边缘世界 RimWorld

边缘世界 RimWorld

Reclaim, Reuse, Recycle (Continued)
169 条留言
SpaceDorf 10 月 1 日 下午 1:06 
you can modify this one to allow rotten bodies.
danzloblaha13 10 月 1 日 上午 9:55 
i am blindly searching for mod like a madman cause i saw on one of my saves a structure (Abandoned mechanitor base) with like 2 dozens of corpses (skeletons) which had each one some bionic or implant ... spamming bionic legs / arms, hearts, armor glands, spines, aestetic shapers, stomachs, learning assistants like over dozen bionics but they were Skeletons !!! :steamsad::steamsalty:
John DeWolf 9 月 27 日 上午 12:34 
@Mlie Ok. So the good news is that I figured out why it wasn't working. The issue is that if the mod options are set so the "recoverable as a non-sterile item" doesn't reach %100 it will not recognize corpses.
John DeWolf 9 月 27 日 上午 12:04 
I spawned a raider, gave them some bionics using the debug health tab menu. Then used the kill command. I also used every harvest recipe. (deleting them from the que as they didn't work). I only initially went about testing it because an ancient merc I just killed had a detox kidney I wanted and got confused why I wasn't allowed to harvest it.
Mlie  [作者] 9 月 26 日 下午 10:47 
@John DeWolf Are you using the right recipe and is the corpse fresh?
John DeWolf 9 月 26 日 下午 9:28 
I, appear to be unable to harvest ANY bionics whatsoever, even with only this mod and harmony installed. Bionic hearts, prosthetic arms, peg legs, when I try to force it, the workbench says "Cannot harvest: Missing: 1 x corpse" even though there is one with all of the above in the stockpile right next to it.
SpaceDorf 9 月 21 日 下午 9:54 
I use RBSE which works fine
Leo 9 月 21 日 下午 8:14 
Hi, is this mod compatible with EPOE Forked or RBSE?
SpaceDorf 9 月 16 日 上午 1:14 
@John Helldiver
This is from ye olden times when you could get a Blade Implant from downed Scythers, and from dead ones with this mod.
Today it does nothing
Mlie  [作者] 9 月 15 日 下午 9:37 
@John Helldiver This is for implants and bionics, not mechs
John Helldiver 9 月 15 日 下午 5:48 
what can be harvested from mechs?
SpaceDorf 9 月 11 日 下午 9:58 
no, some creatures produce this detection loop, you should disable them from the bill
anaris 9 月 11 日 下午 4:18 
are any parts of an ordinary Sightstealer harvestable? One of my crafters is repeatedly trying to harvest a dessicated sightstealer corpse, and I'm not sure if it's a bug
drunktrunkmonkey 9 月 10 日 上午 8:00 
Doesn't work with integrated implants :(
Mave 8 月 27 日 下午 2:43 
Could you please move refubrishing task from doctoring to craft since it requires crafter skill inside of doctoring one? Assigning crafters to doctor task is really bad for medical operations
Mlie  [作者] 8 月 25 日 下午 11:37 
@Mave I dont know what that is
Mave 8 月 25 日 下午 11:35 
Any plans to make this compatible with integrated implants?
SpaceDorf 7 月 31 日 下午 10:24 
true, the first two tech levels of the mod are just an additional waiting period
Nasser 7 月 30 日 下午 3:35 
It was my fault. I didnt realize that every bionic was glittertech. I was expecting them to be spacer/industrial tech since you can craft them but cant craft glitter medicine or archotech bionics.
SpaceDorf 7 月 30 日 上午 10:50 
@Mlie Thanks :) I was also trying to help Nasser.
The mod is working perfect for me.
Mlie  [作者] 7 月 30 日 上午 10:41 
@SpaceDorf Generally 24 hours is the max time to harvest unless the body is frozen
SpaceDorf 7 月 30 日 上午 9:18 
is it a fresh body ?
I remember the mod needing some „convincing“ to harvest rotten bodies
Mlie  [作者] 7 月 29 日 下午 10:30 
@Nasser Are you using the right recipe for the level of bionic?
Nasser 7 月 29 日 下午 2:09 
I cant harvest corpses with bionics. I have the harvest table and corpses on my stockpile, but It says "missing 1x corpse"
SpaceDorf 7 月 26 日 上午 10:23 
Warning : Mod does try to harvest from Drone corpses to infinity, so remove them from the Bill.
SpaceDorf 7 月 26 日 上午 9:37 
I can confim Xaria.
RRR works so far with my colony ( 246 active mods so far )
Mlie  [作者] 7 月 20 日 上午 10:27 
@Faulenzer Im updating all my mods, see Discord for progress
Faulenzer 7 月 20 日 上午 9:48 
is there a continued version for this mod?
Waldleufer 7 月 20 日 上午 9:25 
I also discovered a workaround: setting the doctor job priorities at 6 or higher leads to the Priority Treatment Ressurrected Mod not triggering this behaviour. I ended up just bumping up all the priorities on the pawn that I wanted to use for the refurbishment job, so that prio 6 was the one with the highes prio.
Waldleufer 7 月 20 日 上午 9:18 
I know this is probably a silly thing, but - I am using the mods "Work Tab" with "Reclaim, Reuse, Recycle", as well as "Priority Treatment Ressurrected"

