安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I like the style but I am not inclined to build any of the items because most are just a crappy version of existing ones.
Also did you manage to fix the overlap with https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1735421319? I can´t build this mods power conduits.
Thanks for the hard work!
Damn. This modding community is amazing.
only found three graphical errors that are visual only.
Steel lockers are correctly above walls and other objects but are set higher than colonists so they clip through them entirely.
The Terminal has it's left and right facing directions back to front.
Ruined steel fence's dont play well next natural stone walls and decide to fill up the space with solid grey.
If I spot anything else I will let you know.
once again, amazing work man!
<ThingDef ParentName="BuildingBase" Name="PowerConduit">
<defName>WPowerConduit</defName>
Is this avoidable? I was just snooping the xml a bit and wondering for what reason it takes over the name exactly :o
[The Wonderful Wasteland!] causes compatibility errors by overwriting PowerConduit in file F:\SteamLibrary\steamapps\workshop\content\294100\2566586563\1.3\Defs\Buildings\awaste_fence.xml
- Make scrap fences shoot-through but not pass-through.
- Lower cover value to 25% (of standard fence).
- Make scrap fences link to doors and vanilla fences.
- Make scrap fences act as fences for pens.
https://pastebin.com/2APXw1eu