 上午 6:29 
Does anyone have terraformers for these planets? I'd like to unterraform one that I turned into tundra.
mikuhisui 7 月 27 日 上午 6:17 
Hi, deadbeats don't have racial bonuses. It just doesn't show or is it intended?
Lemon Drops  [作者] 7 月 3 日 下午 10:29 
(Which will be at the furnace not the sewing machine)

(Also there's no need to apologize for asking questions in the question asking place)
Lemon Drops  [作者] 7 月 3 日 下午 10:28 
craft some ceramo-magnetin composite and it will unlock the recipe for you
whlightnin 7 月 3 日 下午 8:42 
Hi, sorry to ask here but how am I supposed to acquire "anti-albedo nanosilk?" I checked the wiki but it's not listed there, and it's not available in my fully upgraded sewing machine.
Velocity 6 月 17 日 下午 3:22 
oh okay :steamthumbsup:
Lemon Drops  [作者] 6 月 17 日 下午 3:21 
Ok I looked at it and it probably won't work without at least overriding M32's added deadbeat dialog, since the dialog I added is put in a different place and in that mod it's put in the npc directly.

So they won't work together unless the author of that mod changes how they go about adding the dialog.
Velocity 6 月 17 日 上午 8:37 
ight good to know :happymoon:
Lemon Drops  [作者] 6 月 17 日 上午 8:35 
probably, but my guess is it would just override m32 if it loaded first, and would get added to if m32 loaded second (the last one I am less sure of until I crack open that mod to see)

Adding a load order thingy to either mod would probably fix it
Velocity 6 月 16 日 下午 11:07 
would this mod (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1988101942) cause any conflicts with deadbeats? I'm not sure if Maple42 has done anything with deadbeat dialogue
Lemon Drops  [作者] 6 月 16 日 上午 8:20 
What
Revalopod 6 月 16 日 上午 2:25 
lemon
Alejvip 6 月 15 日 下午 3:30 
p
Lemon Drops  [作者] 6 月 13 日 上午 12:06 
p
Blackwolf_swe 6 月 12 日 下午 11:47 
Thank you for your continued work on this awesome mod :D
Lemon Drops  [作者] 6 月 2 日 下午 12:49 
there's also just waiting it out like one does with a cold, and dying and respawning if you're not in hardcore.
Lemon Drops  [作者] 6 月 2 日 下午 12:48 
It is not craftable, but you can find it in certain crates and chests. It's not exactly common outside a few dungeons.

You can also use GY-015 which is a somewhat common quest bag reward if I remember correctly
Azuli-Bluespots 6 月 2 日 下午 12:05 
been trying to figure out how to get rid of the rogue biotes besides having to sleep for 10 minutes, and while the wiki says using "Ii-221" would cure it, I can't find it at the medicine table.
ImagineWagons 6 月 1 日 下午 6:13 
I just defeated a pirate cargo ship, and the loot room was completely empty. Do you know if you put loot in them, or am I bugged somehow?
ImagineWagons 6 月 1 日 下午 5:49 
I've also noticed no loot in moon bases. Generally, Its very rare to find loot in one of these structures lol
Lemon Drops  [作者] 6 月 1 日 下午 1:28 
I'll go put loot in those, thanks for the heads up
ImagineWagons 6 月 1 日 下午 12:52 
I'm new to the mod pack so I apologize for not knowing the names of the structures.

There was a Nuu mountain with a waterfall, and a hylotl castle with a pool near the entrance; There might be more but those were the only ones I noticed.
Lemon Drops  [作者] 6 月 1 日 下午 12:21 
Which ones? Some structures don't have loot, but the majority should have some at least
ImagineWagons 6 月 1 日 上午 10:54 
Are the structures supposed to not have any loot? Or is it a bug? Or maybe a conflicting mod?
Oмεяυıп 5 月 24 日 下午 3:25 
@Lemon Drops
I know, :dos2skull: it's just courtesy. Thanks!
Lemon Drops  [作者] 5 月 24 日 下午 2:26 
I'm not your dad, your boss, or your king.
Oмεяυıп 5 月 23 日 下午 10:32 
May I add my random-gen moths to the biomes in this mod for my (WIP) moth mod (internal support)?
They won't be super common, will only spawn at night, and will be in their own separate monster pool so they won't affect other monsters' spawn rates. Since they're random gen, they'll use colors listed under monsterParameters in the biome file - and if not, there's a default vanilla one.

Reasoning: These giant moths are super hardy thanks to some Miniknog experimenting, and can survive pretty much anywhere.
Crisperfilly 5 月 19 日 下午 7:17 
I have a recent save that's around 100+ hours, many planets explored with both Maple32 and FU (plus a couple other mods) and I haven't had any major bugs or crashes. The most I can think of is a few problems with EPPs and status effects but that could be something else :bearthink:
Danaeri the Sweeper 5 月 10 日 上午 5:19 
FU*, my bad.
Danaeri the Sweeper 5 月 10 日 上午 5:19 
I usually play with both this and FE installed and I've never had an issue. It's been a while, though.
Lemon Drops  [作者] 5 月 9 日 下午 10:11 
go ask FU devs if this is compatible with M32 to make sure
Lemon Drops  [作者] 5 月 9 日 下午 10:10 
uuh

probably
Nexus 5 月 9 日 下午 9:44 
does this work with FU?
ShyDispatch 4 月 1 日 下午 1:58 
Oh, interesting to see Deadbeats as their own species, I was trying to do something similar with a Not Costumes series covering every single costumed race in the game, while also trying to cover any instance of them showing up in any mods.
Lemon Drops  [作者] 4 月 1 日 下午 1:48 
Just did a skim-check and it shouldn't be a problem.
Lemon Drops  [作者] 4 月 1 日 下午 1:40 
uuh...


gimme a moment
Kinsect 4 月 1 日 下午 1:39 
say will the reworked Deadbeat's conflict with Project Redemption's own Deadbeats?
Lemon Drops  [作者] 3 月 26 日 下午 11:26 
that's on the wiki too
Emerald 3 月 26 日 下午 11:23 
Like, which Tenants are Merchants. The ones that sell stuff.
Lemon Drops  [作者] 3 月 26 日 下午 11:12 
what do you mean
Emerald 3 月 26 日 下午 10:51 
Which ones are Merchants?
Lemon Drops  [作者] 3 月 26 日 下午 4:41 
I just added a list to the wiki
Emerald 3 月 25 日 下午 8:36 
Do you guys have a list of the themed tenants this mod adds? If it adds any?