RimWorld

RimWorld

Reclaim, Reuse, Recycle (Continued)
169 kommentarer
SpaceDorf 1. okt. kl. 13:06 
you can modify this one to allow rotten bodies.
danzloblaha13 1. okt. kl. 9:55 
i am blindly searching for mod like a madman cause i saw on one of my saves a structure (Abandoned mechanitor base) with like 2 dozens of corpses (skeletons) which had each one some bionic or implant ... spamming bionic legs / arms, hearts, armor glands, spines, aestetic shapers, stomachs, learning assistants like over dozen bionics but they were Skeletons !!! :steamsad::steamsalty:
John DeWolf 27. sep. kl. 0:34 
@Mlie Ok. So the good news is that I figured out why it wasn't working. The issue is that if the mod options are set so the "recoverable as a non-sterile item" doesn't reach %100 it will not recognize corpses.
John DeWolf 27. sep. kl. 0:04 
I spawned a raider, gave them some bionics using the debug health tab menu. Then used the kill command. I also used every harvest recipe. (deleting them from the que as they didn't work). I only initially went about testing it because an ancient merc I just killed had a detox kidney I wanted and got confused why I wasn't allowed to harvest it.
Mlie  [ophavsmand] 26. sep. kl. 22:47 
@John DeWolf Are you using the right recipe and is the corpse fresh?
John DeWolf 26. sep. kl. 21:28 
I, appear to be unable to harvest ANY bionics whatsoever, even with only this mod and harmony installed. Bionic hearts, prosthetic arms, peg legs, when I try to force it, the workbench says "Cannot harvest: Missing: 1 x corpse" even though there is one with all of the above in the stockpile right next to it.
SpaceDorf 21. sep. kl. 21:54 
I use RBSE which works fine
Leo 21. sep. kl. 20:14 
Hi, is this mod compatible with EPOE Forked or RBSE?
SpaceDorf 16. sep. kl. 1:14 
@John Helldiver
This is from ye olden times when you could get a Blade Implant from downed Scythers, and from dead ones with this mod.
Today it does nothing
Mlie  [ophavsmand] 15. sep. kl. 21:37 
@John Helldiver This is for implants and bionics, not mechs
John Helldiver 15. sep. kl. 17:48 
what can be harvested from mechs?
SpaceDorf 11. sep. kl. 21:58 
no, some creatures produce this detection loop, you should disable them from the bill
anaris 11. sep. kl. 16:18 
are any parts of an ordinary Sightstealer harvestable? One of my crafters is repeatedly trying to harvest a dessicated sightstealer corpse, and I'm not sure if it's a bug
drunktrunkmonkey 10. sep. kl. 8:00 
Doesn't work with integrated implants :(
Mave 27. aug. kl. 14:43 
Could you please move refubrishing task from doctoring to craft since it requires crafter skill inside of doctoring one? Assigning crafters to doctor task is really bad for medical operations
Mlie  [ophavsmand] 25. aug. kl. 23:37 
@Mave I dont know what that is
Mave 25. aug. kl. 23:35 
Any plans to make this compatible with integrated implants?
SpaceDorf 31. juli kl. 22:24 
true, the first two tech levels of the mod are just an additional waiting period
Nasser 30. juli kl. 15:35 
It was my fault. I didnt realize that every bionic was glittertech. I was expecting them to be spacer/industrial tech since you can craft them but cant craft glitter medicine or archotech bionics.
SpaceDorf 30. juli kl. 10:50 
@Mlie Thanks :) I was also trying to help Nasser.
The mod is working perfect for me.
Mlie  [ophavsmand] 30. juli kl. 10:41 
@SpaceDorf Generally 24 hours is the max time to harvest unless the body is frozen
SpaceDorf 30. juli kl. 9:18 
is it a fresh body ?
I remember the mod needing some „convincing“ to harvest rotten bodies
Mlie  [ophavsmand] 29. juli kl. 22:30 
@Nasser Are you using the right recipe for the level of bionic?
Nasser 29. juli kl. 14:09 
I cant harvest corpses with bionics. I have the harvest table and corpses on my stockpile, but It says "missing 1x corpse"
SpaceDorf 26. juli kl. 10:23 
Warning : Mod does try to harvest from Drone corpses to infinity, so remove them from the Bill.
SpaceDorf 26. juli kl. 9:37 
I can confim Xaria.
RRR works so far with my colony ( 246 active mods so far )
Mlie  [ophavsmand] 20. juli kl. 10:27 
@Faulenzer Im updating all my mods, see Discord for progress
Faulenzer 20. juli kl. 9:48 
is there a continued version for this mod?
Waldleufer 20. juli kl. 9:25 
I also discovered a workaround: setting the doctor job priorities at 6 or higher leads to the Priority Treatment Ressurrected Mod not triggering this behaviour. I ended up just bumping up all the priorities on the pawn that I wanted to use for the refurbishment job, so that prio 6 was the one with the highes prio.
Waldleufer 20. juli kl. 9:18 
I know this is probably a silly thing, but - I am using the mods "Work Tab" with "Reclaim, Reuse, Recycle", as well as "Priority Treatment Ressurrected"