Unfortunately the Priority Treatment mod ignores the sub category work priorities, leading to pawns that I assigned only to do the "Refurbish/Clean Part" job doing priority tending.

However I think the root of the problem is the "Refurbish/Clean Part" Job being in the category of "doctor" even though it is a crafting only job. So the job should either require medical skill instead or maybe in addition to crafting, or be moved to the "craft" category, which would fix this silly behaviour.
Xarian 7 月 19 日 上午 8:52 
Mostly works in 1.6; doesn't recognize revenant vertebra (implant, not the entity item) or detoxifier lung
Non Alchemist. 7 月 18 日 上午 5:38 
this thing is amazing, can't wait for 1.6
SpaceDorf 7 月 17 日 上午 5:35 
**patiently waiting**
Mlie  [作者] 7 月 11 日 下午 9:25 
@dysaster Updating all my mods, see Discord for progress
dysaster 7 月 11 日 下午 9:23 
🙏 1.6 🙏
Mlie  [作者] 5 月 19 日 上午 3:20 
@hellyfire07 The description list how to extract implants. Whether a specific modded implant can be harvested is up to the mod-author that defines it.
hellyfire07 5 月 19 日 上午 2:35 
is there a way to harvest every single implant from corpse? Such as V.O.I.D brain implant.
Farbott 4 月 26 日 上午 11:12 
Oddly enough a royalty dlc nuclear stomach either isnt harvestable and im going to be dissapointed very soon or theeres a bug with it, they're trying to feed the corpse to the tree despite the storage only being for fully harvested bodies rather than dump it in my recycle room
PapaJuicy 4 月 18 日 下午 5:55 
is there a reason i cant harvest an aesthetic nose?
Mlie  [作者] 2024 年 12 月 22 日 下午 11:08 
@ST3WI3101 Please see the Reporting Issues section described above
ST3WI3101 2024 年 12 月 22 日 下午 2:54 
I have been stumbling upon an issue i guess you can say? Pawns and mech keep trying to harvest a corpse over and over again with nothing happening to it. If a pawn does it once in awhile it says failed in catastrophic way, sometimes not, a mech doesn't say anything.
Mlie  [作者] 2024 年 12 月 2 日 上午 12:31 
@ST3WI3101 Sounds like bad luck, there are no special rules regarding what will get harvested.
ST3WI3101 2024 年 12 月 1 日 下午 2:26 
If i end up harvesting a corpse with a bionics and a death acidifier, the acidifier is the only one that gets harvested every time. Is that suppose to happen, bad luck or a setting i can change?
Marconius 2024 年 10 月 29 日 下午 6:11 
I ran into another issue: Fleshbeasts from Anomaly seem to be treated as having harvestable parts. My colonists actually tried to perform a harvest job, but got nothing; and then kept trying, over and over, on the same Fleshbeast.
Mlie  [作者] 2024 年 10 月 10 日 下午 2:06 
@Marconius No, all vanilla have their properties correctly set afaik
Marconius 2024 年 10 月 10 日 下午 2:02 
I meant in vanilla, I'm not using any mods that could affect this, I'm fairly sure.
Mlie  [作者] 2024 年 10 月 9 日 上午 11:30 
@Marconius Anything is possible, any mod can patch it I guess.
Marconius 2024 年 10 月 9 日 上午 10:51 
Is it possible some of these items don't have their tech level properly set, since it was assumed it wouldn't be used for anything?
Mlie  [作者] 2024 年 10 月 7 日 上午 12:24 
@Marconius This mod does not change techlevel of items, it uses them as is