Unfortunately the Priority Treatment mod ignores the sub category work priorities, leading to pawns that I assigned only to do the "Refurbish/Clean Part" job doing priority tending.

However I think the root of the problem is the "Refurbish/Clean Part" Job being in the category of "doctor" even though it is a crafting only job. So the job should either require medical skill instead or maybe in addition to crafting, or be moved to the "craft" category, which would fix this silly behaviour.
Xarian 19. juli kl. 8:52 
Mostly works in 1.6; doesn't recognize revenant vertebra (implant, not the entity item) or detoxifier lung
Non Alchemist. 18. juli kl. 5:38 
this thing is amazing, can't wait for 1.6
SpaceDorf 17. juli kl. 5:35 
**patiently waiting**
Mlie  [ophavsmand] 11. juli kl. 21:25 
@dysaster Updating all my mods, see Discord for progress
dysaster 11. juli kl. 21:23 
🙏 1.6 🙏
Mlie  [ophavsmand] 19. maj kl. 3:20 
@hellyfire07 The description list how to extract implants. Whether a specific modded implant can be harvested is up to the mod-author that defines it.
hellyfire07 19. maj kl. 2:35 
is there a way to harvest every single implant from corpse? Such as V.O.I.D brain implant.
Farbott 26. apr. kl. 11:12 
Oddly enough a royalty dlc nuclear stomach either isnt harvestable and im going to be dissapointed very soon or theeres a bug with it, they're trying to feed the corpse to the tree despite the storage only being for fully harvested bodies rather than dump it in my recycle room
PapaJuicy 18. apr. kl. 17:55 
is there a reason i cant harvest an aesthetic nose?
Mlie  [ophavsmand] 22. dec. 2024 kl. 23:08 
@ST3WI3101 Please see the Reporting Issues section described above
ST3WI3101 22. dec. 2024 kl. 14:54 
I have been stumbling upon an issue i guess you can say? Pawns and mech keep trying to harvest a corpse over and over again with nothing happening to it. If a pawn does it once in awhile it says failed in catastrophic way, sometimes not, a mech doesn't say anything.
Mlie  [ophavsmand] 2. dec. 2024 kl. 0:31 
@ST3WI3101 Sounds like bad luck, there are no special rules regarding what will get harvested.
ST3WI3101 1. dec. 2024 kl. 14:26 
If i end up harvesting a corpse with a bionics and a death acidifier, the acidifier is the only one that gets harvested every time. Is that suppose to happen, bad luck or a setting i can change?
Marconius 29. okt. 2024 kl. 18:11 
I ran into another issue: Fleshbeasts from Anomaly seem to be treated as having harvestable parts. My colonists actually tried to perform a harvest job, but got nothing; and then kept trying, over and over, on the same Fleshbeast.
Mlie  [ophavsmand] 10. okt. 2024 kl. 14:06 
@Marconius No, all vanilla have their properties correctly set afaik
Marconius 10. okt. 2024 kl. 14:02 
I meant in vanilla, I'm not using any mods that could affect this, I'm fairly sure.
Mlie  [ophavsmand] 9. okt. 2024 kl. 11:30 
@Marconius Anything is possible, any mod can patch it I guess.
Marconius 9. okt. 2024 kl. 10:51 
Is it possible some of these items don't have their tech level properly set, since it was assumed it wouldn't be used for anything?
Mlie  [ophavsmand] 7. okt. 2024 kl. 0:24 
@Marconius This mod does not change techlevel of items, it uses them as is